Vaults Vanquisher
Posts: 467
Joined: Wednesday, 25th May 2016, 23:37
New species proposal: Primordial
Stats: 10 str, 10 int, 10 dex, +1 to a random stat every level.
+30% hp
+2 MP
+5 MR each level
Large.
Cannot wear any armor, gloves, boots, cloaks, scarves, gloves, hats, or helmets.
Cannot wear amulets.
Can wear 6 rings.
Can move in deep water.
Cannot worship gods.
+0 aptitudes across the board. -1 spellcasting, -1 experience.
What distinguishes this race from the rest would be its unique movement system. Primordials would face a certain direction at all times. When facing in that direction, they can attack only the square they face and in the 2 squares directly adjacent to it (cleaving and reaching work normally, though they can still only aim in the cone they face). They can also only cast spells, evoke items, invoke god abilities, and fire projectiles in the cone starting from those three squares. They can only move forwards (towards the direction they are facing (using the up key or 8 on the number pad)), or forwards diagonally with 7 and 9). To turn to face other directions, they should use the left and right keys, or the 4 and 7 keys. Turning takes 10 auts per 45 degrees, and moving takes 20 auts, which is slower than a naga. Primordials have AC equal to 3 + 3sqrt(xl) + xl and GDR counting their natural AC as the base AC of a body armor, but only against attacks from the directions they are not facing. From the direction they face, their AC is 0. In exchange for this, Primordials gain fantastic offensive melee capacities. They can wield up to 3 weapons and up to 3 shields (but only if they use 3 1-handed weapons, and the shields are only useful against frontal and front diagonal attacks). Each turn, they can make one attack with each of their weapons, all against the same target. They are capable of constriction, much like an octopode.
Why should this species be included?
It is differentiated from the other species by factors beyond some reshuffled stats and aptitudes through use of unique movement mechanics.