Gooncrawl [fork]
Posted: Sunday, 28th January 2018, 12:58
What is Gooncrawl?
Gooncrawl is a new DCSS fork created by myself for the Crawl thread on the Something Awful forums, but others can play it too! The design goals for the fork are simple: it's design by committee, with the committee being the SA thread. All features/changes/removals/etc that are significant enough to mention are proposed and voted on, with majority rule deciding what gets approved. Balance and bloat are only considerations if the committee and majority rule says so. I stay out of the committee input (for the most part) and just focus on developing out of curiosity to see where the train ends up, whether it's neatly in the station or in a giant wreck strewn halfway across the countryside.
What's been changed so far?
Here is the full changelog, but for a quick notables summary for v1.0:
A sneak peek of some things to hopefully expect from the next major version:
How can I contribute?
If you want to contribute feature requests, design input, or a vote in the committee: and a post in the SA Crawl thread.
If you don't want to pay up but still want to contribute in some way, I'll still take any bug/crash reports that come my way. I'll also take pull requests if you want to contribute code (although significant changes not already on the approved features list/design document for the next version will need to pass committee before getting merged).
Where can I download/install it?
You can download and compile from Git using the same instructions as in DCSS's INSTALL.txt file (git clone from https://github.com/Floodkiller/crawl.git ; default branch is Gooncrawl trunk, git checkout gooncrawl_stable for the latest stable version). Alternatively, you can download the source/tarball and Windows (64-bit) console and tiles compilations here:
https://github.com/Floodkiller/crawl/releases
Compilations for other platforms will get added to the release as I receive them. Installers for Windows will also be added once(/if) I finish debugging them.
Online/WebTiles: Playable on CPO and on CBRO! Thanks chequers and johnstein!
Gooncrawl is a new DCSS fork created by myself for the Crawl thread on the Something Awful forums, but others can play it too! The design goals for the fork are simple: it's design by committee, with the committee being the SA thread. All features/changes/removals/etc that are significant enough to mention are proposed and voted on, with majority rule deciding what gets approved. Balance and bloat are only considerations if the committee and majority rule says so. I stay out of the committee input (for the most part) and just focus on developing out of curiosity to see where the train ends up, whether it's neatly in the station or in a giant wreck strewn halfway across the countryside.
What's been changed so far?
Here is the full changelog, but for a quick notables summary for v1.0:
- High elves and sludge elves are back! Praise Tolkien!
- Felids can wear hats and scarves, but they don't like it. Octopodes can also wear helmets (proven by nature)!
- Death Knights and Priests are back. Who needs the Temple anyway?
- Oh wait, Jiyva does because Jiyva is a Temple god now.
- Some removed spells are back, as well as a new one! Also, Dragon Form boosts the spellpower of Dragon Call again!
- You can tear up books again to give yourself a lobotomy!
- Scrolls of recharging and wands of hasting are back, as well as some new evocables as substitutes for wands of teleportation and heal wounds because I suck at figuring out code problems sometimes. Screw balance!
- Yiuf has his beloved hammers once more!
- Boulder beetles and normal sheep return, to the embrace (and reflection) of many!
- Malmutate has been removed from neqoxecs (replaced with Paralyze) and cacodemons (replaced with Entropic Weave). My war on Malmutate is the only thing that extends beyond the reach of the committee, and will eventually be destroyed!
- Local pharaoh re-installs stone stairs after union dispute (but keeps those treasure chamber doors, those were nice).
- Pizza and other removed foods return as chance flavors when eating rations. Search for the fabled Pandeomium Pizza once again!
- You can once again eat the purple!
A sneak peek of some things to hopefully expect from the next major version:
- The gaze of a black hole Singularity devouring all in sight...
- Pakellas opening up shop once again
- Returning the missing rods in some form
- StealingAcquiring the perma-buff system from Hellcrawl (for at least some spells)
- Reworking Hell effects, mostly the annoying 'glow' part
- Virulence as a player spell. Late game Poison Magic!
How can I contribute?
If you want to contribute feature requests, design input, or a vote in the committee: and a post in the SA Crawl thread.
If you don't want to pay up but still want to contribute in some way, I'll still take any bug/crash reports that come my way. I'll also take pull requests if you want to contribute code (although significant changes not already on the approved features list/design document for the next version will need to pass committee before getting merged).
Where can I download/install it?
You can download and compile from Git using the same instructions as in DCSS's INSTALL.txt file (git clone from https://github.com/Floodkiller/crawl.git ; default branch is Gooncrawl trunk, git checkout gooncrawl_stable for the latest stable version). Alternatively, you can download the source/tarball and Windows (64-bit) console and tiles compilations here:
https://github.com/Floodkiller/crawl/releases
Compilations for other platforms will get added to the release as I receive them. Installers for Windows will also be added once(/if) I finish debugging them.
Online/WebTiles: Playable on CPO and on CBRO! Thanks chequers and johnstein!