New Class Proposal: Drug Dealer


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

AtT

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Post Monday, 3rd October 2011, 19:27

New Class Proposal: Drug Dealer

Starting equipment: Drug dealers begin with a +0 cap, a random potion, a book of Deals, and 150 gold.

Starting skills: Drug Dealers begin with 2 levels in fighting, 3 levels in unarmed combat, 2 levels in stealth, 1 level in spellcasting, and 3 levels in transmutations before species variation.

Book of deals includes the spells:
-Re-Up (similar to fulsome distillation but with a higher fail rate) [transmutation/necromancy sp 1]
-Dose (an evaporate spell with an extended range) [transmutation sp2]
-Peer Pressure (All monsters in the caster's range of vision quaff all their potions and are confused for a number of turns based on your charms level. Chance of overdose: for each potion quaffed, the monster has a 15% (cumulative) chance of becoming paralyzed for a duration also based on your charms level. The spell requires the caster to quaff a potion of his choice (with no chance of overdose). This spell only affects "intelligent" monsters. Costs breath. [charms sp 3]
-Dependence (similar to enslavement but with twice the duration. Monsters under the effect of this spell have their max HP reduced to 75% for the duration of the spell. This spell only affects "intelligent" monsters. [hexes sp 4]
-Cause Nausea (upon death the target creature will release a 3x3 miasmic cloud for duration 2 [hexes sp 5]

Innate Abilities: Drug dealers begin with abilities in addition to their species abilities.
-Begin with all potions identified
-Receive only 50% of potion effect rounded down (except in cases of mutation/cure mutation)
-Addiction effect: must quaff a potion every 5000 turns or suffer the "sick" status condition until a potion is quaffed, mummies excepted
-Lifelong smoker: the "breath" status condition takes twice as long to be removed passively

For this message the author AtT has received thanks:
pratamawirya

Ziggurat Zagger

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Post Monday, 3rd October 2011, 20:47

Re: New Class Proposal: Drug Dealer

That's a little far-fetched don't you think?

Lair Larrikin

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Joined: Saturday, 2nd July 2011, 00:38

Post Monday, 3rd October 2011, 21:21

Re: New Class Proposal: Drug Dealer

This is a class proposal while Crawl has backgrounds. One of the golden rules seems to be 'backgrounds don't get unique abilities' (races do).
This makes innate abilities not possible. 'Spell' (sound more like abilities to me) schools - 3 schools (low level trans, high level charms/hexes) wouldn't work.
Doesn't fit the crawl theme. Not well thought out :)
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Sewers Scotsman

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Post Monday, 3rd October 2011, 21:29

Re: New Class Proposal: Drug Dealer

New unique proposal: Omar. Specializes in stealing gold plus potions from Drug Dealers, plus whatever's in their stash. Carries a wand of disintegration under his cloak.

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AtT
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Blades Runner

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Post Monday, 3rd October 2011, 21:35

Re: New Class Proposal: Drug Dealer

hahaha thoroughly seconded!
Wins: DDBe (3 runes, morgue file)

Ziggurat Zagger

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Post Monday, 3rd October 2011, 21:37

Re: New Class Proposal: Drug Dealer

New class proposal: Cop.

AtT

Blades Runner

Posts: 567

Joined: Saturday, 10th September 2011, 14:40

Post Monday, 3rd October 2011, 22:39

Re: New Class Proposal: Drug Dealer

paplaukes wrote:This is a class proposal while Crawl has backgrounds. One of the golden rules seems to be 'backgrounds don't get unique abilities' (races do).
This makes innate abilities not possible. 'Spell' (sound more like abilities to me) schools - 3 schools (low level trans, high level charms/hexes) wouldn't work.
Doesn't fit the crawl theme. Not well thought out :)

EDITED: New species proposal: paplaukes. stats similar to humans but with a poor charms and abysmal joke understanding aptitudes. Begins with the "Post" ability.

For this message the author AtT has received thanks:
pratamawirya
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Sewers Scotsman

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Post Tuesday, 4th October 2011, 06:07

Re: New Class Proposal: Drug Dealer

Grimm wrote:New class proposal: Cop.

New class proposal modification: Corrupt Cop

Ziggurat Zagger

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Post Tuesday, 4th October 2011, 06:14

Re: New Class Proposal: Drug Dealer

New unique proposal: The Bad Lieutenant
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Sewers Scotsman

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Post Tuesday, 4th October 2011, 07:42

Re: New Class Proposal: Drug Dealer

Grimm wrote:New unique proposal: The Bad Lieutenant

New unique proposal: King of New York

Lair Larrikin

Posts: 21

Joined: Saturday, 2nd July 2011, 00:38

Post Tuesday, 4th October 2011, 09:25

Re: New Class Proposal: Drug Dealer

AtT wrote:EDITED: New species proposal: paplaukes. stats similar to humans but with a poor charms and abysmal joke understanding aptitudes. Begins with the "Post" ability.

rub it in will you ^^ I didn't notice I'm in the Crazy Yiuf's corner, not game design discussion. Guilty as charged though ^^

AtT

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Posts: 567

Joined: Saturday, 10th September 2011, 14:40

Post Tuesday, 4th October 2011, 12:28

Re: New Class Proposal: Drug Dealer

paplaukes wrote:
AtT wrote:EDITED: New species proposal: paplaukes. stats similar to humans but with a poor charms and abysmal joke understanding aptitudes. Begins with the "Post" ability.

rub it in will you ^^ I didn't notice I'm in the Crazy Yiuf's corner, not game design discussion. Guilty as charged though ^^

It's all good lol maybe I'll go edit the schools tonight to make them more realistic anyway ;)
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Sewers Scotsman

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Post Wednesday, 5th October 2011, 08:56

Re: New Class Proposal: Drug Dealer

What race would be best suited to playing a Drug Dealer?
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Tartarus Sorceror

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Location: Surabaya, Indonesia

Post Wednesday, 5th October 2011, 09:03

Re: New Class Proposal: Drug Dealer

Confidence Interval wrote:What race would be best suited to playing a Drug Dealer?

Mummies, of course :idea:

Ziggurat Zagger

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Post Wednesday, 5th October 2011, 15:02

Re: New Class Proposal: Drug Dealer

Demonspawn.

AtT

Blades Runner

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Joined: Saturday, 10th September 2011, 14:40

Post Wednesday, 5th October 2011, 19:13

Re: New Class Proposal: Drug Dealer

KoDD seems fitting.
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Crypt Cleanser

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Post Thursday, 6th October 2011, 13:30

Re: New Class Proposal: Drug Dealer

New starting vault proposal, unique to this class :

  Code:
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:lol:

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