Goblin (Race)
Weirdness/Mutations
- No MR - You have no natural magic resistance. (Effectively MR-- at level 27).
- Low Energy II - MP - 20%
- Small Size - Same Size as Kobolds and Halflings.
- Bottom Feeder - You are not slowed or paralyzed by stat zero (all other effects apply). Other effects:
- 0 STR - Slow Regen III.
- 0 INT - No spells, no scrolls.
- 0 DEX - EV set to 0. Stealth set to 0.
- Sensitive Hearing - You know where invisible monsters are exactly and can Detect Awake monsters when they move.
- Poor Eyesight - It takes you longer to read scrolls, you cannot detect traps unless something triggers them, and sources of SInv do not work for you.
- Weak Energy - You are bad at protecting your life force. rN- (extra damage from Torm and Drain, more skill loss from Drain).
- God's Pity - The active powers of gods have their strength increased x1.5 (even past the cap other races have).
Stats:
STR - 2
INT - 2
DEX - 2
Gain one STR/INT/DEX at random every 5 levels. You CAN start with 1 in a stat, unlike ghouls; specifically Berserker starts at 11/1/5 and Wz at 1/12/4; Wn may start with any stat at 1, but low chance.
Apts:
- Code:
Go: Fighting: 2!, Short: 2, Long: 2, Axes: 2, Maces: 2, Polearms: 2, Staves: 2, Slings: 2, Bows: 2, Xbows: 2!, Throw: 2!, Armour: 2, Dodge: 2, Stealth: 3, Shields: 2, UC: 2!, Splcast: 1, Conj: 2, Hexes: 2, Charms: 2, Summ: 2, Nec: 2!, Tloc: 2, Tmut: 2, Fire: 2!, Ice: 2!, Air: 2, Earth: 2, Poison: 2, Inv: 3!, Evo: 2, Exp: 2!, HP: -2, MP: -2