Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
player confusion status rework brainstorming thread
The goal: make confusion a good and cool status effect. The exact nature of what confusion should do is the main focus of this thread. I expect that any confusion rework will remove the "cures confusion" effect of !curing and the duration stacking thing but maybe someone will surprise me and come up with a great rework that maintains those features.
Cool idea number 1: confusion just gives you a X% chance, like 33% or 50% or whatever, for any action to be replaced with wait a turn, no other effects.
Pros: really simple, has impact.
Cons: it's just paralysis lite (or RNG slow if you prefer). Players will feel like they get RNG'd to death even if it's their fault, I guess this isn't too different from the current situation if you get chain confused though.
Cool idea number 2: confusion just prevents you from targeting anything (spell/wand/weapon/movement). The effect targets somewhere at random instead.
Pros: unique effect, somewhat similar to current confusion.
Cons: my experience w/ current confusion tells me that this would be really annoying.
Cool idea number 3: remove, replace all confusion effects with slow or with some other status
Pros: deletes a bunch of crawl code.
Cons: will have to listen to people complain about the removal for at least 1 release cycle.
Post yr own. Best most coolest radical idea* gets into hellcrawl.
that i can code