Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Swamp Slogger
Posts: 139
Joined: Saturday, 10th January 2015, 22:27
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
duvessa wrote:Why would you add a potion for piety/invocations?
Ziggurat Zagger
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Joined: Friday, 8th May 2015, 17:51
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
duvessa wrote:What I'm trying to nudge at here is that asking questions like "what's bad about this sort of consumable?", or explaining why the consumable wouldn't be bad or out of place, is not a sufficient rationale for adding a new consumable. The standard for adding a new feature should be higher than "the feature isn't obviously bad". If you're going to add a new feature it should be something that clearly improves the game. If you can't articulate why a feature would improve the game, you probably shouldn't add it.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Abyss Ambulator
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Joined: Wednesday, 23rd April 2014, 21:57
Pandemonium Purger
Posts: 1386
Joined: Sunday, 5th April 2015, 22:37
duvessa wrote:What I'm trying to nudge at here is that asking questions like "what's bad about this sort of consumable?", or explaining why the consumable wouldn't be bad or out of place, is not a sufficient rationale for adding a new consumable. The standard for adding a new feature should be higher than "the feature isn't obviously bad". If you're going to add a new feature it should be something that clearly improves the game. If you can't articulate why a feature would improve the game, you probably shouldn't add it.
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