damerell wrote:TheMeInTeam wrote:Get rid of targeting with '.' for physical projectiles altogether. What are you doing, throwing javelins at the monsters' feet?
Projectiles fired or thrown in an arc will have a pretty similar effect to pressing "."
The mystery of Shoals aside, one would imagine the ceiling rather precludes plunging fire, leaving aside it being much less accurate than just throwing the javelin in a shallow arc.
We don't know how high the ceiling is. We can't even make decent estimates since character moving with nothing in view vs running from an ogre is the same speed, so comparing horizontal to vertical move times is questionable. It isn't just shoals that is a mystery! Lair seems to have all kinds of plant life (sunlight? magic?), the dungeon is generally visible, and there are extremely large wide open spaces in depths. Maybe the ceiling in crawl is always at least 20m high or something. No wonder the monsters don't want to follow you upstairs!
That said, even if you are extremely strong there is an upper limit to how far you can throw a javelin in a straight line compared to how far it can be thrown with an arc, and supposedly we're training skill at it so arc'd shots are nothing out there compared to other crawl feats. Max distance is thrown ~45 degree angle (though this might be impractical for some species). Note that this also does weird interactions with the penetration mechanic.
Different types of floor would make what happens when it hits the ground vary a lot too. Dirt would likely let javelin penetrate into the ground w/o too steep an angle. Stone would carry it further or break it.
But if we're going to talk realism, any object that hits the monster would in principle be stuck in the monster, not bouncing back or going through several others like it's some kind of armor piercing non-explosive tank round.
I'm happy to cut realism in favor of avoiding tedious gameplay, like constantly repositioning to avoid throwing javelins into the water.