Species Idea: Anansi
Posted: Thursday, 9th May 2019, 16:56
TheMeInTeam wrote:Is that EV boost more significant than the gargoyle AC boost? All else being equal I'd usually want AC over EV, and a -20% species with gear restrictions and normal move speed wouldn't be too oppressive I suspect.
The jump strikes me as stronger, unless it has an accuracy penalty like the Barachi.
TheMeInTeam wrote:Is that EV boost more significant than the gargoyle AC boost? All else being equal I'd usually want AC over EV, and a -20% species with gear restrictions and normal move speed wouldn't be too oppressive I suspect.
The jump strikes me as stronger, unless it has an accuracy penalty like the Barachi.
Sorcerous wrote:Anansi are almost like a more mobile DE from my view. I see no need to compare AC to EV, all five types of def. stat have their own strengths and weaknesses.
MisterPersonMan wrote:I haven't played much of any DE, so forgive me if I'm wrong, but I think the playstyle of the two would differ a good amount.
My idea was to create a spellcaster that had decent room for error without relying on kiting and luring. The jump and web shooting both have uses for escaping and fighting. (although really, being able to shoot webs more often would probably achieve the same affect)
It has no real focus on Conjuration but no penalty either, (as well as a boost to poison magic because it complements the abilities well) so it could function as a Mr. Shooty-Shoot Man if you wanted it to; but its aptitudes also support a more interesting caster.
The planned outcome was a species that could definitely be played as a simpler caster, but mainly served as a species with the potential to have a more unique style of play.
Of course, the way I put it together could be drastically different to the thing I want it to be. I don't know.
Implojin wrote:I really like the Anansi folklore, and think it could be incorporated successfully in Crawl as flavour for some kind of enhanced stealth/mobility/illusion archetype.
Stealth play in DCSS is very weak, and adding a species (or god) that does something better than the status quo here would be a welcome addition.
As written, I think the core gimmick of the OP would need to be changed: Jump and Web are problematic. (See the history of player tloc and zombie hands/borg's vile clutch.) If you take those away, this looks like any other small EV species -- not compelling by itself.
I've thought about writing an Anansi-themed god/species for Crawl in the past, but at the time none of the gimmicks I came up with felt satisfactory. (There's also the need to ensure your design doesn't step too far into the space occupied by WJC or Nemelex.)
Another consideration is that Crawl development in recent years has shied away from incorporating real-life myth and religion, for reasons that should be obvious. Whether adapting an Anansi concept for Crawl use would fall under that umbrella would be a question for the devteam, but given that Anansi's thing is to be a part of all stories, maybe it's not a problem. (?)
sanka wrote:I think it would be more funny if they could wear 3 sets of boots instead of none.
commit fc6d5a5dec65f01f1e3bfbe51bda4e11f6b8dbc2
Author: Chris Campbell <chriscampbell89@gmail.com>
Date: Sun Feb 23 12:28:35 2014 +0000
Give Formicids 0 HP, 1 XP apt and remove poison vulnerability
The poison vulnerability did sometimes encourage unusual equipment choices
but wasn't very interesting otherwise and was often problematic early on.
The stasis is their central feature, and giving them more standard HP and
XP apts lets them be more focused on that.