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Fulsome and Evaporate..?

PostPosted: Monday, 16th April 2018, 22:59
by Schillernde
I'm sure i'm not the first person to suggest this, but i feel like maybe bringing these back might make Tm a lot less weak? the inventory management aspect could be rectified by having Evap have a sort of "magazine" where up to maybe three potions are stored, with more having to be loaded via usage of Fulsome, which can either do standard potions, which can't be put into Evap otherwise, or strictly Evap fuel. That way, there'd be no reason to make a bunch of confusion potions, and what with the way mutations work nowadays, i THINK there might be less a reason to hoard them? maybe? i'm not quite well versed in the differences, but if not, it could just be some kinda badmut potion? corpse potion effect could be tied to a different thing unrelated to edibility, probably monster base type/holiness/that sort of thing? honestly i just feel like Tm needs something other than "here's fifty different forms and three of them are any good for most situations" because as interesting as being able to turn into like 6 or 7 things is, it's really never as fun as like, any of your other spellcasting options

Re: Fulsome and Evaporate..?

PostPosted: Monday, 16th April 2018, 23:23
by Shtopit
Back in the day, there were many kinds of bodies: good to eat, edible but unhealthy, mutagenic, poisonous, and then some other stuff, like dead necrophages. It's also possible that these corpses had different stages of rot, although I am not sure. So distilling potions from corpses was also possible because of variety.

I don 't exactly know why it was removed. It wasn't worse than summoning from a game experience perspective. But having that little effects available would make it less interesting than it was.

Re: Fulsome and Evaporate..?

PostPosted: Monday, 16th April 2018, 23:39
by duvessa
Tm isn't weak. The only bad form spell is Necromutation.

Re: Fulsome and Evaporate..?

PostPosted: Monday, 16th April 2018, 23:44
by Midn8
I agree. Tm is fine but people suck at playing them. Form spells are really, really strong.

Re: Fulsome and Evaporate..?

PostPosted: Tuesday, 17th April 2018, 11:53
by Schillernde
Shtopit wrote:Back in the day, there were many kinds of bodies: good to eat, edible but unhealthy, mutagenic, poisonous, and then some other stuff, like dead necrophages. It's also possible that these corpses had different stages of rot, although I am not sure. So distilling potions from corpses was also possible because of variety.

I know all that, that's why I said it'd have to be tied to something else so that the corpse-collating wouldn't have to be reverted for one spell.

Re: Fulsome and Evaporate..?

PostPosted: Thursday, 19th April 2018, 20:30
by amalloy
Fulsome Distillation would be the only spell in existence to provide a long-term "strategic" advantage: it produces permanent potions in your inventory, in exchange for transient MP that doesn't cost you anything to produce. Even Delayed Fireball is gone now, and its total strategic advantage was limited to a single fireball at once.

Re: Fulsome and Evaporate..?

PostPosted: Sunday, 22nd April 2018, 11:24
by raikaria
Midn8 wrote:I agree. Tm is fine but people suck at playing them. Form spells are really, really strong.


Especially now that there's another god that's good with Tm in Wu Jian. Even it's most basic ability lets you do 120% damage when moving in. Which, with high damage Transmutations like Blade Hands can really be a lot of damage.

Re: Fulsome and Evaporate..?

PostPosted: Sunday, 22nd April 2018, 15:01
by Schillernde
amalloy wrote:Fulsome Distillation would be the only spell in existence to provide a long-term "strategic" advantage: it produces permanent potions in your inventory, in exchange for transient MP that doesn't cost you anything to produce. Even Delayed Fireball is gone now, and its total strategic advantage was limited to a single fireball at once.



Yeah, that makes sense.

Re: Fulsome and Evaporate..?

PostPosted: Monday, 23rd April 2018, 21:51
by tasonir
TM is a bit on the weak side if you are playing it as a melee "bruiser" who charges into fights and expects to win without much in the way of tactics, because early forms are fairly weak. Spider is great until you fail an EV check, and ice form doesn't give very much AC to make up for melding all your armor. But if they were buffed enough to let you simply tab through everything then TM becomes too strong very easily. Later form spells (blade hands, statue form, dragon form) are in fact this powerful, which is why late game TM's are some of the strongest characters in the game, if you get to that point.

TM's overpowered if you abuse stick to snakes, but that requires you knowing in advance when you'll need it, which is somewhat tricky (without a lot of experience).