Spell School Themes


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Post Wednesday, 13th December 2017, 15:29

Spell School Themes

Let's see if I got them right.

Translocation: instantaneous movement/teleport

Charms: buffs

Hexes: debuffs

Fire: direct damage at any range

Ice: slowing, damage, buffs

Earth: wall interaction, close range projectile, transformation

Air: damage ignores obstacles, uncontrollable targeting, hard to defend against, can hurt the pc

Venom: damage over time

Conjurations: ranged projectile damage

Summoning: allies

Necromancy: MP/HP interaction, corpse interaction

Transmutation: transformation.

Some are pretty obvious, others, like ice or air, imho not so much.
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3DsBe^Tr, 15DsFi^Ru, 3DsMo^Ne, 3FoHu^Go, 3TrAr^Ok, 3HOFE^Ve, 3MfGl^Ok, 4GrEE^Veh, 3BaIE^Chei, 3HuMo^Oka, 3MiWn^Qaz, 3VSFi^Ash, 3DrTm^Makh, 3DsCK^Xom, 3OgMo^Oka, 3NaFi^Oka, 3FoFi^Oka
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bel

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Post Wednesday, 13th December 2017, 15:36

Re: Spell School Themes

Necromancy: nobody has a clue.

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duvessa, Lavandula

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Post Wednesday, 13th December 2017, 18:25

Re: Spell School Themes

What ice buffs are there? Ozo's armor is charms/ice, so the buff portion would be charms, I'd say. For ice form, the form part is transmutations as well, I'd think. I suppose it's subjective since you would want to train ice for those spells still, but I wouldn't say ice has any buffs.

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Post Wednesday, 13th December 2017, 21:06

Re: Spell School Themes

Translocation: translocating

Charms: buffs

Hexes: debuffs

Fire: fire

Ice: ice

Earth: physical

Air: electrical + physical

Venom: poison

Conjurations: "pure magical energy"

Summoning: allies

Necromancy: OP

Transmutation: transformation

Ziggurat Zagger

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Post Wednesday, 13th December 2017, 21:56

Re: Spell School Themes

crawlnoob wrote:Conjurations: "pure magical energy"

I'll take spell damage that can't be resisted for 1000, Alex.

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Post Thursday, 14th December 2017, 02:22

Re: Spell School Themes

tasonir wrote:I'll take spell damage that can't be resisted for 1000, Alex.

Ouch! That really hurt.
You die...

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Post Thursday, 14th December 2017, 03:08

Re: Spell School Themes

Translocation: repositioning yourself, monsters, and every single one of the fifty arrows you shoot every fight

Charms: recasting things outside of combat

Hexes: learning about statistics

Fire: having an excuse to go vehumet

Ice: winning earlygame

Earth: remembering how much ac enemies have

Air: boltbouncing

Venom: training if & only if you're a venom mage

Conjurations: soaking experience on your "blaster caster"

Summoning: getting 50% exp and still destroying everything

Necromancy: doing things that other schools are supposed to do better than those schools do it

Transmutation: slowing yourself, nuking your ac, nuking your ev, becoming unable to use wands, becoming unable to drink potions

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Blobbo, Ge0ff, nago, Shtopit

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Post Thursday, 14th December 2017, 04:21

Re: Spell School Themes

Translocations: Trog piety.

Charms: Trog piety.

Hexes: Trog piety.

Fire: Trog piety.

Ice: Trog piety.

Earth: Trog piety.

Air: Trog piety.

Poison: Trog piety.

Conjurations: Trog piety.

Summoning: Trog piety.

Necromancy: Trog piety.

Transmutations: Trog piety.

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nago, Rast

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Post Thursday, 14th December 2017, 05:59

Re: Spell School Themes

the theme of ice is ice. the theme of air is air.

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Post Friday, 15th December 2017, 00:19

Re: Spell School Themes

This is my favorite thread in ages. Congratulations everyone.

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Post Saturday, 23rd December 2017, 14:55

Re: Spell School Themes

tasonir wrote:What ice buffs are there? Ozo's armor is charms/ice, so the buff portion would be charms, I'd say. For ice form, the form part is transmutations as well, I'd think. I suppose it's subjective since you would want to train ice for those spells still, but I wouldn't say ice has any buffs.


Yes, that's all quite right. I was mostly thinking of the book of frost. I actually never learn OzArm, it bores the hell out of me.

Hellmonk wrote:Charms: recasting things outside of combat
I Feel the Need - the Need for Beer
3DsBe^Tr, 15DsFi^Ru, 3DsMo^Ne, 3FoHu^Go, 3TrAr^Ok, 3HOFE^Ve, 3MfGl^Ok, 4GrEE^Veh, 3BaIE^Chei, 3HuMo^Oka, 3MiWn^Qaz, 3VSFi^Ash, 3DrTm^Makh, 3DsCK^Xom, 3OgMo^Oka, 3NaFi^Oka, 3FoFi^Oka
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