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Really?
Yes, D:5, and an unseen horror.
I'm afraid of these guys when I don't have Sinv on D:10-12!
http://crawl.akrasiac.org/scoring/players/zhorgal.html
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
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Shtopit wrote:I would also add: all wands, if you can retreat to a corridor. Flame is the only one that might have too little power to achieve something, but the others should be able to kill, disable, or render visible an unseen horror.
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Patashu wrote:Since I've never tried before, do hex wands work on something you can't see if you aim them at the right tile?
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Sprucery wrote:Yes.Patashu wrote:Since I've never tried before, do hex wands work on something you can't see if you aim them at the right tile?
I assume this was just an OOD spawn (almost 5 000 turns and D:5).
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Majang wrote:Won't do you much good that early against an unseen horror.
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MainiacJoe wrote:When I'm fighting an inv monster without SInv, I retreat to a corridor and then walk back and forth in that corridor.
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Patashu wrote:MainiacJoe wrote:When I'm fighting an inv monster without SInv, I retreat to a corridor and then walk back and forth in that corridor.
You don't even need to 'walk back and forth'. Ctrl+dir will swing in a direction, attacking a monster if it's there, and waiting on the spot if it's not.
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tasonir wrote:Patashu wrote:MainiacJoe wrote:When I'm fighting an inv monster without SInv, I retreat to a corridor and then walk back and forth in that corridor.
You don't even need to 'walk back and forth'. Ctrl+dir will swing in a direction, attacking a monster if it's there, and waiting on the spot if it's not.
This is the method I use - it's great if you have a perfect hallway where the horror can only be on one single tile. I have used it in areas where I don't have as ideal cover, where the horror could be on 3 tiles. Just pick the middle tile and keep spamming ` (the repeat last action key, left of 1). Of course if you have 2 or 3 possible tiles the horror could be on, you'll need far higher stats, so this is good for those later horrors. You'll probably die without a full corridor if you find a horror on d:5
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Siegurt wrote:tasonir wrote:Patashu wrote:[quote="MainiacJoe"]When I'm fighting an inv monster without SInv, I retreat to a corridor and then walk back and forth in that corridor.
You don't even need to 'walk back and forth'. Ctrl+dir will swing in a direction, attacking a monster if it's there, and waiting on the spot if it's not.
This is the method I use - it's great if you have a perfect hallway where the horror can only be on one single tile. I have used it in areas where I don't have as ideal cover, where the horror could be on 3 tiles. Just pick the middle tile and keep spamming ` (the repeat last action key, left of 1). Of course if you have 2 or 3 possible tiles the horror could be on, you'll need far higher stats, so this is good for those later horrors. You'll probably die without a full corridor if you find a horror on d:5
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VeryAngryFelid wrote:I am not sure. When unseen horror is not adjacent, it's better to move away from it instead of attacking empty space, that makes it more likely to have it adjacent on next turn. It depends on attack speed though: bad idea with quickblade at min delay, good idea with exec. Axe at max delay.Siegurt wrote:Control+direction is definitely superior to walking back and forth.
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Majang wrote:Generally, I would avoid the fight entirely, and move to the next upstairs (or even downstairs) asap. Unseen horrors more often than not are left behind by stairs, and if not, you shake them going down again.
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Shtopit wrote:Majang wrote:Generally, I would avoid the fight entirely, and move to the next upstairs (or even downstairs) asap. Unseen horrors more often than not are left behind by stairs, and if not, you shake them going down again.
I agree.
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