Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Shard1697 wrote:Broad axes are not as rare as double swords or eveningstars, and they are noticably weaker, plus take more skill. I don't see why they would be the equivalent of these more rare weapons when they are closer to morningstars/halberds/scimitars in rarity and power. Morningstar being the baseline of this tier since they have no special trait, while broad axes take more skill in exchange for cleaving, scimitars have -1 damage in exchange for riposte+less skill(to note: this is the best deal of these weapons), and halberds sacrifice one handedness for reaching(this is the worst deal).
Thusly, axes do not have a demon weapon OR a heavy rare 1H weapon. You are stuck in a worse layer of weapons if you go 1H axes than other weapons, which you can still certainly win with, just like how you can win with a morningstar-but it feels kind of lame(especially since demon weapons/holified demon weapons are among the coolest weapons in terms of flavor), and I do not see why axes need to be worse in this aspect.
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Shard1697 wrote:Why would war axes be "between" flails and morningstars when they are equivalent choices to flails at character creation, and show up at the same rarity on enemies like orcs?
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