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what's changing in 0.22?

PostPosted: Wednesday, 6th June 2018, 10:31
by Antares
Hello,
anyone has any idea what the main changes will be in 0.22? When are the devs planning to release it?

Thank you

Re: what's changing in 0.22?

PostPosted: Wednesday, 6th June 2018, 10:37
by Vajrapani
There's no set release date, and the main changes are whatever the main the changes are in the crawl repository:

https://github.com/crawl/crawl/commits/master

Currently we have (From January till now):

- Spell Library
- LRD doesn't destroy walls
- Swamp worms and Iron giants have the 'Harpoon Shot' ability
- various bugfixes and quality of life changes
- BVC removed from Necromancer starting spellbook, and nerfed slightly

(some other stuff, I probably forgot)

Re: what's changing in 0.22?

PostPosted: Thursday, 7th June 2018, 07:42
by stoneychips
That harpoon shot is serious juju.

It puts some real ranged "nip" into the previously patient swamp worms, and can really mess up your "I'm hanging back here" day.

Re: what's changing in 0.22?

PostPosted: Thursday, 7th June 2018, 10:06
by Zhorgal
Iron giants too?
Damn.
Yeah, it can seriously mess your day.

Re: what's changing in 0.22?

PostPosted: Thursday, 7th June 2018, 20:54
by TeshiAlair
- LRD doesn't destroy walls


I've been away for months and THIS is what I come back to?

*pours one out for LRD* RIP most fun spell in the game.

Re: what's changing in 0.22?

PostPosted: Friday, 8th June 2018, 01:55
by Skrybe
This is totally me flaunting my own vault, but there's a new special room in Depths where you'll get dogpiled by casters: commit

Re: what's changing in 0.22?

PostPosted: Wednesday, 13th June 2018, 03:49
by mattlistener
Is development slowing down? Asymptotically approaching something? Will DCSS become 1.0 in our lifetime?

Re: what's changing in 0.22?

PostPosted: Wednesday, 13th June 2018, 04:45
by duvessa
Commit frequency is lower now than it was a few years ago, but commit frequency is a very crude measure of the amount of development activity.
DCSS's development is also open to almost everyone, so if you think it's going too slow you can always make some pull requests yourself.

Re: what's changing in 0.22?

PostPosted: Wednesday, 13th June 2018, 17:25
by Stonar
duvessa wrote:Commit frequency is lower now than it was a few years ago, but commit frequency is a very crude measure of the amount of development activity.


Seriously - judging development by number of commits? What are you, my shitty manager from my first job out of college? ;)

Re: what's changing in 0.22?

PostPosted: Thursday, 14th June 2018, 17:22
by mattlistener
How about by a quite-reasonable measure of development activity?

(No aspersions to devs meant at all -- a slowdown would be expected if DCSS approached its consensus ideal self.)

Re: what's changing in 0.22?

PostPosted: Sunday, 17th June 2018, 04:35
by ManMan
mattlistener wrote:How about by a quite-reasonable measure of development activity?


Below are the results of measuring devolpment activity by version number via the number of lines in its changelog entry, excluding bug fix versions like 0.19.1, and starting from version 0.9 (which I chose for the arbitrary reason that I started playing with that version).

IMG_1356.JPG
IMG_1356.JPG (51.59 KiB) Viewed 3582 times


By this metric, development activity in 0.20 was about half that of versions 0.13-0.17, and activity in 0.21 was about half that of versions 0.9-0.12 and 0.18-0.19.