The Update The Text Thread


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Post Friday, 25th August 2017, 21:35

The Update The Text Thread

This text is meant to collect outdated parts of text that are still in the in-game documentation, in the descriptions, or what have you. Since it's about text revision, you can also post descriptions of texts which may not be outdated, but aren't perceived as clear.

From the Manual, referring to wands:

There
are also a number of wands that may be useful to aim at yourself.


Not any more!
Last edited by Shtopit on Wednesday, 13th September 2017, 14:28, edited 1 time in total.
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Post Friday, 25th August 2017, 21:54

Re: The Update The Text Thread

Flame may be useful in 1-tile water pool to create steam. There's also chance that polymorph and random effects happen to be good.
Though I agree that this line is uncalled for.

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Post Saturday, 26th August 2017, 02:07

Re: The Update The Text Thread

Also, good for suiciding Vampires.

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Post Monday, 28th August 2017, 15:43

Re: The Update The Text Thread

Substitute "It can fly" in x-v with "it flies" or "it is flying".
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Post Monday, 28th August 2017, 17:14

Re: The Update The Text Thread

Dithmenos' ability descriptions should make explicit that you can shadowstep to an enemy "within your umbra" rather than just "nearby".

If the phrasing "nearby" is preferred in the "you haven't joined yet" text, it should at least be changed in the a)bility text / ^religion text, which adherents see. (Who have or will shortly have an umbra and thus a referent to help them understand the range of shadowstep.)
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Post Tuesday, 29th August 2017, 01:16

Re: The Update The Text Thread

The text for when a monster beats your MR check "<foo> struggles to resist" is a bit misleading. At first I was confused that the monster in question was unaffected despite the text, but it turns out that it means "the monster tries really hard and manages to resist". Certainly that could be changed to something more elegant.

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Post Wednesday, 30th August 2017, 00:58

Re: The Update The Text Thread

"resists with a struggle", "resists with an effort", or "just barely resists" would all be an improvement.

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Post Wednesday, 30th August 2017, 04:48

Re: The Update The Text Thread

I don't think it makes much sense when we have hexes chance already. I mean I don't care how it resists when I see I had 50% chance.
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Post Wednesday, 30th August 2017, 05:50

Re: The Update The Text Thread

VeryAngryFelid wrote:I don't think it makes much sense when we have hexes chance already. I mean I don't care how it resists when I see I had 50% chance.

I thought the message gives more info though? The hexes chance does not tell you anything about the monster's equipment. But the message does, right? So when you see that you have a 50% chance of confusing a monster but it easily resists several times, you might guess that the ego armour it is wearing is MR+.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
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Post Wednesday, 30th August 2017, 06:14

Re: The Update The Text Thread

Sprucery wrote:I thought the message gives more info though? The hexes chance does not tell you anything about the monster's equipment. But the message does, right? So when you see that you have a 50% chance of confusing a monster but it easily resists several times, you might guess that the ego armour it is wearing is MR+.


If this is true, this is not ideal way to show it. Am I supposed to check hundreds of messages just to catch that single monster which might have a MR+ item? Because it is easily possible that the monster does not have it, I was just unlucky.
The game should calculate it automatically like "The monster easily resisted several times already, probably it has an MR+ item".
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Post Wednesday, 30th August 2017, 07:28

Re: The Update The Text Thread

I think it would be best that if you try to hex a monster who is wearing some MR+ armour, the armour ego would be identified after the first attempt*. But the monster might be wearing a ring instead. Should we display jewellery on monsters as well?

*Similarly for other resistance egos.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
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Post Thursday, 31st August 2017, 13:16

Re: The Update The Text Thread

The DCSS Manual has outdated info about rods:

Rods ('|') hold unique spells that you can evoke while wielding the rod, using the 'v' command. The effectiveness of these spells is increased by Evocations skill. They have a pool of magical energy which regenerates according to the rod's enchantment (which can be increased using scrolls of recharging) and your Evocations skill.

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Post Saturday, 9th September 2017, 05:06

Re: The Update The Text Thread

From the Ctrl-F help menu (?) :
/D:[2-4] finds everything on Dungeon levels 2-4. Regexes are allowed!
Note that /D:[3-10] will not work as intended, since [x-y] is a
regex character range.

I don't understand this sentence, and it might be a good thing to explain why it doesn't work, or how such a request should be written for a user who's not an expert in regexes.
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Post Saturday, 9th September 2017, 07:44

Re: The Update The Text Thread

Fingolfin wrote:From the Ctrl-F help menu (?) :
/D:[2-4] finds everything on Dungeon levels 2-4. Regexes are allowed!
Note that /D:[3-10] will not work as intended, since [x-y] is a
regex character range.

I don't understand this sentence, and it might be a good thing to explain why it doesn't work, or how such a request should be written for a user who's not an expert in regexes.


[...] is a one-character matching regular expression atom, it means "match the characters listed" so [1234] would match any one of 1, 2, 3, or 4. a hyphen between two characters inside [ ] means "any character in that range (inclusive) so [a-e] means "match a single a,b,c,d, or e", and [2-4] means "match a single 2,3, or 4", [3-10] would mean 'match any character in the range from 3 to 1, or a 0" however since most regex interpreters don't let you make your range backwards, it probably wouldn't match anything.

If you want to search for dungeon levels 3-10 you would need to do something like:
/D:([3-9]|10)
Which means "match a 'D', then a ':" then either one character between 3 and 9 or '10'"

Parentheses are used for grouping, | is alternation (which means choose one of the options)

You use alternation on the whole expression like so:
/D:5|D:2
to search for all things on D:5 or on D:2 (each entire side of the | could match)

And you can use parenthesis to separate a group of things that you want to separate with alternation like so:
/D:(3|5|7|11)
to find anything on D:3, D:5, D:7 or D:11

Regular expressions are pretty complex, getting a full description of what they could do in a the manual might be difficult to do without being overwhelming, but a reference to the many online resources on the internet would probably be helpful for those that don't know (I direct a lot of newbies I encounter to http://www.regular-expressions.info/quickstart.html)
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Post Wednesday, 13th September 2017, 14:30

Re: The Update The Text Thread

When tabbing with bows:
- Plant in line of fire: OK
- Not-plant in line of fire: gets a request as if you were trying to bash something with the bow, while you actually try to move from a position with clear line of fire
- Out of arrows: it doesn't say "out of arrows", it says "OK then."
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Post Tuesday, 19th September 2017, 19:40

Re: The Update The Text Thread

Unlike what the description in char creation says, Halflings aren't hardy: they have a HP penalty.
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Post Tuesday, 19th September 2017, 20:06

Re: The Update The Text Thread

Shtopit wrote:Unlike what the description in char creation says, Halflings aren't hardy: they have a HP penalty.
They are hardier than other small species like kobolds or spriggans (who by the way get an EV bonus iirc)
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5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
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Post Saturday, 23rd September 2017, 03:33

Re: The Update The Text Thread

Fingolfin wrote:
Shtopit wrote:Unlike what the description in char creation says, Halflings aren't hardy: they have a HP penalty.
They are hardier than other small species like kobolds or spriggans (who by the way get an EV bonus iirc)


Maybe update it to "Hardier compared to the smaller folk, Haflings ..." and then just the regular text for them

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