Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
If Naga could grow
lvl 1: medium
lvl 6: large (gain constriction)
lvl 12: big
lvl 18: giant
lvl 24: huge
From a practical point of view, this means:
- Changes in constriction attack: you can constrict whatever is your same size or smaller. Becoming larger, the naga becomes capable of constricting larger monsters, gaining a bonus against the smaller ones. At giant, you can constrict anything.
- Changes in constriction defense: You have good chances of being unconstrictable by nagas once you reach the snake pit, which means that you will have better chances of running up the stairs. At lvl 18, you can constrict almost anything (dragons, giants, tentacled monstrosities). A huge creature cannot be constricted by something that isn't huge. There aren't many creatures of this kind, and they don't constrict.
- Movement: giant creatures are amphibious (sorta).
- Giant creatures are immune to entanglement by webs and nets.
The growth would happen through development of the tail, so that no aptitude or armour mechanics changes. The torso would then remain medium sized; no EV or SH changes, mostly to avoid needless fiddling, and let's leave them as they are now.
I think that this would make the game better the way in which gaining new active abilities generally is greatly enjoyed by the players (compare Ds, Dr, and the interest raised by the idea of trolls gaining colours). I guess it has something to do with reaching soething tangible in PC development? I also think that naga are quite weak, and this would be a way to make them stronger while adding something to their theme.