Saturday, 22nd July 2017, 10:30 by Fingolfin
Majang wrote:Generally I like the idea - maybe you can have a Pan rune every other level, to give you a little bit more tedium in clearing it (tedium is a design feature of Pan and Abyss).
One problem though: sometimes early players who get banished into the abyss at XL 17 or so get lucky to not only escape it, but to escape it with the rune (happened to me once). They would certainly not survive Pan at that stage and had to leave it right away. Your current solution would deprive them of a 15 rune victory. It would work if you allow them to reenter Pan later through the Abyss. This also means that the first level of Pan should not be a rune level.
So maybe a better idea would be to just move the entry to Pan permanently into the Abyss, and let people only get in there by choice.
Or make the abyssal rune evokable to enter Pan, but it would work only once
3 runes : MiMo^Ru, HOFi^Beogh, TrMo^Yredelemnul, GrFi^Ru, FoFi^Gozag, MiGl^Okawaru
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
I mostly play offline or online on CXC