spriggan wizards


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Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Sunday, 19th August 2018, 16:32

spriggan wizards

spriggan wizards are the most fun combo. just get 5 conj and meph cloud everything, and kill hard stuff with conj flame. and all in stealth/fighting/dodging with the dream item being staff of energy, which lets you spam stuff like iron shot, but even without it mystic blast can get you through most the game with 10 conj. lots of resting, though. you could also branch into summoning and/or get around 10-14 shortblades and go the confusion stabber route. definitely a utility based combination, and that's what makes it so fun :D

also, some pro tips:

it's fine to meph cloud yourself, you're stop being confused in like 2 turns but the mobs will stay confused for longer.

if you can't kill something and it can't kill you, you can often just drag it up a few floors and leave it there.

ev after 30 doesn't matter much.
Last edited by snow on Sunday, 19th August 2018, 18:46, edited 2 times in total.

Tartarus Sorceror

Posts: 1774

Joined: Tuesday, 23rd December 2014, 23:39

Post Sunday, 19th August 2018, 18:29

Re: spriggan wizards

I also like spriggan wizards, but I play them as pure blasters. Worship Vehumet so you can get blasty spells. Train Spellcasting really high, like perhaps 20 spellcasting by lair 6. You want enough Spellcasting that your offensive spells are hungerless. Just blast away at things and walk away if it starts getting dicey. You need only around 10-15 in your spell schools (plus your super high spellcasting) to do good damage with level 6 spells, so don't let the poor aptitudes discourage you.
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Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Sunday, 19th August 2018, 19:38

Re: spriggan wizards

The nice thing about wizards, generally, is that as a start, you can branch in almost any direction and be supported by your starting book.
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