weird sewer vault


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Slime Squisher

Posts: 376

Joined: Thursday, 16th August 2018, 21:19

Post Tuesday, 7th May 2019, 21:19

weird sewer vault

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Am I supposed to be able to reach (or even know about) the sensed monsters?

in case it helps: https://underhound.eu/crawl/morgue/pete ... ordia4.txt
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Snake Sneak

Posts: 95

Joined: Saturday, 10th March 2018, 18:00

Post Wednesday, 8th May 2019, 00:15

Re: weird sewer vault

IIRC, there are enemies and loot in there if you have a source of significant digging (wand or Formicid) or get lucky with a teleport.
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Dungeon Master

Posts: 1609

Joined: Thursday, 16th December 2010, 21:54

Post Wednesday, 8th May 2019, 14:43

Re: weird sewer vault

It's a weird quirk of the way the vault (sewer_co_cracked_pipes) is built - there are multiple paths between each of those corridors and one of them gets picked at random to be accessible when the vault generates. The other paths still exist but can't be reached (unless you have Shatter online somehow), and don't have any loot in them. It could be fixed in theory with some more complicated vault syntax or subvaults or something, I would guess.

Ziggurat Zagger

Posts: 8600

Joined: Sunday, 5th May 2013, 08:25

Post Wednesday, 8th May 2019, 20:41

Re: weird sewer vault

MarvinPA wrote:It's a weird quirk of the way the vault (sewer_co_cracked_pipes) is built - there are multiple paths between each of those corridors and one of them gets picked at random to be accessible when the vault generates. The other paths still exist but can't be reached (unless you have Shatter online somehow), and don't have any loot in them. It could be fixed in theory with some more complicated vault syntax or subvaults or something, I would guess.
It doesn't even need to be much more complicated, splitting up its "X1 symbols and using if blocks instead of SHUFFLEs (to handle the adder) would be simple. The current version of it also pretty much breaks teleportation.

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Halls Hopper

Posts: 85

Joined: Friday, 22nd March 2019, 16:06

Location: Right behind you

Post Thursday, 9th May 2019, 13:39

Re: weird sewer vault

Wait, so what would happen if you did teleport in, using a scroll or something? Would you be completely stuck? Or does the game not allow your to teleport to a place you couldn't escape from?
Relatively new to Crawl, and willing to help development in any way I can.

Shoals Surfer

Posts: 301

Joined: Thursday, 11th April 2013, 21:07

Post Thursday, 9th May 2019, 15:56

Re: weird sewer vault

Those areas are defined with no_tele_into.

https://github.com/crawl/crawl/blob/mas ... .des#L1206

FPROP_NO_TELE_INTO does what you'd expect, and prevents the player and monsters from teleporting onto tiles with that prop:
(It's also checked for secondary purposes elsewhere in the code, but that's irrelevant here.)

https://github.com/crawl/crawl/blob/mas ... oc.cc#L635
https://github.com/crawl/crawl/blob/mas ... rt.cc#L176

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