Dith Smoke


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

User avatar

Abyss Ambulator

Posts: 1243

Joined: Saturday, 18th June 2016, 13:57

Post Tuesday, 19th September 2017, 21:02

Dith Smoke

Dith is pretty interesting as a god for ranged, because of his shadow mimic. However, the smoke on hit is something of a turn down.
If you are ranged, you will lose line of sight to many targets. If you have a cloud spell, losing the e.g. ice clouds from los will turn them off, and the presence of smoke clouds all around you means that you cannot cast again. Finally, the worst problem is that it can indirectly kill you by cutting off from los an area where you could have blinked with a scroll.
So it would be nice if it were activable another way than being punched.
I Feel the Need - the Need for Beer
3DsBe^Tr, 15DsFi^Ru, 3DsMo^Ne, 3FoHu^Go, 3TrAr^Ok, 3HOFE^Ve, 3MfGl^Ok, 4GrEE^Veh, 3BaIE^Chei, 3HuMo^Oka, 3MiWn^Qaz, 3VSFi^Ash, 3DrTm^Makh, 3DsCK^Xom, 3OgMo^Oka, 3NaFi^Oka, 3FoFi^Oka
http://s-z.org/crawl-dev/

Ziggurat Zagger

Posts: 3188

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 20th September 2017, 12:53

Re: Dith Smoke

Well, you can run away waiting for fog to disappear if you are playing a hunter. I treat Dith as god of movement, it's all about attacks from shadows (Shadow Step), escapes (Shadow Form, fog on hit), rune-stealing (Shadow Form), stabbing (Stealth boost, Shadow Form), basically you rarely want to stay in place and fight.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Swamp Slogger

Posts: 158

Joined: Tuesday, 14th April 2015, 19:56

Location: France

Post Wednesday, 20th September 2017, 13:24

Re: Dith Smoke

Maybe it could be toggled like Sif's Divine Energy
P.S. Just to point it out, it makes no sense to turn Divine Energy off, ever, since you can just not cast a spell if you don't want -Cast.
Last edited by Fingolfin on Wednesday, 20th September 2017, 14:50, edited 1 time in total.
3 runes : MiMo^Ru, HOFi^Beogh
5 runes : GrEE^Veh
15 runes : MiFi^Ru, NaWz^Sif
I play online on CXC

Abyss Ambulator

Posts: 1212

Joined: Sunday, 14th April 2013, 04:01

Post Wednesday, 20th September 2017, 13:53

Re: Dith Smoke

Why not have it only happen in Shadow Form? Or make the smoke one-way (probably OP).
Three wins: Gargoyle Earth Elementalist of Ash, Ogre Fighter of Ru, Deep Dwarf Fighter of Makhleb (0.16 bugbuild :( )

Mines Malingerer

Posts: 44

Joined: Thursday, 24th November 2016, 18:25

Post Wednesday, 20th September 2017, 15:14

Re: Dith Smoke

you can shoot through smoke to kill monsters you cannot see

try it also with scrying and a scroll of fog some time to see how it works

Swamp Slogger

Posts: 179

Joined: Thursday, 2nd June 2016, 00:52

Post Sunday, 1st October 2017, 21:03

Re: Dith Smoke

Fingolfin wrote:Maybe it could be toggled like Sif's Divine Energy
P.S. Just to point it out, it makes no sense to turn Divine Energy off, ever, since you can just not cast a spell if you don't want -Cast.


You can also always just turn divine energy on again. The ability to turn it off is for people who forget they don't have enough mana and try to cast stuff when they don't want to.
I'm with tasonir on this one.

For this message the author Midn8 has received thanks:
Fingolfin

Return to Crazy Yiuf's Corner

Who is online

Users browsing this forum: No registered users and 9 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.