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Enable Beogh to all species

PostPosted: Friday, 6th April 2018, 10:06
by Croases
I mean, if it worked for Dith fire conduct...

Re: Enable Beogh to all species

PostPosted: Friday, 6th April 2018, 13:02
by Patashu
Enable TSO for demonspawn

Re: Enable Beogh to all species

PostPosted: Friday, 6th April 2018, 16:04
by Cornercat
Enabling TSO for demonspawn could suppress all "evil" mutations. Zin could just remove all racial mutations (permanently). Removes some of the reason to play DS but hey, why not? As I see it, there isn't much inherently evil about DS. Its just their ancestry and I would argue that there is strong flavor for a DS that is suppressing their ancestry.

Re: Enable Beogh to all species

PostPosted: Saturday, 7th April 2018, 15:00
by Rast
Cornercat wrote:there isn't much inherently evil about DS. Its just their ancestry


i sense that you are unfamiliar with traditional fantasy tropes.

Re: Enable Beogh to all species

PostPosted: Saturday, 7th April 2018, 15:46
by Shtopit
I'm more for "change Beogh" and, possibly, "merge a few ally-giving gods together". As long as Beogh is mechanically the way it is now, I'd rather not play it, be it as Orc or anything else.

Re: Enable Beogh to all species

PostPosted: Monday, 9th April 2018, 15:35
by rigrig
Enable Beogh for everything (except Dg), but replace all "orc" with <your current species>.
When you are not an orc, orcs worship a random other deity instead.

Beogh is an evil deity, worshipped by the cave octopodes native to the dungeon. Only octopodes may devote their service to Beogh, and they must prove their devotion with bloodshed. Especially fervent devotees of Beogh will find octopodish followers flocking to their banner: it is an age of signs and portents, and the octopodes have become increasingly certain that the coming of their Messiah is nigh.
Followers of Beogh can smite their foes, and will even gain octopodish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will gain the power to walk on water. Beogh will sometimes directly intervene to save a follower's life.

Beogh likes it when you or your allied octopodes kill living beings, you or your allied octopodes kill the undead, you or your allied octopodes kill demons and you or your allied octopodes kill holy beings. Beogh especially likes it when you kill the priests of other religions.

Beogh strongly dislikes it when you perform cannibalism, you attack allied octopodes, you desecrate octopodish remains or you destroy octopodish idols.

The orc priest prays to Kikubaaqudgha.
The orc priest calls on the powers of darkness!

Re: Enable Beogh to all species

PostPosted: Monday, 9th April 2018, 16:33
by Shtopit
That looks like balance hell, if your followers are a random species. Kobolds vs Draconians.

Re: Enable Beogh to all species

PostPosted: Monday, 9th April 2018, 20:51
by Croases
Obviously the solution is to remove all player races as enemies and reflavor orcs as whatever species you're currently playing. So if you play centaur, you can get centaur gold from the centaur mines and have to watch out for centaur priests, centaur sorcerers and centaur warriors, but these have orc priest/sorcerer/warrior stats.

But in all seriousness, Beogh accepting everyone should just be the initial step in an overhaul for the god. There are many problems with long-term ally play in crawl, and making one of the main ally gods more available would help in realizing what these problems are. Optimal Beogh play is much different than anything else in this game, it's pretty telling that there used to be a faction of Korean turncount speedrunners who played some kind of Beogh Crawl Beogh Soup where you had to micromanage your orcs every single turn.

Maybe they still exist, I don't know.

Re: Enable Beogh to all species

PostPosted: Monday, 9th April 2018, 20:59
by tasonir
For the serious proposal, all species would be able to worship, but they all still get orcish followers. The orcs just are willing to accept non orcs as their messiah.

Nice touch about your god giving an octopode the power to walk on water, though :)

Honestly, micromanaging isn't that important, even for the korean speedrunners - it was more about getting a good setup with spear (for the fast attack speed) on warlords. After that pump smite to remove the few really dangerous threats, and then you can just 'walk' through the dungeon without really fighting (fighting takes turns) while your allies killed most things (this takes "zero" turns).

Re: Enable Beogh to all species

PostPosted: Tuesday, 10th April 2018, 16:47
by mattlistener
Patashu wrote:Enable TSO for demonspawn


https://en.wikipedia.org/wiki/Hellboy

Re: Enable Beogh to all species

PostPosted: Friday, 13th April 2018, 14:51
by Pereza0
I agree this should be done.

I mean, it should still be Orcs ofc. But I could see Orcs accepting a member of a different race as messiah as long as he was just as good at cleaving through stuff as their regular orc messiah