Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Divine Exegesis: I heard you like big spells
Sif Rework Part 4: Add a Divine Exegesis ability
Sif currently has one active that uses piety, Channel Energy, an ability
that becomes more about convenience than power as the game progresses
since players get access to a large MP pool. This commit adds a powerful
new active to help Sif be relevant at the middle and late portions of
the game and to help cement her role as the more active magical god
counterpart to the more passive Vehumet.
The Divine Exegesis ability allows casting any spell in the player's
library with 100% success and with a spell power bonus of 1.5 x
Invocations skill in addition to any spell-power coming from Int,
Spellcasting, and any training in the spell schools of the spell. Thus
players can cast a spell that normally has a 100% fail rate due to no or
little training in the relevant skills. Divine Exegesis is granted at 4*
and has a high piety cost of 12, meaning several uses of the ability is
likely to bring a player under 4*. The ability will be useful to a wide
variety of spell using characters, granting limited access to high level
spells that normally remain totally inaccessible behind high skill
requirements.
The ability is surely more interesting than passive protection.
However I'm curious how it will balance around some OP emergency spells - namely CBlink, Bjorg and Death's Door.
I suppose, barring the high spell slots cost. virtually any ^Sif char will want to have one or two of those spells always learned.