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Community Toxicity (Not Crawl Related)

PostPosted: Wednesday, 13th September 2017, 18:10
by edgefigaro
Foreward: This post has nothing to do with crawl, this forum or the crawl community. The reason I am posting it here is because some of you may be knowledgeable about such things.

Is there a metric for measuring toxicity in a gaming community? I'm mostly thinking about multiplayer games. I played a little bit of bridge online for a while, and I realized that the elderly bridge playing population is not immune to the same stresses that exist in other gaming communities.

I have friends who when i talk about various games they say "the game was fun but i couldn't handle the players."

Does anyone know if there have been attempts to measure community toxicity in a non-anecdotal way?

Re: Community Toxicity (Not Crawl Related)

PostPosted: Wednesday, 13th September 2017, 19:14
by Siegurt
edgefigaro wrote:Foreward: This post has nothing to do with crawl, this forum or the crawl community. The reason I am posting it here is because some of you may be knowledgeable about such things.

Is there a metric for measuring toxicity in a gaming community? I'm mostly thinking about multiplayer games. I played a little bit of bridge online for a while, and I realized that the elderly bridge playing population is not immune to the same stresses that exist in other gaming communities.

I have friends who when i talk about various games they say "the game was fun but i couldn't handle the players."

Does anyone know if there have been attempts to measure community toxicity in a non-anecdotal way?

Here is an article:

http://www.ds.ewi.tudelft.nl/~iosup/Art ... mes_cr.pdf

Re: Community Toxicity (Not Crawl Related)

PostPosted: Friday, 15th September 2017, 18:23
by scorpionwarrior
There was this halo 3 thing from a few years ago https://www.google.com/amp/s/www.themar ... sment/amp/

Re: Community Toxicity (Not Crawl Related)

PostPosted: Friday, 15th September 2017, 23:56
by watertreatmentRL
The problem throughout the internet is being made to face the subjectivity of others, to see the self as the other sees it. The self-loathing endemic to the most extremely online internet users magnifies that problem. Hell is other people, folks.