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Ease of use improvements needed in .24

PostPosted: Sunday, 10th February 2019, 07:03
by Rast
Previous thread: viewtopic.php?f=17&t=23989

Actually quite a lot of the requests in that thread got implemented.

* remove butchering, monsters just drop chunks
* food and chunks don't take up inventory letters
* ammo mulch rate to 100%, increase ammo supplies accordingly
* (could also remove launcher ammo)
* Anything to give more inventory space. Make scrolls and potions go into a different non-restricted 'bag' or something. (4Hooves2Appendages)
* Picking up and dropping items should take 0 time.
* A visual indicator for when monsters are corroded. (Ultraviolent4)
* Ctrl+F should hide items which are strictly worse than other items
* Make hexes not autotarget already hexed monsters when there are other monsters available. (Yermak)
* Visual indicator for the parts of the level which are preventing autoexplore from finishing. (MainiacJoe)
* For stackable items, shops should show how many of that item the player already has.
* Memorize menu should have an option to show spells the player doesn't have yet, but have been generated in the current game, including in shops. (Zhorgal)
* Memorize menu should have an option to show spells which haven;t bene generated at all in the current game.
* Option to automatically add items in shops to the shopping list ($) if they match the player's autopickup.
* When there are duplicates in a shop in a shopping list, display the quantity (ThreeInvisibleDucks)
* Remove blowguns, rename needles to darts and make them throwable.
* Pare down the amount of throwable stacks. You can currently easily get to 10+ stacks.
* "options" menu with a GUI, instead of an rc file to edit. (Shtopit)
* Remove Apportation
* Have scarves identify like amulets, so you don't have to identify each single one you find on the ground, but only one each kind. (Shtopit)
* Previous suggestion, but for all armor egos (yesno)
* Improve autopickup of rings so you don't end up with 3+ of the same ring (Shtopit)

Re: Ease of use improvements needed in .24

PostPosted: Monday, 11th February 2019, 17:18
by petercordia
2nding the following:
* Picking up and dropping items should take 0 time.
* Make hexes not autotarget already hexed monsters when there are other monsters available. (Yermak)
* Visual indicator for the parts of the level which are preventing autoexplore from finishing. (MainiacJoe)
* For stackable items, shops should show how many of that item the player already has.
* Memorize menu should have an option to show spells the player doesn't have yet, but have been generated in the current game, including in shops. (Zhorgal)
* When there are duplicates in a shop in a shopping list, display the quantity (ThreeInvisibleDucks)
* "options" menu with a GUI, instead of an rc file to edit. (Shtopit)
* Remove Apportation
* Have scarves identify like amulets, so you don't have to identify each single one you find on the ground, but only one each kind. (Shtopit)
* Improve autopickup of rings so you don't end up with 3+ of the same ring (Shtopit)

New suggestions:
* Bookshops should show which spells are already in your library, instead of which spells you've already memorised

I think this is already implemented:
* A visual indicator for when monsters are corroded. (Ultraviolent4)

Re: Ease of use improvements needed in .24

PostPosted: Tuesday, 12th February 2019, 07:37
by Rast
* Remove merfolk boot melding. Either make boots work all the time for merfolk, or prevent merfolk from using boots entirely.
* Turn evocable flight into perma-flight. Remove drawbacks to flying.

Re: Ease of use improvements needed in .24

PostPosted: Tuesday, 12th February 2019, 07:59
by Sprucery
Rast wrote:Remove drawbacks to flying.

Imo having airstrike do extra damage to you when flying creates an interesting decision when fighting wind drakes in Shoals.

Re: Ease of use improvements needed in .24

PostPosted: Tuesday, 12th February 2019, 11:45
by pedritolo
* Improve spellcasting's default targeting algos so that they maximize the potential # of monsters affected (bolts, fireball, lrd, etc). This should be an optional setting in the rc file.