Secret Tips and Tricks to Improve Your Crawl Games


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Mines Malingerer

Posts: 31

Joined: Sunday, 20th August 2017, 06:29

Post Saturday, 14th October 2017, 16:12

Secret Tips and Tricks to Improve Your Crawl Games

Now, I see a lot of people here who know how to play Crawl very well. However, what I've commonly seen is that while these people know the fundamentals, by heart, even, they don't really know about the "secret" methods to truly master the game. I wanted to rectify this-- the devs have tried their best to keep this knowledge hidden, but today all shall be revealed.

Cheibriados is a very strong god, as he gives you lots of stats, and stats are very good-- high int, for instance, means that spell hunger will be a thing of the past. However, it takes some time to get enough piety to get your bonuses to +15. Thankfully, there's a means to speed up your piety game. If you join Gozag, and then abandon him (make sure to use your free potion petition first!) his wrath will usually haste up new monsters. Now, since you're Chei, and Chei loves it when you kill fast things, you'll build piety super fast.

Vault Wardens: Mark can be a very useful power! While dangerous if you get caught in the middle of a level, it can be very powerful if you camp next to stairs. You can use it to lure out dangerous monsters in levels such as Tomb or Zot:5, allowing you to face dangerous level-wide vaults on your own terms. Consider leaving stray vault wardens alive for this reason. In theory, Ironbrand Convokers should work as well!

When using a wand, you'll waste charges if the wand isn't identified. However, there is a good way to get around this-- all it requires is an Enslavement wand and access to Maurice. Monsters will always use only one charge when firing wands, which means that you can get Maurice to steal your attack wands, enslave him and then use him to stretch out your wand uses, saving yourself identify scrolls.

But that's not all that Maurice can do. Fedhas followers can make use of him as well. It's not commonly known, but your Wandering Mushrooms can be polymorphed by enemies with polymorph wands. If they fail their MR check, you'll get an Oklob plant every time. This means that you can exploit such enemies to get free oklobs-- any enemy with a poly wand will work, but Maurice obviously works best, as you can give him a poly wand at any time. With some practice, it's possible to get many oklobs in this manner. With these oklobs, you can essentially kite the entire early-mid dungeon into your oklobs and laugh as they are shredded by the plants' acid, and you won't even have to spend any fruit!

If you're a summoner fighting batty monsters, it might be worthwhile to slow yourself. The enemy monsters will get less time to attack, while your own summons will be able to attack them all the same.

Yara's Violent Unraveling is often derided as useless, but it has some secret uses. If you use the aforementioned Gozag trick, you'll have an endless supply of monsters to blast with it! What's more, if you're short on cancellation you can use it do dispel yourself-- you'll get a bad mut, but that can often be better than having a status effect on you.

Fedhas worshippers should memorize Gell's Gravitas. It has the unique ability to turn your mushrooms hostile, but without incurring penance-- meaning that Fedhas will still allow you to fire through them. What this means is that you can create walls of mushrooms that stand still and block hostile enemies, while still being able to fire through your wall! It's like conjure flame, but in many ways even better!

I hope these tips were useful! Please share your own advice if you have any.

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Spider Stomper

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Post Saturday, 14th October 2017, 17:38

Re: Secret Tips and Tricks to Improve Your Crawl Games

Devs must hate you!
make food great again

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Fingolfin, nago

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Post Sunday, 15th October 2017, 01:41

Re: Secret Tips and Tricks to Improve Your Crawl Games

charlatan wrote:Yara's Violent Unraveling is often derided as useless, but it has some secret uses. If you use the aforementioned Gozag trick, you'll have an endless supply of monsters to blast with it! What's more, if you're short on cancellation you can use it do dispel yourself-- you'll get a bad mut, but that can often be better than having a status effect on you.

Did you steal this idea from the reddit secret techs thread? If so, shame on you for trying to take all the glory for yourself!
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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Zot Zealot

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Post Sunday, 15th October 2017, 02:52

Re: Secret Tips and Tricks to Improve Your Crawl Games

J'accuse! duvessa is "charlatan"!

Mines Malingerer

Posts: 31

Joined: Sunday, 20th August 2017, 06:29

Post Sunday, 15th October 2017, 04:41

Re: Secret Tips and Tricks to Improve Your Crawl Games

mikee wrote:
charlatan wrote:Yara's Violent Unraveling is often derided as useless, but it has some secret uses. If you use the aforementioned Gozag trick, you'll have an endless supply of monsters to blast with it! What's more, if you're short on cancellation you can use it do dispel yourself-- you'll get a bad mut, but that can often be better than having a status effect on you.

Did you steal this idea from the reddit secret techs thread? If so, shame on you for trying to take all the glory for yourself!


No, that was coincidental, actually. It was posted as I was thinking of stupid ideas for this thread, and happened to have the same "advice". Using Yara's is slightly less stupid on a mummy, though (but is a colossal misallocation of xp nonetheless)

Ziggurat Zagger

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Post Sunday, 15th October 2017, 06:19

Re: Secret Tips and Tricks to Improve Your Crawl Games

I believe tips about fighting hasted monsters as Chei (good luck if you meet a 2headed ogre and alike) and using multiple enslave charges(the best wand by far) to potentially save a charge from weaker wands is a nice trap/trolling attempt
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Post Sunday, 15th October 2017, 17:34

Re: Secret Tips and Tricks to Improve Your Crawl Games

You're clearly only just good at this game, but not secret good.

Swamp Slogger

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Post Sunday, 15th October 2017, 23:20

Re: Secret Tips and Tricks to Improve Your Crawl Games

I don't get it. Is this a joke thread?

Mines Malingerer

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Joined: Sunday, 20th August 2017, 06:29

Post Monday, 16th October 2017, 02:56

Re: Secret Tips and Tricks to Improve Your Crawl Games

Plantissue wrote:I don't get it. Is this a joke thread?


I had hoped that would be obvious by the time I had mentioned spell hunger.

Ziggurat Zagger

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Post Monday, 16th October 2017, 04:42

Re: Secret Tips and Tricks to Improve Your Crawl Games

But spell hunger is no joke...
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Mines Malingerer

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Joined: Sunday, 20th August 2017, 06:29

Post Monday, 16th October 2017, 05:10

Re: Secret Tips and Tricks to Improve Your Crawl Games

VeryAngryFelid wrote:But spell hunger is no joke...


Listing "less spell hunger" as a selling point of Chei is, though.

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Temple Termagant

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Post Monday, 6th November 2017, 02:58

Re: Secret Tips and Tricks to Improve Your Crawl Games

You forgot the secret of using trample (from elephants and others) to move for free. Reduce your turn count! Save food and piety! Impress your friends!

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nago
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Ziggurat Zagger

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Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 6th November 2017, 06:54

Re: Secret Tips and Tricks to Improve Your Crawl Games

Juxtapoisson wrote:You forgot the secret of using trample (from elephants and others) to move for free. Reduce your turn count! Save food and piety! Impress your friends!

A wind drake is even more efficient!
HOFEMDHeHuReMDHuHOCjDsHuNaCjHuHuSENeGEFEMDBeDDFiHOWzVpVMHuEEHEMoDEHuDDAsHaBeKoAK
CeVMMfWnMiAKTeAMDrIEFoVMVSFiMuVMGhGlVpMoHaWrSpWzOgGlTrMoCeWnMfBeMiSkDrEEGrFiFoGlDgEn
FeNeOpGlHuSuDDArHaCKSpAEGrTmDgFEDsCjGhMoHuVMHaAMBaEnHuMoHOWnDsWzDDHuDgWnGnBeFeIEMiEn

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Swamp Slogger

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Post Monday, 6th November 2017, 13:53

Re: Secret Tips and Tricks to Improve Your Crawl Games

Felids can boost Okawaru piety gain by dying as often as possible to reduce their own XL relative to the monsters' HD.

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Swamp Slogger

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Post Sunday, 10th December 2017, 17:56

Re: Secret Tips and Tricks to Improve Your Crawl Games

damerell wrote:Felids can boost Okawaru piety gain by dying as often as possible to reduce their own XL relative to the monsters' HD.


Oh, and; play felids to minimise the amount of damage you take from torment. You can even use the above technique to further reduce torment damage!

Ziggurat Zagger

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Post Sunday, 10th December 2017, 19:04

Re: Secret Tips and Tricks to Improve Your Crawl Games

damerell wrote:Felids can boost Okawaru piety gain by dying as often as possible to reduce their own XL relative to the monsters' HD.
In fact, this works for every god that gives piety for kills!

also, getting trampled on purpose is a legitimately useful tactic that i use all the time in lair, it doesnt belong in this thread

Spider Stomper

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Post Monday, 11th December 2017, 23:19

Re: Secret Tips and Tricks to Improve Your Crawl Games

I thought this was a joke thread at first, but then I read a bunch of good arguments for removing Maurice and I'm not sure anymore.

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Mines Malingerer

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Post Tuesday, 12th December 2017, 07:25

Re: Secret Tips and Tricks to Improve Your Crawl Games

damerell wrote:
damerell wrote:Felids can boost Okawaru piety gain by dying as often as possible to reduce their own XL relative to the monsters' HD.


Oh, and; play felids to minimise the amount of damage you take from torment. You can even use the above technique to further reduce torment damage!


Cast Borgnjor's Revivification repeatedly to render Torment and Agony harmless.

Ziggurat Zagger

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Post Tuesday, 12th December 2017, 23:08

Re: Secret Tips and Tricks to Improve Your Crawl Games

A joke thread? Preposterous. That first tip is one of the best tips I've ever seen. Gozag into Chei needs to become the new Okawaru -> TSO switch. Not only that, but it's particularly good on one absurdly powerful race: Spriggans. Yes, Spriggans of Gozag -> Chei, the new meta. Proof:

http://dobrazupa.org/morgue/tasonir/mor ... 084024.txt

Shortened morgue:
  Code:
 Dungeon Crawl Stone Soup version 0.18-a0-33-g9e10395 (webtiles) character file.

1657246 tasonir the Acrobat (level 27, 193/193 HPs)
             Began as a Spriggan Skald on Nov 3, 2015.
             Was the Champion of Cheibriados.
             Escaped with the Orb
             ... and 3 runes on Nov 6, 2015!
             
             The game lasted 07:23:41 (78179 turns).

tasonir the Acrobat (Spriggan Skald)               Turns: 78179, Time: 07:23:41

Health: 193/193    AC: 48    Str: 28    XL:     27
Magic:  38/45      EV: 67    Int: 36    God:    Cheibriados [******]
Gold:   6309       SH: 15    Dex: 40    Spells: 13 memorised, 9 levels left

rFire  + + .     SeeInvis +       - Unarmed
rCold  + . .     Clarity  .     (armour currently unavailable)
rNeg   + + .     SustAt   .     L - +3 buckler {AC+3}
rPois  ∞         Gourm    .     w - +2 hat
rElec  +         Spirit   .     m - +2 cloak of Xaong {rC+ Stlth+}
rCorr  .         Warding  +     (gloves unavailable)
rMut   .         Stasis   .     (boots unavailable)
MR     ++++.                    p - brooch of Shielding {Ward rN+ AC+4 EV+4}
Stlth  +++.......               g - ring "Hearoxi" {*Drain +Inv rPois rF++ Dex+4}
                                A - +3 ring of protection

@: agile, statue-form, phasing, stone skin, regenerating, deflect missiles, very
slow, incredibly resistant to hostile enchantments, fairly stealthy
A: unfitting armour, see invisible, herbivore 3, (speed 0), slow metabolism 2
a: End Transformation, Bend Time, Temporal Distortion, Slouch, Step From Time,
Renounce Religion, Evoke Invisibility
0: Orb of Zot
}: 3/15 runes: serpentine, barnacled, silver


You escaped.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were not hungry.

You were a stone statue.

You visited 11 branches of the dungeon, and saw 57 of its levels.
You also visited: Labyrinth, Ossuary, Ice Cave and Wizlab.

You collected 21774 gold pieces.
You spent 7999 gold pieces at shops.
You paid 7466 gold pieces to Gozag.

Inventory:

Hand Weapons
 a - a +2 rapier of electrocution
   (You took it off a merfolk aquamancer on level 4 of the Shoals)
 C - a +0 blowgun
   (You found it on level 8 of the Lair of Beasts)
Missiles
 o - 7 tomahawks of returning (quivered)
 F - 21 throwing nets
 W - 18 curare-tipped needles
Armour
 c - the +4 moon troll leather armour (melded) {Spirit, Regen++ MP+5}
   (You took it off a moon troll in a wizard's laboratory)   
   
   It affects your magic capacity (+5).
   It increases your rate of regeneration.
 m - the +2 cloak of Xaong (worn) {rC+ Stlth+}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It protects you from cold.
   It makes you more stealthy.
 w - a +2 hat (worn)
   (You found it on level 5 of the Depths)
 L - a +3 buckler of protection (worn)
   (You bought it in a shop on level 10 of the Dungeon)
Rods
 l - a +8 rod of ignition (10/10)
   (You found it on level 3 of the Depths)
 Z - a +4 rod of shadows (11/11)
   (You took it off a deep elf fighter on level 3 of the Elven Halls)
Jewellery
 g - the ring "Hearoxi" (right hand) {*Drain +Inv rPois rF++ Dex+4}
   (You found it in a labyrinth)   
   
   [ring of dexterity]
   
   It affects your dexterity (+4).
   It greatly protects you from fire.
   It protects you from poison.
   It lets you turn invisible.
   It causes draining when unequipped.
 p - the brooch of Shielding (around neck) {Ward rN+ AC+4 EV+4}
   (You took it off a yaktaur on level 5 of the Vaults)   
   
   [amulet of warding]
   
   It may prevent the melee attacks of summoned creatures.
   It affects your AC (+4).
   It affects your evasion (+4).
   It protects you from negative energy.
 s - an uncursed amulet of resist mutation
   (You found it on level 15 of the Dungeon)
 z - an uncursed ring of protection from cold
   (You took it off a tengu warrior on level 14 of the Dungeon)
 A - a +3 ring of protection (left hand)
   (You found it on level 15 of the Dungeon)
 E - the ring "Qin Gah" {rN++ MR+ Int+3}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of protection from magic]
   
   It affects your intelligence (+3).
   It greatly protects you from negative energy.
   It affects your resistance to hostile enchantments.
 O - an uncursed ring of flight
   (You found it on level 15 of the Dungeon)
 P - a ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1}
   (You took it off a vault warden on level 5 of the Vaults)   
   
   [ring of sustain attributes]
   
   It sustains your strength, intelligence and dexterity.
   It affects your AC (+1).
   It affects your evasion (+1).
   It affects your strength (+1).
   It affects your intelligence (+1).
   It affects your dexterity (+1).
 U - the ring "Ogebuid" {*Drain +Inv rN+ Str+4 Dex+3}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of strength]
   
   It affects your strength (+4).
   It affects your dexterity (+3).
   It protects you from negative energy.
   It lets you turn invisible.
   It causes draining when unequipped.
 V - an uncursed ring of teleportation
   (You took it off a vault warden on level 5 of the Vaults)
Wands
 j - a wand of teleportation (6)
   (You found it on level 3 of the Realm of Zot)
 y - a wand of invisibility (6)
   (You found it on level 11 of the Dungeon)
 M - a wand of digging (4)
   (You found it in a labyrinth)
 Q - a wand of heal wounds (5)
   (You found it on level 4 of the Shoals)
 Y - a wand of heal wounds (4)
   (You acquired it on level 2 of the Shoals)
Scrolls
 b - 3 scrolls of silence
 e - 7 scrolls of blinking
 f - a scroll of fear
 n - 5 scrolls of recharging
 t - 4 scrolls of magic mapping
 I - 18 scrolls of teleportation
 J - 12 scrolls of remove curse
 K - 2 scrolls of summoning
 R - 10 scrolls of identify
 S - 5 scrolls of enchant armour
 X - 2 scrolls of fog
Potions
 h - 6 potions of brilliance
 i - 9 potions of heal wounds
 k - 21 potions of curing
 q - 10 potions of might
 r - 4 potions of invisibility
 v - 3 potions of magic
 x - 5 potions of resistance
 D - 3 potions of cure mutation
 G - 3 potions of agility
 T - 2 potions of cancellation
Miscellaneous
 u - a lamp of fire
   (You found it on level 2 of the Lair of Beasts)
 H - 3 phantom mirrors
 N - a disc of storms
   (You found it on level 4 of the Vaults)
Comestibles
 d - 20 bread rations {@e1}
 B - 49 fruits


   Skills:
 - Level 16.8 Fighting
 - Level 14.7 Short Blades
   Level 2.4 Slings
 - Level 6.3 Armour
 + Level 26.8 Dodging
 - Level 13.6 Stealth
 - Level 9.0 Shields
 - Level 18.5 Unarmed Combat
 - Level 17.0 Spellcasting
 - Level 14.2 Hexes
 - Level 13.2 Charms
 - Level 5.7 Summonings
 - Level 6.5 Necromancy
 - Level 6.5 Translocations
 - Level 17.0 Transmutations
 - Level 2.7 Ice Magic
 - Level 4.8 Air Magic
 - Level 12.1 Earth Magic
 - Level 13.7 Invocations
 - Level 7.0 Evocations


You had 9 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Statue Form           Trmt/Erth      #######..    1%          6    None
b - Stoneskin             Trmt/Erth      #######.     0%          2    None
c - Regeneration          Chrm/Necr      #######...   1%          3    None
d - Phase Shift           Tloc           ######....   2%          5    None
e - Ensorcelled Hibernat  Hex/Ice        ######       1%          2    None
f - Confuse               Hex            #######.     0%          3    None
g - Shroud of Golubria    Chrm/Tloc      #######...   1%          2    None
h - Invisibility          Hex            #######.     1%          6    None
i - Apportation           Tloc           ######....   1%          1    None
j - Lee's Rapid Deconstr  Erth           #######...   1%          5    None
k - Deflect Missiles      Chrm/Air       #######...   6%          6    None
l - Dispel Undead         Necr           ######..     2%          5    None
m - Aura of Abjuration    Summ           ######....   2%          5    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (8/8) D:9
 Shoals (4/4) Lair:6        Snake (4/4) Lair:5        Slime (0/6) Lair:8
    Orc (4/4) D:10            Elf (3/3) Orc:4        Vaults (5/5) D:14
  Crypt (3/3) Vaults:2       Tomb (0/3) Crypt:3      Depths (5/5) D:15
    Zot (5/5) Depths:5   

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:6 =   D:8 :   D:10 [   D:13 [   Orc:4 [*:}[}?   Elf:2 :   Elf:3 ?![
Lair:7 *   Shoals:1 [   Shoals:4 *?*:   Snake:1 [   Snake:4 [?   Vaults:1 %
Vaults:2 *   Vaults:4 ([[

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3 Depths:4
Ziggurat: Depths:5

Annotations:
D:8 exclusion: orange crystal statue
Lair:6 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
((You cover ground extremely quickly.))
You need consume almost no food.


Granted, I did farm Gozag for a while in order to call more shops, but that's optional. Early game can be a bit rough due to your low hp when facing things that go through EV:

4436 | D:3 | HP: 4/25 [Natasha/magic dart (8)]
4875 | D:3 | HP: 4/25 [Jessica/nerve-wracking pain (13)]

Yes, I nearly died to Jessica of all monsters. But hang in there, and just keep calling down shops. I started out with the detestable skills of short blades, hexes, and stealth because these weak abilities are all spriggans are naturally good at the start.

  Code:
  6166 | Temple   | Became a worshipper of Gozag Ym Sagoz the Greedy
  6746 | D:4      | Reached skill level 6 in Dodging
  7857 | D:5      | Reached skill level 8 in Short Blades
 15955 | Lair:1   | Reached skill level 6 in Hexes

I found EH so stabbing was useful, even if it wounded my heart. Fortunately, I would eventually be freed from this curse:

  Code:
 37265 | Shoals:2 | Learned a level 6 spell: Statue Form
 40149 | Shoals:4 | Reached skill level 13 in Spellcasting
 45541 | Vaults:1 | Reached skill level 12 in Transmutations
 47046 | Vaults:2 | Reached skill level 10 in Earth Magic

And after some final shopping to please the lord Gozag, it was time:

  Code:
 47215 | Vaults:2 | Bought a bread ration for 90 gold pieces
 47215 | Vaults:2 | Bought a potion of might for 72 gold pieces
 47215 | Vaults:2 | Bought a scroll of enchant weapon for 135 gold pieces
 47769 | Temple   | Fell from the grace of Gozag
 47769 | Temple   | Became a worshipper of Cheibriados the Contemplative
 48809 | Vaults:2 | Reached skill level 2 in Unarmed Combat

I cannot stress this enough: Once you go statue form, start punching things immediately. It's totally cool to have 2 skill in unarmed, your fists are stone, and stone is JUSTICE.

  Code:
 53794 | Snake:2  | Reached skill level 9 in Unarmed Combat
 54399 | Snake:4  | Reached skill level 9 in Invocations
 54407 | Snake:4  | Was forgiven by Gozag

Now we're cruising. Hell, we're practically going light speed. And by that I mean light speed through the time portion of the time space continuum, because we are clearly not moving quickly. Doing so would be wrong. We were forgiven by whos-ze-whats-its, I don't remember their name, we're with CHEIBRIADOS now. ALL HAIL CHEIBRIADOS.

I'll spare you all the rest of the details, obviously we get translocations because physical movement is for squares, and we perfer to pass through space and time rather than be pushed around by those still interacting with the material plane.

  Code:
 56848 | Depths:1 | Reached skill level 6 in Translocations

The rest is pretty straightforward. Apply stone fists of JUSTICE to anyone who doesn't TAKE IT EASY. Here's the final action table.

  Code:
Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Short sword       |    93 |       |       |       |       |       |       |       |       ||    93
       Rapier            |    52 |   283 |  1169 |   983 |  2394 |  1970 |   253 |       |       ||  7104
       Dagger            |       |       |       |     1 |    79 |       |       |       |       ||    80
       Unarmed           |       |       |       |       |       |       |  1531 |  1776 |  1552 ||  4859
 Fire: Hunting sling     |       |    53 |    64 |     5 |       |       |       |       |       ||   122
       Blowgun           |       |       |       |       |       |     6 |     3 |       |       ||     9
Throw: Stone             |     1 |    23 |     3 |       |       |       |       |       |       ||    27
       Tomahawk          |       |       |    39 |    13 |    13 |     3 |     4 |       |       ||    72
       Throwing net      |       |       |     2 |       |     1 |     5 |       |       |       ||     8
 Cast: Shroud of Golubri |     6 |    21 |    34 |    14 |     7 |       |       |       |       ||    82
       Infusion          |     1 |       |       |       |       |       |       |       |       ||     1
       Regeneration      |       |    11 |    52 |    38 |    35 |    25 |    43 |    25 |    29 ||   258
       Ensorcelled Hiber |       |       |       |   191 |   342 |   475 |    11 |       |       ||  1019
       Confuse           |       |       |       |       |    14 |    16 |       |       |       ||    30
       Stoneskin         |       |       |       |       |       |     4 |    19 |    16 |    23 ||    62
       Statue Form       |       |       |       |       |       |    12 |    93 |   116 |   116 ||   337
       Phase Shift       |       |       |       |       |       |       |     1 |     5 |     6 ||    12
       Deflect Missiles  |       |       |       |       |       |       |       |     1 |     3 ||     4
       Dispel Undead     |       |       |       |       |       |       |       |       |     2 ||     2
       Apportation       |       |       |       |       |       |       |       |       |     1 ||     1
Invok: Call Merchant     |       |       |     1 |     1 |     2 |     3 |       |       |       ||     7
       Slouch            |       |       |       |       |       |       |    10 |     3 |     7 ||    20
       Bend Time         |       |       |       |       |       |       |     1 |       |       ||     1
 Abil: Evoke Flight      |       |       |       |       |     2 |     3 |       |     2 |       ||     7
       Evoke Blink       |       |       |       |       |       |       |       |     2 |       ||     2
Evoke: Wand              |       |       |     2 |     9 |     1 |     9 |    10 |     6 |     1 ||    38
       Lamp of fire      |       |       |       |     1 |       |       |       |       |       ||     1
       Rod               |       |       |       |       |     2 |       |       |       |       ||     2
  Use: Scroll            |       |     6 |     7 |    14 |    16 |    21 |     8 |     6 |     2 ||    80
       Potion            |       |     2 |     2 |       |     6 |     5 |     1 |       |     5 ||    21
 Stab: Sleeping          |     1 |     3 |     3 |   123 |   217 |   227 |    25 |    22 |     5 ||   626
       Distracted        |       |       |     9 |     4 |    65 |    24 |     9 |     3 |     8 ||   122
       Held in net/web   |       |       |     1 |       |     2 |     9 |       |       |       ||    12
       Confused          |       |       |       |       |     7 |    12 |     1 |       |       ||    20
       Invisible         |       |       |       |       |     4 |    10 |       |       |       ||    14
  Eat: Bread ration      |       |     1 |     3 |     2 |     4 |     3 |     4 |     4 |     4 ||    25
       Pizza             |       |       |     1 |     1 |     3 |     2 |     3 |       |     2 ||    12
       Royal jelly       |       |       |       |     2 |     1 |       |       |       |     2 ||     5
       Fruit             |       |       |       |       |       |     1 |       |       |       ||     1

In short, spriggans have two main weaknesses:

1) -30% hp. Fix this with statue form, and poof, (almost) normal hp again.
2) Fast movement. THIS IS NOT COOL. Fix this with Chei. Chei is COOL. Take it easy.

Thank me now, or thank me later, but this is the only way to FLY. AC + EV of 115. ONE HUNDRED FIFTEEN.

For this message the author tasonir has received thanks: 3
bel, d3k0, Majang

Swamp Slogger

Posts: 130

Joined: Monday, 12th September 2016, 16:25

Post Friday, 22nd December 2017, 22:20

Re: Secret Tips and Tricks to Improve Your Crawl Games

To mitigate the effect of shafting, always dive to D:15 as quickly as possible and work back up. Then you will only ever be shafted into a fully explored level.

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