Ranged idea


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Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Friday, 7th July 2017, 00:05

Ranged idea

Not fully mine, I'm sure someone else suggested it already.

Instead of having to manually change between launcher and melee weapon, let a character equip both at the same time. If you use the arrow keys you hit with your sword, if you use f you shoot an arrow.

You can only equip a two-handed launcher if you aren't wearing a shield.

All thrown items are removed, with the exception of large stones and needles.

Large stones use the same skill as slings, but are thrown without a launcher. They inflict heavier damage if you have no shield equipped.

Tab uses the last used attack method, with the ability to personalize it to just melee or launch.

Needles should be turned into darts and be thrown directly from the inventory, like wands. Their efficacy should depend on dex, slay, inaccuracy, and EV penalties, instead of any skill. Maybe add a shortcut to last wand/needle (p?)
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Crypt Cleanser

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Joined: Monday, 24th April 2017, 11:46

Post Friday, 7th July 2017, 06:21

Re: Ranged idea

Shtopit wrote:Not fully mine, I'm sure someone else suggested it already.

Instead of having to manually change between launcher and melee weapon, let a character equip both at the same time. If you use the arrow keys you hit with your sword, if you use f you shoot an arrow.

That would remove the delay from switching, which I find meaningful as a factor in deciding what to attack with. Don't like.

You can only equip a two-handed launcher if you aren't wearing a shield.

That's the current status quo.

All thrown items are removed, with the exception of large stones and needles.

Large stones use the same skill as slings, but are thrown without a launcher. They inflict heavier damage if you have no shield equipped.
...
Needles should be turned into darts and be thrown directly from the inventory, like wands. Their efficacy should depend on dex, slay, inaccuracy, and EV penalties, instead of any skill. Maybe add a shortcut to last wand/needle (p?)

So you want to remove the throwing skill. That would be a boost to assassins, and for that I'd like it. Right now they suffer from having to learn too many skills from the outset. But at the same time it would be bad on other throwing characters, such as trolls or ogres, who are usually not exactly dextrous.
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