Lair Larrikin
Posts: 15
Joined: Wednesday, 12th July 2017, 13:59
[New Species] Werewolf!
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Werewolf
Medium size
+1 to a random stat every 4th level
Average hit points
+3 magic resistance per level
Can only wear Robes for body armour, cannot wear gloves
Cannot worship Trog: Trog considers werewolf transformation to be spellcasting
Humanoid aptitudes:
Fighting: -3
Short blades: -1
Long blades: -1
Axes: -1
Maces & Flails: -1
Polearms: -1
Staves: 0
Unarmed Combat: -1
Throwing: -1
Slings: -2
Bows: -2
Crossbows: -2
Armour: 0
Dodging: -1
Stealth: -1
Shields: -1
Fire Magic: 0
Ice Magic: 0
Air Magic: 0
Earth Magic: +1
Poison Magic: -1
Spellcasting: -1
Conjurations: -1
Hexes: -2
Charms: +2
Summonings: +1
Necromancy: 0
Translocations: +1
Transmutation: -3
Invocations: 0
Evocations: 0
Experience: 1
Special ability: Transform
Transforms the humanoid into a werewolf for (level*2)+1 turns, cancelling any potential other transmutation forms. The transformation cannot be ended manually, but has to expire. After the transformation ends, the humanoid is Exhausted for level+1 turns. During Exhaustion, transforming into a werewolf is not possible.
Gains: Fast 1, Carnivorous 1, Claws 2, AC +(2+1 every five levels), HP+10%
Weapons and shield meld while transformed, cannot cast spells while transformed, cannot use evocables while transformed, cannot be slowed while transformed
Being a werewolf produces the following changes to aptitudes:
Fighting: +2
Unarmed Combat: +1
Throwing: +1
Shields: -3
Dodging: +1
Stealth: +2
Fire Magic: -3 -2
Ice Magic: -3 -2
Air Magic: -3 -2
Earth Magic: -3 -2
Poison Magic: -3 -3
Spellcasting: -4
Conjurations: -4 -3
Hexes: -4 -3
Charms: 0
Summonings: -2 -1
Necromancy: -3 -2
Translocations: -2 -1
Transmutations: -5 -4