Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Make Wands A Skill, Remove Throwing
So I think that one of them could be removed. I choose throwing, because it is a hostage to the size system, which essentially means that low ammo per base weapon type+high number of egos = a lot of inventory slots taken, because they have to be duplicated between tomahawks and javelins, then add needles.
Wands, being size-neutral, don't have this problem.
But why should wands become a skill separate from evocation? Well, I think that some throwing egos could be carried over to evo, so e.g. curare could become a thurible of poison that inflicts the effect to multiple enemies and recharges over xp. Silver spray, sleepy powder box, whatever is worth keeping. This would make evo stronger. To make up for this, wands, which use a different mechanic from misc items, can become their own skills.
The only throwable that I consider worth keeping are large stones, because they are a huge part of large species gameplay. These could depend on slings skill, and slings could be renamed to throwing.
If it's important to keep some ranged unbranded damage that you can inflict with your hands free, there can be a wand of earth. Although tbh I think that it would be best to leave this role to launchers.