Just a Few Spell Ideas
- Force Lasso -Translocations/Conjurations (5) - Single Target. Medium Damage; pulls the target towards the player. How far the target is pulled depends on spellpower; range of the spell depends on spellpower. Great for herding Yaks. (Anti Ranged-Creature tool for Warpers; damage is weaker than Force Lance; beam targeted.).
- Bolt of Stunning - Hexes/Conjurations (5) - Significantly weaker than other bolts. Causes temporary 'stun' status. Stunning allows for single confusion-level stab; lowers EV and causes the creature to skip 1-2 actions. No MR Check. Stunned creatures cannot be stunned again for several turns (similar limitation to Sleep).
- Innervate - Fire (2) - Smite targeted, cancels slow, paralyze, Sleep and weak statuses. (No you can't unparalyze yourself).
- Soothe - Fire (3) - HP/3 vs Spellpower check. If successful the target is made friendly (like a freed slave) for several turns. Intended for similar Utility to Teleport Other; but different spellschool and HP instead of MR check.
- Hearth - Summoning/Fire (3) - Creates an 8 that casts a cleave targeted Heal Wounds for d4-d8 (depending on spellpower) for 8-15 turns (depending on spellpower).
- Summon Phoenix - Summoning/Fire (7) - Summons the powerful support creature "Phoenix". Phoenixes will constantly attempt to heal natural allies in LoS. On death they leave a cloud 'soothing flame', which heals the living, damages the Undead and has no effect on demons. (Their 'heal other' for 1d8 can make them more powerful than Regen for healing, but they don't last that long and have a chance of doing something other than healing, including melee and B.Fire.)
- Tentacle Arm - Transmutations (4) - Allows the player Constrict with their offhand. Melds shields. Causes 2H weapons to be dropped. (Mutually exclusive with all other 'forms'; intended to pair with 1H weapon instead of UC. Cannot be cast if Ru removed the hand.)
Two thought processes here; non-damaging fire spells and bringing back freeze's stun effect in a new form. The remainders are semi-random.