Shafts and runed doors


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Tartarus Sorceror

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Joined: Saturday, 18th June 2016, 13:57

Post Friday, 16th June 2017, 16:41

Shafts and runed doors

I have been shafted a couple of times to the Hall of Blades. I don't think this should happen, runed doors are supposed to stop you from unwittingly entering dangerous areas.

Also, Natasha once regenerated in Yuf's hut. This is cute and all, but can PC felids be revived in runed door vaults?

Can runed-doored areas be marked in a special way to avoid being shafted in there? I can more or less get it if they aren't shielded against teleport (teleport is voluntary, so you know you are taking some risks), but shafts give no player agency.
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Shoals Surfer

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Joined: Friday, 8th November 2013, 16:19

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Post Friday, 16th June 2017, 17:27

Re: Shafts and runed doors

A lot of runed door vaults make use of the "no_tele_into" flag which prevents teleporting/shafting into the vault. It is all up to the vault creator: If they do not want the player to accidentally land inside of the vault, they will use the tele flag.

But I'm pretty sure that this is not the primary concern of many runed door vaults. Often they are just used to keep the monsters in, not to keep the player out.

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