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[Proposal] Flavour Optimalisation

PostPosted: Wednesday, 29th November 2017, 21:25
by Enish
Race/Spell comboes.

Image
Awe-isnpiring picture of medieval dragon.


Single race/spell combo already exists in Draconian/Dragon Form form, it's so dope. Why are we hesitating in adding some more tasty options, huh?


I state these ideas to be officially introduced:

1) Vampires use Vampirc Draining more efficiently

2) Vine Stalker as a pro specie for Summon Forest, can go through bushes with Stealth+

3) Draconian even better Dragon Form (still bad in comparison for Blade Hands / Staute Form)

4) Tengu / Gargoyle Potion of Flying temporarily boosts flying speed

5) Gargoyles should have some fun efect using Statue Form - it may be sucky, but don't takte that option from dem!

6) Nagas - Sticks to Snakes as a spell of choice -> boosted at high power


Let's go.
It will not be unbalanced. It will add depth to the soup.
Będzie Pan zadowolony.

Re: [Proposal] Flavour Optimalisation

PostPosted: Wednesday, 29th November 2017, 21:32
by crawlnoob
Minotaurs should be allowed to press o in a labyrinth and immediately find all the mini-vaults and finally the minotaur. Who they can be allies with.

Re: [Proposal] Flavour Optimalisation

PostPosted: Wednesday, 29th November 2017, 21:34
by Enish
crawlnoob wrote:Minotaurs should be allowed to press o in a labyrinth and immediately find all the mini-vaults and finally the minotaur. Who they can be allies with.


They could map the Labirynth as other branches: simpler, better.

Re: [Proposal] Flavour Optimalisation

PostPosted: Wednesday, 29th November 2017, 22:01
by Hellmonk
octopode: malign gateway opens 8 gateways at once

ogre: beastly appendage grows a giant spiked club out of your groin

halfling: can combine half of a spell with half of a different spell, for example ring of summon hydra, teleport otherstorm, animate tornado, chain crystal spear

Re: [Proposal] Flavour Optimalisation

PostPosted: Thursday, 30th November 2017, 00:24
by duvessa
mummy: still can't cast regeneration

Re: [Proposal] Flavour Optimalisation

PostPosted: Thursday, 30th November 2017, 21:08
by Enish
Crazy Yiuf Corner? C'mon!

Re: [Proposal] Flavour Optimalisation

PostPosted: Friday, 1st December 2017, 04:58
by crawlnoob
Read the guidelines for posting in Game Design. Surprised the mods didnt move it sooner, to be honest.

Re: [Proposal] Flavour Optimalisation

PostPosted: Saturday, 2nd December 2017, 14:02
by Roderic
The mod hits you with a mace of distortion
Space bends around you
Your post is in Crazy Yiuf's Corner!!!