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Unavoidable xom death

PostPosted: Friday, 15th September 2017, 10:42
by pedritolo
Xom's attention turns to you for a moment.
Rocks fall onto you out of nowhere!
Ouch! That really hurt!
You die...
Xom is highly amused!


I was at full health. The next moment, dead.
Now I get how xom is quirky and all that. This on the other hand is a bit too much, wouldn't you guys agree? Particularly if one is trying to streak CKs.


https://ibb.co/b82OUQ

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 11:00
by bel
I thought Xom actions could not kill you directly. But I've never played Xom, nor am I interested in doing so, so I don't know.

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 11:25
by Sprucery
I assume Xom was bored and you suffered an Earth miscast. Sucks, but with Xom there is constant danger. Streaking CKs sounds like fun though :)

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 11:35
by pedritolo
I like the constant danger, as long as I can react to it. In this case the game just stopped and I could have done absolutely nothing to avoid it.

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 12:09
by watertreatmentRL
Sounds like you gotta loosen up and enjoy the zany fun of Xom a little more, my man.

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 12:16
by Shtopit
If it's a feature, it's a bug-level feature.

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 12:21
by Plantissue
I had Xom conjure ball lightling and kill me at full health once. That was the last time I decided to play a Chaos Knight.

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 13:43
by chequers
I don't think anyone would defend the design of com effects that kill you from full health. However it would be very difficult to fix this without removing Xoms ability to affect you with damaging miscasts entirely.

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 14:03
by pedritolo
A possibly easy fix would be to allow for miscast xom effects only when the char's level is greater than, say, XL 5?

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 14:36
by MainiacJoe
Here's pseudocode for an addition to Xom code that prevents the OP without stopping deaths like a summoned deep troll on D:3.
  Code:
When Xom acts:
    player_actions_since_Xom_acted = 0
When player acts:
    player_actions_since_Xom_acted += 1
When player HP <=0:
    if player_actions_since_Xom_acted == 0:
        player_HP = 1
        Xom_says "I'm not done playing with you yet!"

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 16:44
by VeryAngryFelid
chequers wrote:I don't think anyone would defend the design of com effects that kill you from full health. However it would be very difficult to fix this without removing Xoms ability to affect you with damaging miscasts entirely.
Just set HP to 1 if you lose 100%HP to Xom's miscast, should not be too hard I think

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 16:45
by duvessa
chequers wrote:I don't think anyone would defend the design of com effects that kill you from full health. However it would be very difficult to fix this without removing Xoms ability to affect you with damaging miscasts entirely.
The game already prevents this except when Xom is bored or you're under penance. (Or at least it's supposed to.)

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 16:55
by pedritolo
duvessa wrote:
chequers wrote:I don't think anyone would defend the design of com effects that kill you from full health. However it would be very difficult to fix this without removing Xoms ability to affect you with damaging miscasts entirely.
The game already prevents this except when Xom is bored or you're under penance. (Or at least it's supposed to.)


Good call, I failed to notice that:

713 | D:1 | XOM is BORED!
713 | D:1 | XOM: medium Erth miscast
713 | D:1 | Killed by the capriciousness of Xom

and yes, it says "Erth"

Now, should that be reason enough to kill the char? What exactly could I have done once I got the "xom is bored" msg that would have prevented that damage?

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 17:12
by duvessa
I never said it was a good design.

Re: Unavoidable xom death

PostPosted: Friday, 15th September 2017, 17:26
by pedritolo
Sure, didn't mean to imply that. It was more of a rhetorical question.