Temple Termagant
Posts: 5
Joined: Friday, 14th April 2017, 23:42
Location: USA
[Race Concept] Arachnidian
Innate Abilities:
•Cast Ensnare (http://crawl.chaosforge.org/Ensnare)
•Poison vulnerability
•Carnivorous 2: Arachnidians gain more sustenance from meat and can eat chunks at any time, but cannot eat fruit, vegetables, or bread rations.
•Acute Vision: Grants see invisible.
•Spider legs: Cannot wear boots.
Arachnidians have a base strength of 7, intelligence of 9, and dexterity of 10.
Level bonuses:
+1 dex every 4th level
+4 MR every level
Gain the ability to have an ensnaring bite (auxiliary attack) at level 11 (•Ensaring bite: Have the ability to ensnare enemies (as if they just walked into a web trap))
Gain the ability to have your ensnaring bite poison at level 14
Gain the ability to have your ensnaring bite confuse at level 17
Starting skill and equipment:
Arachnidians receive the skills and equipment listed for their background, with the following exceptions:
•Meat rations replace bread rations.
Skill Aptitudes:
Fighting 1, Short Blades 2, Long Blades 0, Axes -1, Maces and Flails -1, Polearms 0, Staves 1, Unarmed Combat -1, Throwing 1, Slings -1, Bows 0, Crossbows 0, Armour 0, Dodging 2, Stealth 3, Shields -1, Fire Magic -1, Ice Magic -1, Air Magic -1, Earth Magic -1, Poison Magic 2, Spellcasting 0, Conjurations 1, Hexes 2, Charms -1, Summonings -1, Necromancy -1, Translocations 1, Transmutation -1, Invocations 0, Evocations 1, Experience 0
(Probably) suggested classes:
Warriors: Gladiator, Assassin
Zealots: Berserker
Warrior-mages: Enchanter, Warper
Mages: Conjurer, Venom Mage
Adventurers: Artificer