Snake Sneak
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Favorite Stable Version
Looking forward to reading, thanks!
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Snake Sneak
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Magipi wrote:It also matters whether you play for 3 runes or for 15. If you go for all runes, 0.17 is by far the best version, and 0.20 is awful beyond words. In 3 runes, the differences are smaller.
Cocytus Succeeder
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Lair Larrikin
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Tartarus Sorceror
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watertreatmentRL wrote:I don't like the noise meter. It's like exclamation points rather than damage numbers. It doesn't tell the player what's really going on with noise, it just gives a coarse indication of relative magnitude. Noise is something that happens on the map and showing the player what it does means showing them something on the map.
Tomb Titivator
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Shtopit wrote:watertreatmentRL wrote:I don't like the noise meter. It's like exclamation points rather than damage numbers. It doesn't tell the player what's really going on with noise, it just gives a coarse indication of relative magnitude. Noise is something that happens on the map and showing the player what it does means showing them something on the map.
I personally like it, because it's extremely visible, and I perceive the colour changes even if I am not looking at it. It's also useful for unspoiled players, in that it allows them to build a relative scale of noisiness of different sounds -- like how a creaking door is as loud as shouting, immolation is as loud as scroll of noise, and gong, alarm traps and two orbs hitting each other are around the same level. Yes, there could be a version with numbers, or a way to more clearly showing travel distance on the map, but this already is a huge step up.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
stoneychips wrote:Shtopit wrote:watertreatmentRL wrote:I don't like the noise meter. It's like exclamation points rather than damage numbers. It doesn't tell the player what's really going on with noise, it just gives a coarse indication of relative magnitude. Noise is something that happens on the map and showing the player what it does means showing them something on the map.
I personally like it, because it's extremely visible, and I perceive the colour changes even if I am not looking at it. It's also useful for unspoiled players, in that it allows them to build a relative scale of noisiness of different sounds -- like how a creaking door is as loud as shouting, immolation is as loud as scroll of noise, and gong, alarm traps and two orbs hitting each other are around the same level. Yes, there could be a version with numbers, or a way to more clearly showing travel distance on the map, but this already is a huge step up.
I don't have a strong opinion about this overall yet, but I do feel like the bar is easier to see (at least slightly easier) than squinting to figure out if that is 2,3, or 4 exclamation points exactly. The exclamations are a narrow symbol which is just horrible for me to count against surrounding characters in a small font, they are only there until a few lines of events scroll off the bottom of the screen in tiles, and it is the bottom of the screen which has always been an area I found too easy to completely ignore for all the stats like HP that sit toward the top.
I agree it might be neat to have some accounting for how far sound travels, but I'm not sure quite how one would represent that on the floor without cluttering up the game. Possibly some light translucent color or outline, something akin to umbra or perhaps more subtle still (maybe just a brief shadow/outline on the edges of the affected area or just an overall map overlay view of it flashes up).
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