Typical monster abilities added in the last few years


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Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Wednesday, 12th September 2018, 00:29

Typical monster abilities added in the last few years

ignores MR, even though it's a hex
ignores EV
ignores SH
ignores obvious elemental resistance (it's OK, players won't notice!)
smite targeted
slows
paralyses
ignores MR
prevents player from using items
punishes player for using tactics
punishes player for attacking
corrodes
summons
ignores MR

For this message the author Rast has received thanks: 3
Arrhythmia, nago, runewalsh

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Wednesday, 12th September 2018, 01:29

Re: Typical monster abilities added in the last few years

to be fair, many of these date back to pre-DCSS, and shock serpents ignoring rElec was a bug

Shoals Surfer

Posts: 270

Joined: Sunday, 23rd March 2014, 23:51

Post Wednesday, 12th September 2018, 02:46

Re: Typical monster abilities added in the last few years

So this thread is a proposal to get rid of defenses?

Slime Squisher

Posts: 344

Joined: Tuesday, 14th April 2015, 19:56

Location: France

Post Wednesday, 12th September 2018, 06:58

Re: Typical monster abilities added in the last few years

The one I really despise is the dream sheep sleep ability ignoring MR. This seems like exactly what MR should be for ("Affects your ability to resist the effects of enchantments and similar magic directed at you." says the manual), and it is not communicated to the player in any way. You can argue that dream sheep are kind of weak, but I've had the fun experience of going downstairs to a pack of bees and meliai in the open, nopeing back up and down somewhere else, and finding myself in the middle of a dream sheep pack and two death yak packs. I found this put them in quite another light, and way up in my worst monster ranking (right after meliai and bees).
3 runes : MiMo^Ru, HOFi^Beogh, TrMo^Yredelemnul, GrFi^Ru, FoFi^Gozag, MiGl^Okawaru
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
I mostly play offline or online on CXC

For this message the author Fingolfin has received thanks: 3
nago, Rast, Shard1697
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Abyss Ambulator

Posts: 1194

Joined: Friday, 18th April 2014, 01:41

Post Thursday, 13th September 2018, 01:35

Re: Typical monster abilities added in the last few years

What abilities are these?
remove food

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