Community Toxicity (Not Crawl Related)
Posted: Wednesday, 13th September 2017, 18:10
Foreward: This post has nothing to do with crawl, this forum or the crawl community. The reason I am posting it here is because some of you may be knowledgeable about such things.
Is there a metric for measuring toxicity in a gaming community? I'm mostly thinking about multiplayer games. I played a little bit of bridge online for a while, and I realized that the elderly bridge playing population is not immune to the same stresses that exist in other gaming communities.
I have friends who when i talk about various games they say "the game was fun but i couldn't handle the players."
Does anyone know if there have been attempts to measure community toxicity in a non-anecdotal way?
Is there a metric for measuring toxicity in a gaming community? I'm mostly thinking about multiplayer games. I played a little bit of bridge online for a while, and I realized that the elderly bridge playing population is not immune to the same stresses that exist in other gaming communities.
I have friends who when i talk about various games they say "the game was fun but i couldn't handle the players."
Does anyone know if there have been attempts to measure community toxicity in a non-anecdotal way?