Mix up potion of might + brilliance + agility


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Slime Squisher

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Post Thursday, 2nd March 2017, 06:35

Mix up potion of might + brilliance + agility

like !muts

i think they don't need to be separated
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Spider Stomper

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Post Thursday, 2nd March 2017, 15:56

Re: Mix up potion of might + brilliance + agility

call them "potions of heroism" maybe.

edit: naw, forgot about Oka.
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Tartarus Sorceror

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Post Thursday, 2nd March 2017, 16:32

Re: Mix up potion of might + brilliance + agility

dungeonmans has Champion potions which boost all damage(and lower all damage taken), which seems like an ok 'generic' name to me if it's to go that route
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Tartarus Sorceror

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Post Thursday, 2nd March 2017, 18:27

Re: Mix up potion of might + brilliance + agility

Potion of Mastery would work for all areas, I think.
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Swamp Slogger

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Post Thursday, 2nd March 2017, 18:35

Re: Mix up potion of might + brilliance + agility

Shard1697 wrote:dungeonmans has Champion potions which boost all damage(and lower all damage taken), which seems like an ok 'generic' name to me if it's to go that route


Ah yes, let us borrow naming conventions from a game called Dungeonmans.

This is a good and serious and plausible proposal.

Crypt Cleanser

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Post Thursday, 2nd March 2017, 18:46

Re: Mix up potion of might + brilliance + agility

phloomp wrote:
Shard1697 wrote:dungeonmans has Champion potions which boost all damage(and lower all damage taken), which seems like an ok 'generic' name to me if it's to go that route


Ah yes, let us borrow naming conventions from a game called Dungeonmans.

This is a good and serious and plausible proposal.

This but unironically.

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Spider Stomper

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Post Thursday, 2nd March 2017, 18:59

Re: Mix up potion of might + brilliance + agility

just replace them with a potion of quad damage

that way you don't even have to add a new item or anything
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Crypt Cleanser

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Post Thursday, 2nd March 2017, 19:03

Re: Mix up potion of might + brilliance + agility

potion of quad damage = potion of slowing

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Post Friday, 3rd March 2017, 02:19

Re: Mix up potion of might + brilliance + agility

Hellmonk wrote:
phloomp wrote:
Shard1697 wrote:dungeonmans has Champion potions which boost all damage(and lower all damage taken), which seems like an ok 'generic' name to me if it's to go that route


Ah yes, let us borrow naming conventions from a game called Dungeonmans.

This is a good and serious and plausible proposal.

This but unironically.


To be clear, the second sentence (that this is a good proposal) was totally earnest. Probably should have been in GDD really.
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Dis Charger

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Post Saturday, 4th March 2017, 02:49

Re: Mix up potion of might + brilliance + agility

Hellmonk wrote:
phloomp wrote:This is a good and serious and plausible proposal.

This but unironically.
You know I pretty much agree, the multiple potions mostly only stand to take multiple turns to drink in a serious serious situation...and, you know, that one of them is useless to some characters (Might for "pure" casters [Conjurers, mostly] and Brilliance for "pure" melee dudes [Troglodytes and Fighters, mostly]).
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Halls Hopper

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Post Saturday, 4th March 2017, 03:28

Re: Mix up potion of might + brilliance + agility

Hopefully for !curing and !HW as well please

Ziggurat Zagger

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Post Saturday, 4th March 2017, 06:10

Re: Mix up potion of might + brilliance + agility

I wouldn't mind this, but if it happens, the final potion should have a significantly lower item generation than the 3 potions combined - so make sure to not just roll all three's drop rates into one.
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Halls Hopper

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Post Saturday, 4th March 2017, 16:11

Re: Mix up potion of might + brilliance + agility

What else can we remove from crawl?
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Ziggurat Zagger

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Post Monday, 6th March 2017, 23:39

Re: Mix up potion of might + brilliance + agility

TrumpTrain wrote:What else can we remove from crawl?

Hill orcs. Of course, once they're gone you either have to open up beogh to everyone, or remove beogh, so this might be a 2-1 double whammy bonus removal.

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