Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Sandals: Scarves, but for your feet
Hellmonk proposed this in the Discord server as a joke idea, but I found it fun to brainstorm some ideas for what they could do:
* sandals of running: As the boots ego
* sandals of flight: As the boots ego
* sandals of water walking: As the Beogh ability
* sandals of stasis: Broken as an amulet, interesting if they take time to put on/remove.
* sandals of the frog: Gives +10% slower movement speed and Hop (as Barachi).
* sandals of fleeing: When you take x% of your max HP in damage, if x >= 1d50, gain a temporary swiftness-like status.
* sandals of phase door: When you take x% of your max HP in damage, if x >= 1d10, blink. In addition, if you're below 50% of your max HP, start a teleport whenever you take damage.
* sandals of obsession: Whenever a monster is in your LoS, gain Haste and Mesmerization. Whenever a monster is not in your LoS, lose Haste and Mesmerization. Secret Zig tech.
* sandals of stability: Immune to any non-consensual source of repositioning (enemy tornado, enemy blink, trample, enemy force lance, enemy lesser beckoning/gell's gravitas if that exists, blinkitis/teleportitis, banishment, shafting, teleport traps, enemy teleport other, enemy octopode crushers I guess)
* sandals of grounding: rElec
* sandals of quietness: +Stlh, -Noise (every time you create a noise, it's reduced by 0-3 arbitrary units of noise)
* cursed sandals of ponderousness: As the armour ego
* cursed sandals of toe stubbing: When a monster is in your LoS, gain ToeStub, a status mechanically equivalent to Barbs, but with lower damage. Stub your toes repeatedly as you reposition!