This is very fair and I'm enjoying it


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Slime Squisher

Posts: 333

Joined: Monday, 14th December 2015, 00:43

Post Friday, 5th January 2018, 23:17

This is very fair and I'm enjoying it

Image

It's actually so fun I'm not even going to report this on Mantis or check if it's been reported before, I'll just shitpost on tavern instead. Daeva didn't move by the way, although of course I have no way of proving it.

For this message the author Leszczynek has received thanks: 7
Airwolf, duvessa, Implojin, nago, Plantissue, Shard1697, Vajrapani
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Ziggurat Zagger

Posts: 3833

Joined: Wednesday, 23rd October 2013, 07:56

Post Friday, 5th January 2018, 23:42

Re: This is very fair and I'm enjoying it

Yeah well, I guess the line of fire is not symmetrical. If you flip the trace around you'll notice that it goes around the Daeva from the other direction.
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Swamp Slogger

Posts: 151

Joined: Wednesday, 17th June 2015, 00:14

Location: Germany

Post Friday, 5th January 2018, 23:48

Re: This is very fair and I'm enjoying it

From your position:
3 hex east to daeva
1 hex n.e.
2 hex east to shining eye not able to hit it because daeva blocks it.

from the position of the shining eye
3 hexes west to 1 hex north of daeva
1 hex s.w.
2 hex west hitting you :)

Algorithm would be the same in both cases.

EDIT: same as Sprucery

Slime Squisher

Posts: 333

Joined: Monday, 14th December 2015, 00:43

Post Friday, 5th January 2018, 23:53

Re: This is very fair and I'm enjoying it

Oh I know how this works, I'm just saying it's exciting and well communicated to the player.

For this message the author Leszczynek has received thanks: 3
duvessa, nago, Shard1697
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Spider Stomper

Posts: 216

Joined: Friday, 19th August 2016, 21:21

Post Saturday, 6th January 2018, 11:27

Re: This is very fair and I'm enjoying it

Leszczynek wrote:Oh I know how this works, I'm just saying it's exciting and well communicated to the player.


It's certainly very exciting.

This is probably a lot of work, but a possible fix would be to switch the start and end coordinates in the code whenever tracing a path between the player and a tile in los (for casting, throwing, etc)
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Ziggurat Zagger

Posts: 3833

Joined: Wednesday, 23rd October 2013, 07:56

Post Sunday, 7th January 2018, 00:33

Re: This is very fair and I'm enjoying it

I wonder if it would be feasible to show both traces, from you to the target and from the target to you.
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MfBeMiSkDrEEGrFiFoGlDgEnFeNeOpGlHuSuDDArHaCKSpAEGrTmDgFEDsCjGhMoHuVMHaAMBaEnHuMoHOWnDsWzDDHuDgWn

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