Page 1 of 1

True hybrid god

PostPosted: Thursday, 20th July 2017, 05:56
by VeryAngryFelid
Inspired by gnoll thread.
The god gives you a chance (20%-50% depending on piety) to cast a random spell (no mp are spent) from your memorized spells set when you attack with melee weapon or launcher. Similarly it gives you a chance to attack with wielded melee/launcher when you cast a spell. So naturally you are encouraged to have great spells AND melee/ranged.

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 06:05
by VeryAngryFelid
Just think about all possible fun. Mummy with meph cloud, DD with vampiric draining, hunter with blink... or even quickblade with glaciate...

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 08:44
by Shtopit
A close relative of spellforged servitor?

In general I like the idea, I also tried to make such a god some time ago, but it was a mess (Castamour).

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 11:11
by VeryAngryFelid
Spellforged servitor is limited to conjurations only, also you cannot control frequency via using a different weapon.
The god would be too hard to balance I think but maybe it can be a Xom affect, just imagine how you can have Confuse, Agony or Shadow Creatures on your wielded axe so you try to attack monsters as often as possible.

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 11:46
by Majang
Random spell casting will also lead to unwelcome effects. I'd rather not have a blink when taking cover behind a flame cloud, or sublimation of blood when low on HP, or invisibility when already glowing. Or are you particularly thinking of destructive spells only? That would be more fun.

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 11:50
by VeryAngryFelid
You have complete control of which spells to learn so if you learned something bad (like Firestorm), it is your own fault. Remember it is a god you chose to join, not a monster with hostile effect.

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 12:01
by Majang
Fair enough, but the spells I listed were all utility spells, the spells a hybrid usually relies on. In effect, this god would create a different kind of hybrid.

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 12:50
by VeryAngryFelid
Yes, this was intended to create unique play style and fun combos

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 13:06
by VeryAngryFelid
For me a hybrid is not that character who casts spectral weapon, regeneration or song of slaying before attacking in melee. For me a hybrid can kill anything with spells, be it conjurations, summons or discord.

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 15:49
by amaril
I think there are too many spells that would lead to interface screw/would require weird special casing for this god to work. 'just dont learn the spells' doesn't really excuse the problem.

Even if it worked, it would realistically end up being just another ally god.

That being said, a capstone ability of 'brand weapon with a spell' sounds kind of cool.

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 16:56
by watertreatmentRL
If you want to get melee characters to use direct damage spells, you're going to need a more targeted gimmick than this. As amaril says, the obviously best way to use an ability like this is to have it cast summoning spells. You also have to contend with the fact that Nemelex offers very similar mechanics without silly magic system interactions. (Indeed, there'd be a lot to say for a Nemelex rework where Nem just automatically deals cards during combat, like the concept here.)

Re: True hybrid god

PostPosted: Thursday, 20th July 2017, 17:42
by Lavandula
So, basically, Dithmenos, but shadow mimic gets brands and enchantments, and its spells are random.

Re: True hybrid god

PostPosted: Friday, 21st July 2017, 01:00
by Croases
It seems to me that some old rod effects can be recycled as weapon brands. Striking brand as perma-infusion (maybe with buffs to make it competitive), ignition brand as a noisy melee crowd control option (could be fun to keep it as a bolt but with the don't-harm-self-or-allies ignition spell mechanics, also a good addition to Firestarter for even more explosions), bolt of inaccuracy/random bolt brand as a swingy but strong damage increase (to contrast with things like vorpal that are more consistent), rod of swarm as an infestation brand that is found rarely but sometimes spawns hornets from dead enemies.

It would be more interesting that many of the existing brands (which includes gems like "more damage", "more damage but not against rF and does some extremely funky things with hydras" and "more damage but not against rC and does some extremely funky things with hydras") anyway.

Re: True hybrid god

PostPosted: Friday, 21st July 2017, 01:18
by duvessa
I think this would be better rolled into Vehumet. Give melee attacks under Vehumet an X% chance of channeling one of your appropriate destructive spells (so no summons etc).

Re: True hybrid god

PostPosted: Sunday, 30th July 2017, 05:42
by WingedEspeon
I feel like this would be cast 1-2 spells with a qblade at 0mp cost god.

Re: True hybrid god

PostPosted: Sunday, 30th July 2017, 05:48
by duvessa
You could just multiply the chance by your attack delay to prevent that.