Dungeon Crawl: Stone Bread


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Shoals Surfer

Posts: 270

Joined: Sunday, 23rd March 2014, 23:51

Post Tuesday, 25th April 2017, 17:29

Dungeon Crawl: Stone Bread

Dungeon Crawl, but the monsters are harder for no real reason (while trying to avoid making it entirely impossible for a sliver of hope):

Hobgoblins spawn with tomahawks.
Goblins spawn with hex wands.
Kobolds spawn with either a dagger of venom or a blowgun+needles.
Adders spit poison.
Gnolls spawn with nets.
Rats are actually rat kings that explode into 8 rats when they die.
Bats always ignore defenses.
Worms are adder speed.
Dart slug darts cause confusion on hit.
Jackals always know your location.
Sigmund is guaranteed to spawn on D:1.
Orc weapons are always branded.
Orc priests always smite if able to.
Orc wizards are permanently invisible.
Jellies exude an aura of corrosion.
Centaurs have the archer flag (shoots ranged weapon in melee range).
Natasha has nine lives and always respawns in LoS.
Jessica is a gargoyle.
Dowan and Duvessa are always enraged.

I'll probably post more when I'm bored.

Slime Squisher

Posts: 368

Joined: Thursday, 11th April 2013, 21:07

Post Tuesday, 25th April 2017, 17:57

Re: Dungeon Crawl: Stone Bread

I would unironically play this branch

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Tuesday, 25th April 2017, 18:19

Re: Dungeon Crawl: Stone Bread

Rats are actually rat kings that explode into 8 rats when they die.

This is actually kind of cool.
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Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Tuesday, 25th April 2017, 19:29

Re: Dungeon Crawl: Stone Bread

I had an idea a while ago that bone dragons would burst into a group of random dragon skeletons on death(because they are pieced together from the bones of a bunch of different dragons)

probably wouldn't matter a ton but it would be ~flavorful~

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Shoals Surfer

Posts: 270

Joined: Sunday, 23rd March 2014, 23:51

Post Tuesday, 25th April 2017, 20:11

Re: Dungeon Crawl: Stone Bread

As a side note, I don't care about unintentional player buffs that might occur.

Give the jackal thing to all the other canines (hounds, wolves, wargs).
Derived undead lose no speed compared to their base monster.
Zombies cause Sickness on hit.
Quokkas have innate inner flame.
Frilled Lizards can cause fear.
Giant cockroaches take half damage from physical attacks, are resistant to poison, and are immune to elemental damage and negative energy.
Leopard geckos have jumping spider movement and speed.
Mummies (normal) rot the player on melee and death curse.
Crimson imps spawn with spears or tridents and act like red devils, as well as keep Regen and drop Blink.
Iron imps get more AC and Regen.
Shadow imps can summon imps (including more shadow imps).
Iguanas are speed 14.
Bullfrogs çan use their tongue (lesser beckoning).
Ogres can go berserk.
Wight packs generate with a leader (shown to player), other wights cannot die unless leader dies first.
Killer bees can pass through occupied tiles (but only if they can end their movement in an empty tile).

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Halls Hopper

Posts: 72

Joined: Wednesday, 13th April 2016, 01:37

Post Wednesday, 26th April 2017, 13:51

Re: Dungeon Crawl: Stone Bread

Each floor has one upstair with a unique within view (but not within one tile).
Slimes leave corroded floor tiles when they leave a space (similar to the corrosion on the walls in the slime pits). They become uncorroded after x turns.
New unique ogre: Hekaton, an ogre holding 100 giant spiked clubs that has movement speed 8 to compensate.
Going invisible through any means Marks you to any enemy that can see invisible.
Liches reanimate after 400 turns + 100 turns for each time they've been killed.
Cyclopes and any other giant that throws rocks can pick you up and throw you into lava/deep water if it's visible.
Going upstairs causes exhaustion for 3-5 turns.
Going upstairs while exhausted causes slow for 3-5 turns.
Enemies with blades near hydras will chop off heads if in LOS.
Purple ugly things and very ugly things mutate the player on hit instead of hit for extra damage.
Yaks move the player on hit like elephants do and if they would move you into a wall you instead take 1.5x damage.

Shoals Surfer

Posts: 268

Joined: Tuesday, 4th October 2016, 09:32

Post Wednesday, 26th April 2017, 17:41

Re: Dungeon Crawl: Stone Bread

Gaurdian Serpents will always summon Vashnia's pack. Vash now dual wields tripple Xbows.
Nagaraja'use Doesnt's 4 arms thing.
Instead of dissolving Derived undead are permanent and become hostile after they would normally expire.
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Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Wednesday, 26th April 2017, 18:00

Re: Dungeon Crawl: Stone Bread

Make Vashnia a follower of Cheib, with all his powers.
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