Species Statblocks


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Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Tuesday, 31st October 2017, 13:07

Species Statblocks

I am doing some statblocks for the different species, in case they ever were included in the manual or in the species selection screen. The purpose is that of increasing player agency through information.

Please signal mistakes or inconsistencies! Suggestions to improve readability are also well accepted.

  Code:
Minotaur
Base attributes: STR 12, INT 5, DEX 5
Base stats: +10% HP, -1 to MP
Levelling: gain 1 point in an attribute of your choice every 3rd level, and one point in STR or DEX every 4th level, as well as +3 MR every level.
Innate mutations: Medium Horns, Reflexive Headbutt Counterattack
Size: Medium: can use all weapons and armour, except helmets, bardings, giant clubs, giant spiked clubs, and large rocks.
Slowed and hindered by water.


  Code:
Demigod
Base attributes: STR 11, INT 12, DEX 11
Base stats: +10% HP, +10% MP, +2 MP
Levelling: You level slowly, and gain 2 points in an attribute of your choice every 3rd level, as well as +4 MR every level.
Innate mutations: Demigods cannot have a god.
Size: Medium: can use all weapons and armour, except bardings, giant clubs, giant spiked clubs, and large rocks.
Slowed and hindered by water.


  Code:
Mummy
Base attributes: STR 11, INT 7, DEX 7
Levelling: you gain 1 point in an attribute of your choice every 3rd level and 1 point to a random attribute every fifth level, as well as +5 MR every level and a spell power boost for Necromancy spells at levels 13 and 26.
Innate mutations:
You never feel hunger and never eat.
You cannot drink potions.
You are especially vulnerable to fire (rF-).
You move slowly.
You are undead. All undead don't breathe and are immune to asphyxiation, resist cold (rC+) and are immune to poison, negative energy, torment, and normal sources of rotting. The undead are vulnerable to weapons of holy wrath, cannot go berserk, rot instead of mutating, and cannot memorise Transmutation spells that would transform the caster, as well as Regeneration, Sublimation of Blood, Death's Door and Borgnjor's Revivification. The undead may not worship The Shining One, Zin, Elyvilon, or Fedhas Madash.
Size: Medium: can use all weapons and armour, except bardings, giant clubs, giant spiked clubs, and large rocks.
Further slowed and hindered by water.


  Code:
Merfolk
Base attributes: STR 8, INT 7, DEX 9
Levelling: you level quite fast; gain 1 point in an attribute of your choice every 3rd level, and one point in a random attribute every 5th level, as well as +3 MR every level.
Innate mutations: When you enter water, your boots are melded into your body and deactivated.
Size: Medium: can use all weapons and armour, except bardings, giant clubs and giant spiked clubs
Amphibious; in shallow and deep water, your speed, evasion, and stealth are increased.


  Code:
Gargoyle
Base attributes: STR 11, INT 8, DEX 5
Base stats: -20% HP
Levelling: You leve quite fast; gain 1 point in an attribute of your choice every 3rd level, and 1 point in STR or INT every 4th level, as well as +3 MR every level.
You have an innate AC bonus that increases as you level. This bonus is +2 at XL 1, +3 at XL 3, +4 at XL 5, +5 at XL 8, +7 at XL 10, +8 at XL 12, +9 at XL 13, +11 at XL 15, +12 at XL 17, +13 at XL 18, +15 at XL 20, +16 at XL 22, +17 at XL 23, +19 at XL 25, +20 at XL 27
You gain permanent flight at level 14.
Innate mutations:
Your hard body gives you an intrinsic 24% GDR. Every kind of armour will increase your GDR, with more protective armour increasing it more.
You are immune to petrification, but especially vulnerable to the spells Shatter and Lee's Rapid Deconstruction.
You resist negative energy (rN+), only take half damage from torment, and are immune to rotting.
You are immune to poison.
You resist electricity (rElec+)
You don't breathe and are immune to asphyxiation.
You cannot memorize the Statue Form spell and cannot worship Yredelemnul.
Size: Medium: can use all weapons and armour, except barding, giant clubs, giant spiked clubs, and large rocks.
Slowed and hindered by water (unless flying).


  Code:
Kobold
Base attributes: STR 6, INT 6, DEX 11
Base stats: -20% HP
Levelling: You level very quickly. Gain 1 point in an attribute of your choice every 3rd level and 1 point to a random attribute every 5th level, as well as +3 MR every level.
Innate mutations
You are carnivorous and can eat eat flesh and meat any time. However, you can't eat bread or fruits.
Size: Small: You can use any armour except large shields and bardings. You need higher skill to remove shield penalties. You cannot use two-handed weapons (except staves), javelins and large rocks. You need both hands to wield all staves, broad axes, tridents, demon tridents and double swords.
Slowed and hindered by water.


  Code:
Ogre
Base attributes: STR 11, INT 9, DEX 4
Base stats: +30% HP
Levelling: You level quite fast. Gain 1 point in an attribute of your choice every 3rd level and 1 point to a STR attribute every 3rd level, as well as +4 MR every level.
Innate mutations: You have hard skin (+1 AC)
Size: Large: You can use any weapon. The only armour you can use are hats, cloaks, robes, dragon scales, troll skins, shields and large shields. It takes you little skill to remove shield penalties.
Slowed by water, but tall enough to avoid being hindered by it in combat.
 


  Code:
Troll
Base attributes: STR 15, INT 4, DEX 5
Base stats: +30% HP, -1 MP
Levelling: gain 1 point in an attribute of your choice every 3rd level and 1 point to STR every 3rd level, as well as +3 MR every level.
Innate mutations:
You have large, sharp claws for hands. They are slashing weapons.
You are protected by your hard skin and shaggy fur (+3 AC)
You regenerate health quickly.
You grow hungry at unusual speed.
You can eat any food, any time, as long as you are not engorged.
Size: Large: You can use any weapon. The only armour you can use are hats, cloaks, robes, dragon scales, troll skins, shields and large shields. It takes you little skill to remove shield penalties.
Slowed by water, but tall enough to avoid being hindered by it in combat.


  Code:
Naga
Base attributes: STR 10, INT 8, DEX 6
Base stats: +20% HP
Levelling: You level quite fast. Gain 1 point in an attribute of your choice every 3rd level and 1 point to a random attribute every 4th level, as well as +5 MR every level.
Your skin gets tougher as you level. Gain +1 to AC every 3rd level.
At level 13, you can constrict foes (large size or smaller).
Innate mutations
You can spit poison.
You only get 1/2 AC from body armour.
You resist poison (rPois+)
You can see invisible.
You are very slow.
Size: Large/Hybrid: You can use any armour and weapon, except giant clubs, giant spiked clubs, large stones, centaur bardings and boots. You can wear naga bardings. You need little skill to remove shield penalties.
Slowed by water, but tall enough to avoid being hindered by it in combat.


  Code:
Octopode
Base attributes: STR 7, INT 10, DEX 7
Base stats: -10% HP
Levelling: You level quite fast. Gain 1 point in an attribute of your choice every 3rd level and 1 point to a random attribute every 5th level, as well as +3 MR every level.
Innate mutations
You can wear up to eight rings at a time.
You can constrict up to 8 foes at a time (size normal or smaller)
Your body is gelatinous (+1 AC)
Your skin pattern is a natural form of camouflage (Stealth+)
Size: Normal/Octopus: You can use any weapon, except giant clubs, giant spiked clubs, and large stones. The only armour you can wear are hats and shields.
Amphibious: You aren't slowed or hindered when in shallow or deep water, and you get a stealth boost.


  Code:
Human
Base attributes: STR 8, INT 8, DEX 8
Levelling: You level very fast. Gain 1 point in an attribute of your choice every 3rd level and 1 point to a random attribute every 4th level, as well as +3 MR every level.
Size: Normal. You can use any weapon and armour, except giant clubs, giant spiked clubs, large stones and bardings.
Slowed and hindered by water.


  Code:
Deep Elf
Base attributes: STR 5, INT 12, DEX 10
Base stats: -20% HP, +2 MP
Levelling: You level quite slowly. Gain 1 point in an attribute of your choice every 3rd level and 1 point to INT every 4th level, as well as +4 MR every level.
Size: Normal. You can use any weapon and armour, except giant clubs, giant spiked clubs, large stones and bardings.
Slowed and hindered by water.


  Code:
Deep Dwarf
Base attributes: STR 11, INT 8, DEX 8
Base stats: +20% HP
Levelling: You level quite slowly. Gain 1 point in an attribute of your choice every 3rd level and 1 point to INT or STR every 4th level, as well as +6 MR every level.
You gain resistance to negative energy (rN+) at level 14.
Your passive mapping gets better at levels 9 and 18.
Your damage resistance improves at every level.
Innate mutations
You can never regenerate health, unless you use divine abilities.
You can restore HP using an innate ability that will heal you, but may permanently remove 1 MP from your pool.
As other species, you can also restore your health using potions or certain spells.
You are innately resilient to all attacks, and ignore part of the damage they would inflict.
You passively map part of the floor you are in outside your sight.
Size: Normal. You can use any weapon and armour, except giant clubs, giant spiked clubs, large stones and bardings.
Slowed and hindered by water.


  Code:
Spriggan
Base attributes: STR 4, INT 9, DEX 11
Base stats: -30% HP, -1 MP
Levelling: You level quite slowly. Gain 1 point in an attribute of your choice every 3rd level and 1 point to INT or DEX every 5th level, as well as +7 MR every level.
Innate mutations
You can see invisible.
You can only eat bread, fruits or royal jelly.
You grow hungry slowly.
You are lightning fast.
Size: Little. You cannot use two-handed weapons (except staves), javelins and large rocks. You need both hands to wield all staves, broad axes, tridents, demon tridents and double swords.  The only armour you can use are cloaks, robes, dragon scales, troll skins, bucklers and shields. It takes you a lot of skill to remove shield penalties.
Slowed and hindered by water.
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Ziggurat Zagger

Posts: 4432

Joined: Friday, 8th May 2015, 17:51

Post Tuesday, 31st October 2017, 13:19

Re: Species Statblocks

I believe it is better to generate this text automatically, otherwise it can be error-prone and hard to support.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

For this message the author VeryAngryFelid has received thanks: 6
duvessa, Gigaslurp, Hellmonk, IronCretin, nago, pedritolo

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