Should multiplicative damage modifiers be randomly rounded?


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Saturday, 24th February 2018, 01:20

Should multiplicative damage modifiers be randomly rounded?

I noticed that the damage modifiers for might, berserk, player sleep and harm are integer multiplication/division. So for example, if you deal 3 damage pre-berserk, you'll always deal 4 damage post-berserk, rather than 50% 4 50% 5. Is this considered intentional or a bug?

For this message the author Patashu has received thanks: 4
bel, duvessa, Rast, Sprucery

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Saturday, 24th February 2018, 03:19

Re: Should multiplicative damage modifiers be randomly round

This also happens a lot with spell damage: increasing spell power will take you directly from 1d4 to 1d5, or from 3d10 to 3d11.

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Monday, 26th February 2018, 22:42

Re: Should multiplicative damage modifiers be randomly round

Since no one's said it yet, I think I'll state what I assume most people would agree on:

Yes, it would be better to be randomly rounded. Some caveats are that this won't actually make very much impact practically speaking (I doubt many players would even notice it), and that it's using developer time/could be bugged, etc. So probably not a super high priority, but it'd be better to be randomly rounded, yes.

Return to Crazy Yiuf's Corner

Who is online

Users browsing this forum: No registered users and 24 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.