Yiuf's Home for Lost and Forgotten Species


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Halls Hopper

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Post Tuesday, 28th February 2017, 23:51

Yiuf's Home for Lost and Forgotten Species

Fork is currently on pause while I try to beat Nethack.

Image

Yiuf wrote:Yiuf knows how it feels to be unloved. To be forgotten.
Yiuf will make some space in his hut for other sad creatures
and they can be a little family in the dark.

The following species were experimentals, or were removed, but are now available in Yiuf's home:

Image

Image

Image

Image

Image

Image

Image

Image

Just like with normal Crawl, INSTALL.txt is your friend. You should read it!
Crawl is pretty easy to compile on OSX and linux, and I'm going to try to upload Windows builds periodically because life is hard for y'all. :mrgreen:

A note on goals - These are old races that veteran players have had a chance to see, and newer players have not. So this is simply an attempt to collect all those dusty old races and get them working in a modern setting. I'm not gonna revert wand changes, or bring back Evaporation or revert square LOS or anything else like that. I hope someone enjoys these species! A couple were very easy to just dust off and plug back in, a couple required a major rewrite because their old code was too old and unsimilar to code currently used in crawl. Overall, a pretty fun and non-daunting project for a novice coder!

A more detailed README: https://github.com/yrmvgh/yiufcrawl/blob/yiuf/README.md
(readme includes install instructions for Linux, or any computer that has the ability to run "git" and "make", really)
Download a Windows build here: https://github.com/yrmvgh/yiufcrawl/releases
Also available from the Arch User Repository!

You can play online on the Sydney, AUS server https://crawl.project357.org/
You can also play online on the Gnollcrawl NA server http://www.gnollcrawl.tk/

Pull requests and feedback welcome, of course. More species are on the way!
Last edited by shping on Saturday, 20th May 2017, 17:37, edited 13 times in total.
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209

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Slime Squisher

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Post Wednesday, 1st March 2017, 11:07

Re: Yiuf's Home for Lost and Forgotten Species

Please please please someone get a webtiles branch up and running for this :)

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Post Wednesday, 1st March 2017, 13:19

Re: Yiuf's Home for Lost and Forgotten Species

Berserkers start with no weapons, and no weapon skill.


I must say I kinda like that. TrBe is still super-OP, but you said you took Trolls down a notch, so I guess that's fine?
Memento mori

Halls Hopper

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Post Wednesday, 1st March 2017, 13:58

Re: Yiuf's Home for Lost and Forgotten Species

dracos369 wrote:you said you took Trolls down a notch, so I guess that's fine?

Minor "personal preference" changes:
More ogre hp, less troll hp, Formicids can't fall in shafts by accident, Items don't block doorways, Berserkers start with no weapons, and no weapon skill.

Thanks for the question, I'll make the readme more clear and explicit about that. Troll hp_mod is now 2, no species has an hp_mod of 3, and Ogres are at 4. So if you want great greasy giant gobs of HP, that's part of the NuOgre's gimmick! (or shtick, if you don't like gimmicks)

Quick poll:

  1. Should imps keep the pants? I think it helps you not confuse your imp-self with your imp-friends and imp-enemies. You're the one with the pants! It does look pretty weird though.
  2. Do we need both ogres and ogre magi in the game, or are recent trunk changes enough? It seems like large races are covered, between the tough one (troll) and the magical one (ogre). And the weird large-but-not-large nagas and centaurs.
  3. Plutonian or Djinn next?

Image
edit: yeah, fly, you bee! bigger image
Last edited by shping on Wednesday, 1st March 2017, 21:41, edited 1 time in total.
Yiufcrawl, a dcss fork with extra species
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Post Wednesday, 1st March 2017, 20:39

Re: Yiuf's Home for Lost and Forgotten Species

Pants. (Or maybe a yukata-style robe if the graphics allowed...) Or else unique-looking horns or something to help imps stand out. I don't have strong preferences/knowledge about the rest.

This looks like a lot of fun. It's great to see some more dramatic variety/flavors, particularly after so many "please remove" threads (serious or otherwise).
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

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Post Wednesday, 1st March 2017, 22:39

Re: Yiuf's Home for Lost and Forgotten Species

wow. those pants. that cape. what should we name this little guy

Halls Hopper

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Post Wednesday, 1st March 2017, 23:15

Windows release now available!

Windows users, your day has arrived!

  1. Download a "win32" zip (or the new installer exe!) from https://github.com/yrmvgh/yiufcrawl/releases
  2. Unzip it wherever you feel most comfortable unzipping.
  3. Run crawl-tiles.exe
  4. Be an imp! Or be whatever else fills your heart with song.

I'd love to hear how it goes if you try it!
Last edited by shping on Friday, 17th March 2017, 10:51, edited 2 times in total.
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Post Thursday, 2nd March 2017, 00:25

Re: Yiuf's Home for Lost and Forgotten Species

P L U T O N I A N B O Y S
Remove spell hunger.

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Post Thursday, 2nd March 2017, 01:51

Re: Yiuf's Home for Lost and Forgotten Species

Now playable on CPO!

https://crawl.project357.org

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Post Thursday, 2nd March 2017, 10:09

Re: Yiuf's Home for Lost and Forgotten Species

How fitting that all the outlandish species can be found only in Australia.

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Post Thursday, 2nd March 2017, 10:27

Re: Yiuf's Home for Lost and Forgotten Species

Yay!!!

------

Small thing I noticed so far:

For Imp, Long Blades aptitude.

The CPO in-game help % and actual training aptitude are +1.

However, the Aptitudes documentation downloaded with the Win installer says +2. (I haven't tried playing the download version yet, so I dunno what it's actually deploying as in game there.)
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Crypt Cleanser

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Post Thursday, 2nd March 2017, 19:04

Re: Yiuf's Home for Lost and Forgotten Species

bug report: no elms
Dearest Steve
thanks for the gym equipment
the plane crashed

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Halls Hopper

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Post Thursday, 2nd March 2017, 20:29

Re: Yiuf's Home for Lost and Forgotten Species

stoneychips wrote:For Imp, Long Blades aptitude.

Yeah so, imps are good at LB, Mace, and Trident, to nudge players in a direction where they might end up finding and using demon weapons or something.

Well in the original version, they were best with Polearms and less good with the others. Presumably, this is a kindness to help with the fact that as a Tiny species, imps can't wield most polearms. Or, it's a flavour thing based on Red Devils and other trident-wielding demons.

Either way, I think it should just be the same for all three weapon categories. In the latest builds I have it at +2 because again, as a Tiny species, imps have a lot fewer options than normal weapon wielders in those categories. But a +1 apt or even a +0 for all three would probably be fine as well.
readme.md wrote:Don't get too attached to apts being one particular number or another, aptitudes aren't very important in the long run.

--------------------------------------
pubby wrote:bug report: no elms

Thanks for stopping by, but this joke went right over my head, sorry! :mrgreen:
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209
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Abyss Ambulator

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Post Friday, 3rd March 2017, 06:31

Re: Yiuf's Home for Lost and Forgotten Species

I like that Fo can't accidentally get shafted. That's one of those things I always thought should be in the game anyway.

Halls Hopper

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Post Friday, 3rd March 2017, 07:04

Re: Yiuf's Home for Lost and Forgotten Species

A fantastically wonderful person played 3 rune games with both imp and orc, and gave me some valuable feedback.

The tldr summary: nerfs incoming for imp and LO, but on the plus side player imp teleportitis will become truly random (and less annoying). If I'm really motivated I'll turn it into a more proper, imp-ish Blinkitis, but I want to finish up Plutonian first.
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209

Ziggurat Zagger

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Post Friday, 3rd March 2017, 21:47

Re: Yiuf's Home for Lost and Forgotten Species

shping wrote:
pubby wrote:bug report: no elms

Thanks for stopping by, but this joke went right over my head, sorry! :mrgreen:

I don't really know all the details, but elms were a very, very ancient species that I think was removed in like .4 or something? At this point I'm not really sure if they ever really existed or it's just some joke about bad old races, I've never seen a version with them playable, I'm not sure how difficult it would be to track them down and add them, if they were ever coded in the first place.
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Ziggurat Zagger

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Post Friday, 3rd March 2017, 21:56

Re: Yiuf's Home for Lost and Forgotten Species

I'm pretty sure that elms never existed in an official version (or I would have played them). But don't forget elves, grey elves, hill dwarves and gnomes...
...{HEMoDEHuDDAs}{HaBeKoAK}CeVM{MfWnMiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz
{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMo
HuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu
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Dungeon Master

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Post Friday, 3rd March 2017, 23:30

Re: Yiuf's Home for Lost and Forgotten Species

Elms were a joke where part of the joke was that you insisted it was true. The fact that a few devs (mikee, and myself in my irresponsible youth*) went along with it helped perpetuate the myth.

* Early thirties.

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Halls Hopper

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Post Saturday, 4th March 2017, 03:22

Version 1.3 is available!

Version 1.3 is here with two new species for your enjoyment. I have extensively tested Plutonian, but it's a race that could very easily have unforeseen issues. Cheers to PleasingFungus for identifying a bug that I caused with BAD MATH, and of course for writing the "impish insults" function for player imps!

download latest release: https://github.com/yrmvgh/yiufcrawl/releases/latest

Plutonian: I have exploded... and exploded... so many times. I hope you will, too.

Image

Image

  • OSX: download a win32 .zip file, unpack it, and run crawl.exe in Wine. (no special settings required - it's that easy!)
  • Linux/BSD: "git clone" my repo, or download the source code from the latest release. Use make or gcc or clang or whatever you like to build it. Run the file named "crawl"! You could use Wine, too.
  • Windows: download a win32 .zip file to play the game in a standalone folder. Or, download the win32-installer.exe and install the game!
Last edited by shping on Friday, 17th March 2017, 10:52, edited 1 time in total.
Yiufcrawl, a dcss fork with extra species
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Shoals Surfer

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Post Saturday, 4th March 2017, 16:21

Re: Yiuf's Home for Lost and Forgotten Species

Hi, great work with the imps, had great fun dying by teleportitis.
btw, please remember to update CPO with the plutonian
make food great again

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Post Sunday, 5th March 2017, 08:54

Re: Yiuf's Home for Lost and Forgotten Species

Been slashing around with a Lava Orc fighter, in ice dragon armor for most of the game.

Some oh so friendly person showed up in chat just to give me "smh" for playing a Fighter with this race, and then promptly left. So sue me. Gotta love "community" sometimes. I hate people who have nothing but "how could you not use this my perfect, optimal ways" to add and don't even hang around in chat for questions about what's going on in front of my face although they're so eager to bother doing that. /rant :roll:

Oh well, there's been some very nice other chat too. :)

And it's been quite fun until the usual later game jigsaw of lacking stuff. This time, I have no cMut and hardly any MR or rN. Up until that, the combo of Usk paralyzing and lava aura (which doesn't blast your allies like Qaz sadly does! whee!) has been great.
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

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Shoals Surfer

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Post Sunday, 5th March 2017, 14:34

Re: Yiuf's Home for Lost and Forgotten Species

What's with the NULL, btw? From what I could tell, it has absolutely no defining characteristics. Is it meant to be a joke?
make food great again
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Post Sunday, 5th March 2017, 18:18

Re: Yiuf's Home for Lost and Forgotten Species

Oh, I realized this is under the trunk rules. So cMut is gone either way.
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Post Sunday, 5th March 2017, 20:05

Re: Yiuf's Home for Lost and Forgotten Species

Now I'm on an Imp online, and the Long Blades aptitude has gone down to just 0. And Short Blades has gone down to -2. Or this is how it appears in the training readout.

Is this intended? It doesn't seem especially good... :?
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

Halls Hopper

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Post Sunday, 5th March 2017, 20:14

Re: Yiuf's Home for Lost and Forgotten Species

pedritolo wrote:What's with the NULL, btw? From what I could tell, it has absolutely no defining characteristics. Is it meant to be a joke?

Image

There's pretty much nothing to say about Nulls. ;) (in hindsight, maybe I should have called them Elms)

stoneychips wrote:Is this intended? It doesn't seem especially good... :?


Yep! Imp and Lava Orc got some nerfs. They seemed to be really strong in my testing, and that's the feedback I got from the player who has played this fork the most, too. There might be room to buff them back up a tiny bit later, but long blade should still be a plenty groovy option. I'm currently in my first S branch on a new, nerfed imp and it seems fine so far!

Although I am getting a little tired of the teleportation, it's starting to feel like a joke taken far too far...
Last edited by shping on Sunday, 5th March 2017, 20:16, edited 1 time in total.
Yiufcrawl, a dcss fork with extra species
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Post Sunday, 5th March 2017, 20:16

Re: Yiuf's Home for Lost and Forgotten Species

I dunno, I felt like the imp was kind of strong when I tried it before (to around Lair). But I'm sort of trying to explain to myself why they would be so bad with short blades -- especially if Assassin is a recommended class for them. Long claws in the way, or what? It's not as if they are big.
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Post Sunday, 5th March 2017, 20:18

Re: Yiuf's Home for Lost and Forgotten Species

There isn't a slightly rarer version of teleportitis that could be applied, perhaps?

I haven't minded it too much yet in early dungeon given a good buff/weapon (was playing Wu Jian before). But it can make fully exploring some levels take a lot of time, as it is firing off oh so often.
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

Halls Hopper

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Post Sunday, 5th March 2017, 20:30

Re: Yiuf's Home for Lost and Forgotten Species

Good catch, the assassin recommendation was an oversight. An imp assassin focusing on the Throwing skill could be a great character, but the imp's shouting and clumsiness with subtle knives makes assassin an odd, experts-only choice.

Added to the manual:
Imps
Imps are tiny warlike demons incapable of holding still. An imp warps itself
around constantly in the hopes of finding new creatures to annoy, and vexing
those creatures' attempts to catch the imp. When it bores of this game, an
imp employs its skill with fire magic to turn its foes to ash.

They are frail yet tenacious, great at evading and recovering from blows to
the head (which they often received from their demonic overlords). Like other
small creatures, they are capable of moving quietly, however their impulsive
nature often betrays them when they can't resist the urge to shout at the top
of their lungs to startle everyone in sight. They lack subtlety and finesse,
so apart from their small size and skill with magic, there is little reason for
them to attempt the assassinations that spriggans and felids are known for.
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209
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Post Monday, 6th March 2017, 10:55

Re: Yiuf's Home for Lost and Forgotten Species

Myeh, personally not usually very excited by species with slow skills progression. I'm just too much of a packrat.

But teleportitis works even under lignification. That's hilarious.
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Post Saturday, 11th March 2017, 23:12

Re: Yiuf's Home for Lost and Forgotten Species

Omg, so now Imp FE kiting Whirlwind with a relatively simple, +1 whip of electrocution, a touch of sticky flame. Trounces spiny frogs and yaks with relative ease for a tiny thing. 8-)

How does one find a copy of the combat log anyway? I've searched forum, but don't see how to do it. Sooo:

Strolled into a vault on D:13 and what have we here? A slime creature (ho hum), a golem (clay? toenail? eek), and a storm dragon (omfg). Quaffs resistance, casts Blink only to land in the same room opposite them (I wanted the rest of the corridor I was in, doh), reads Scroll of Summoning and pops up some mild Lair creatures with my whole 2 Evocations, dances back and forth in front of Storm dragon getting self whittled away. Finally goes Heaven and Earth, whirlwinds and stickies the dragon some more at the mouth of the corridor on the opposite side of the vault. Tries a little barely trained Necro with Vampiric Draining for the heck of it?! Not so impressive. Imp still down at 25-ish HP and occasionally getting hit for 2-5. Gyaaaaah.
:!:
Somehow manages to flee in the clouds without being blasted or pursued, and the dragon dies to Sticky Flame a couple turns later! Whoohoo. :lol:

Now if this character ever finds enough food... There are NO food shops (hardly any shops) to be seen, and a big old pack of death yaks guarding the entry to L:4.... Hmm. Maybe a little visit to Orc... :roll:

  Code:
 Yiufcrawl Soup (a DCSS fork) version yiuf-1.4.4-1-g2a8198c (webtiles) character file.

loopi the Basher (Imp Fire Elementalist)           Turns: 26592, Time: 02:29:13

Health: 75/75      AC: 10    Str:  7    XL:     13   Next: 67%
Magic:  25/25      EV: 27    Int: 20    God:    Wu Jian [****..]
Gold:   1103       SH:  0    Dex: 16    Spells: 1/29 levels left

rFire    + . .     SeeInvis .   m - +1 whip (elec)
rCold    x . .     Gourm    .   a - +0 robe
rNeg     + . .     Faith    .   (shield restricted)
rPois    +         Spirit   .   p - +2 hat
rElec    .         Reflect  .   s - +2 cloak
rCorr    .         Harm     .   (gloves unavailable)
MR       +....     Rnd*Tele +   (boots unavailable)
Stlth    ++........             d - amulet of magic regeneration
Regen    1.1/turn               e - +3 ring of protection
MPRegen  0.3/turn               A - ring of poison resistance

@: no status effects
A: cold vulnerability, blinkitis, unfitting armour, big wings, horns 1, fire
resistance 1, negative energy resistance 1, regeneration 2, screaming 3,
teleportitis 3
a: Fly, Serpent's Lash, Renounce Religion


You are on level 13 of the Dungeon.
You worship Wu Jian.
Wu Jian is greatly pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 18 of its levels.

You have collected 1103 gold pieces.

Inventory:

Hand Weapons
 m - a +1 whip of electrocution (weapon)
 B - a +0 hand crossbow
 J - the +4 quarterstaff "Killer Klown's Foe" {protect, rF+ Str-3 Int+2}
   (You found it on level 8 of the Dungeon)   
   
   It protects the one who uses it against injury (+AC on strike).
   
   It affects your strength (-3).
   It affects your intelligence (+2).
   It protects you from fire.
 T - a +2 flail of protection
 V - a +2 whip of draining
Missiles
 f - 6 needles of confusion
 n - 346 stones (quivered)
 o - 19 poisoned needles
 x - 39 bolts
 E - 9 tomahawks
 F - 3 poisoned tomahawks
 L - 3 steel tomahawks
Armour
 a - a +0 robe (worn)
 p - a +2 hat (worn)
 s - a +2 cloak (worn)
Magical Staves
 h - an uncursed staff of power
 M - an uncursed staff of energy
Jewellery
 d - an amulet of magic regeneration (around neck)
 e - a +3 ring of protection (right hand)
 A - a ring of poison resistance (left hand)
 O - an uncursed ring of positive energy
Wands
 t - a wand of enslavement (?/24) {zapped: 11}
 y - a wand of flame (?/48) {zapped: 5}
 z - a wand of scattershot (1/9)
 G - a wand of confusion (?/48) {zapped: 2}
 H - a wand of iceblast (7/15)
 N - a wand of polymorph (?/24)
 S - a wand of digging (9/24)
 U - a wand of lightning (7/15)
 Z - a wand of confusion (?/48) {zapped: 3}
Scrolls
 g - 2 scrolls of magic mapping
 i - 4 scrolls of amnesia
 k - 5 scrolls of remove curse
 r - 3 scrolls of identify
 w - a scroll of immolation
 C - 4 scrolls of fog
 I - a scroll of recharging
 Y - a scroll of enchant armour
Potions
 c - 2 potions of curing
 v - a potion of mutation
 Q - a potion of might
Books
 q - a book of Minor Magic   
   
    Spells                             Type                      Level
    a - Magic Dart                   Conjuration                   1
    b - Blink                        Translocation                 2
    c - Call Imp                     Summoning                     2
    d - Slow                         Hexes                         2
    e - Conjure Flame                Conjuration/Fire              3
    f - Mephitic Cloud               Conjuration/Poison/Air        3
 K - a book of Necromancy   
   
    Spells                             Type                      Level
    a - Pain                         Necromancy                    1
    b - Animate Skeleton             Necromancy                    1
    c - Vampiric Draining            Necromancy                    3
    d - Regeneration                 Charms/Necromancy             3
    e - Animate Dead                 Necromancy                    4
    f - Control Undead               Necromancy                    4
 P - a book of Clouds   
   
    Spells                             Type                      Level
    a - Poisonous Vapours            Poison/Air                    2
    b - Mephitic Cloud               Conjuration/Poison/Air        3
    c - Conjure Flame                Conjuration/Fire              3
    d - Freezing Cloud               Conjuration/Ice/Air           6
    e - Ring of Flames               Charms/Fire                   7
 R - a Young Poisoner's Handbook   
   
    Spells                             Type                      Level
    a - Sting                        Conjuration/Poison            1
    b - Poisonous Vapours            Poison/Air                    2
    c - Mephitic Cloud               Conjuration/Poison/Air        3
    d - Olgreb's Toxic Radiance      Poison                        4
    e - Venom Bolt                   Conjuration/Poison            5
Comestibles
 l - a royal jelly


   Skills:
 - Level 12.0 Fighting
 - Level 12.2 Maces & Flails
 - Level 11.0 Dodging
 - Level 2.1 Stealth
 + Level 8.9 Spellcasting
 - Level 7.0 Conjurations
 - Level 3.2 Summonings
 - Level 2.3 Necromancy
 * Level 0.4 Translocations
 - Level 10.0 Fire Magic
 - Level 2.3 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Flame Tongue          Conj/Fire      #####        1%          1    None
b - Conjure Flame         Conj/Fire      #####...     1%          3    None
c - Inner Flame           Hex/Fire       ####....     3%          3    None
d - Sticky Flame          Conj/Fire      #####...     2%          4    ###....
e - Animate Skeleton      Necr           N/A          2%          1    None
f - Call Imp              Summ           ###.....     3%          2    None
g - Mephitic Cloud        Conj/Pois/Air  ###.....     10%         3    None
h - Fireball              Conj/Fire      #####.....   10%         5    #####..
i - Sting                 Conj/Pois      ###.         1%          1    None
j - Vampiric Draining     Necr           ###.......   10%         3    None
k - Blink                 Tloc           N/A          12%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (13/15)            Temple (1/1) D:5            Lair (4/6) D:9
 Spider (0/4) Lair:2          Orc (0/2) D:12       
 Swamp: Lair:2-4    Shoals: Lair:2-4    Vaults: D:13-14     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:12 [

Annotations:
D:7 Duvessa
D:10 loopi's ghost, novice ImAK
Lair:3 exclusion: 2 downstairs
Lair:4 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

Your bones are vulnerable to cold.
All sources of teleportitis gives you blinkitis instead.
You are very small and have problems with some larger weapons.
You are too small for most types of armour.
Your large and strong wings let you fly indefinitely.
You have a pair of small horns on your head.
Your flesh is heat resistant. (rF+)
You resist negative energy. (rN+)
You heal very quickly.
You frequently scream uncontrollably at your foes.
You are often teleported next to monsters.


Message History

Your resistance to elements expires.
You start resting.
Magic restored.
You start resting.
Some of the chunks of flesh in your inventory have rotted away.
You feel a little less agile now.
Casting: Sticky Flame
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Things that are here:
a short sword; an uncursed amulet of rage
You blink.
You see here a runed shortbow.
All of the chunks of flesh in your inventory have rotted away.
Casting: Sticky Flame
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
You can't go up here!
You can't go down here!
You can't go down here!

#########..#    #.
#..........#    #.
#.)........######.
#.................
#########.^.......
        #.........
#########.........
#.................
#@................
#.########........
#.#      #........
#.#      #........
#.#      #........
#.#      #........
#.#      #........
###      #########


There are no monsters in sight!

Vanquished Creatures
  Kirke (D:13)
  A storm dragon (D:13)
  Nessos (D:13)
  3 hydras
  5 two-headed ogres
  A deep elf knight (D:13)
  2 unseen horrors (D:13)
  A wizard (D:11)
  2 ugly things (D:12)
  A deep elf mage (D:13)
  A necromancer (D:13)
  A manticore (D:11)
  2 fauns (shapeshifter) (D:13)
  Joseph (D:7)
  A black mamba (Lair:3)
  A centaur zombie (D:10)
  Psyche (D:10)
  2 gargoyles
  2 spiny frogs
  4 komodo dragons
  A jumping spider (Lair:2)
  2 polar bears
  5 trolls
  A slime creature (D:13)
  4 hippogriffs
  2 redbacks (Lair:2)
  2 vampires
  A wyvern (D:9)
  2 shadows (D:12)
  9 yaks
  2 wraiths
  A hungry ghost (D:12)
  7 vampire mosquitoes
  2 steam dragons
  3 wargs (D:9)
  3 water moccasins
  2 porcupines
  A sky beast (D:9)
  9 orc warriors
  3 ice beasts
  A black bear (D:9)
  2 phantoms
  2 necrophages
  4 wolves
  7 ogres
  5 centaurs
  8 crocodiles
  A big kobold (D:12)
  14 bullfrogs
  A gnoll sergeant (D:12)
  A water moccasin zombie (D:7)
  5 scorpions
  Dowan (D:7)
  6 killer bees (D:11)
  8 wights
  An electric eel (D:12)
  2 howler monkeys
  6 crimson imps
  2 bullfrog zombies
  A quasit (D:11)
  3 jellies
  6 hounds
  8 orc priests
  Crazy Yiuf (D:2)
  Ijyb (D:2)
  A gnoll shaman (D:9)
  3 iguanas
  3 orc wizards
  2 bullfrog skeletons
  3 centaur skeletons
  Jessica (D:2)
  12 worker ants
  2 centaur simulacra (D:9)
  A hound zombie (D:11)
  A hound skeleton (D:5)
  A howler monkey zombie (D:11)
  A worker ant zombie (D:9)
  Robin (D:3)
  15 gnolls
  18 adders
  2 hound simulacra (D:9)
  4 shadow imps
  4 white imps (D:9)
  2 ufetubi (D:9)
  2 adder skeletons
  4 worms
  8 leopard geckos
  37 orcs
  6 bats
  5 giant cockroaches
  24 goblins
  9 hobgoblins
  8 jackals
  4 quokkas
  3 ball pythons
  3 frilled lizards
  A giant cockroach zombie (D:5)
  11 kobolds
  A quokka skeleton (D:8)
  5 rats (D:3)
401 creatures vanquished.

Vanquished Creatures (collateral kills)
  A slime creature (shapeshifter) (D:12)
  A shadow (D:13)
  A crocodile (Lair:1)
  A crimson imp (D:13)
4 creatures vanquished.

Vanquished Creatures (others)
  A shadow (D:13)
  4 humans (D:13)
  An acid dragon (D:13)
  A crimson imp (D:13)
  6 fungi (Lair:2)
  3 plants
16 creatures vanquished.

Grand Total: 421 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | loopi the Imp Fire Elementalist began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 9/9 MP: 3/3
   383 | D:1      | Reached XP level 2. HP: 13/13 MP: 1/5
  1437 | D:2      | Noticed Ijyb
  1489 | D:2      | Reached XP level 3. HP: 12/16 MP: 0/7
  1704 | D:2      | Noticed a hand axe
  1704 | D:2      | Noticed a hand axe
  1707 | D:2      | Found a hide-covered altar of Uskayaw.
  1893 | D:2      | Learned a level 3 spell: Conjure Flame
  1903 | D:2      | Found a runed door.
  2011 | D:2      | Reached XP level 4. HP: 21/21 MP: 6/9
  2267 | D:2      | Noticed Jessica
  2277 | D:2      | Killed Jessica
  2409 | D:2      | Killed Ijyb
  2409 | D:2      | Reached XP level 5. HP: 24/24 MP: 5/11
  2461 | D:2      | Learned a level 3 spell: Inner Flame
  2767 | D:3      | Reached skill level 5 in Spellcasting
  3218 | D:3      | Found a snail-covered altar of Cheibriados.
  3391 | D:3      | Noticed Robin
  3474 | D:3      | Killed Robin
  3474 | D:3      | Reached XP level 6. HP: 28/28 MP: 6/13
  5657 | D:5      | Entered Level 5 of the Dungeon
  5706 | D:5      | Reached skill level 5 in Conjurations
  5706 | D:5      | Gained mutation: You sometimes yell uncontrollably at your foes. [Imp growth]
  5706 | D:5      | Gained mutation: Your large and strong wings let you fly indefinitely. [Imp growth]
  5706 | D:5      | Gained mutation: You are sometimes teleported next to monsters. [Imp growth]
  5706 | D:5      | Reached XP level 7. HP: 12/32 MP: 12/14
  5935 | D:5      | Found a staircase to the Ecumenical Temple.
  6010 | Temple   | Entered the Ecumenical Temple
  6174 | Temple   | Learned a level 4 spell: Sticky Flame
  6202 | Temple   | Became a worshipper of the Wu Jian Council
  6242 | D:5      | Found a radiant altar of Vehumet.
  6854 | D:5      | Reached skill level 5 in Fire Magic
  7186 | D:5      | Reached XP level 8. HP: 36/36 MP: 8/15
  7214 | D:5      | Reached skill level 1 in Fighting
  7847 | D:6      | Found a shadowy altar of Dithmenos.
  8056 | D:6      | Reached skill level 5 in Fighting
  8088 | D:6      | Found a bloodstained altar of Trog.
  8335 | D:7      | Reached skill level 1 in Maces & Flails
  8576 | D:7      | Noticed a two-headed ogre
  8716 | D:7      | Killed a two-headed ogre
  8716 | D:7      | Reached XP level 9. HP: 47/47 MP: 1/16
  9112 | D:7      | Noticed Duvessa
  9181 | D:7      | Noticed Dowan
  9417 | D:7      | Killed Dowan
  9427 | D:7      | Noticed Joseph
  9437 | D:7      | Killed Joseph
  9637 | D:7      | Reached * piety under Wu Jian
 10170 | D:8      | Noticed a two-headed ogre
 10187 | D:8      | Killed a two-headed ogre
 10187 | D:8      | Reached XP level 10. HP: 40/57 MP: 3/17
 10439 | D:8      | Got a translucent quarterstaff
 11219 | D:8      | Learned a level 1 spell: Animate Skeleton
 11773 | D:2      | Noticed Crazy Yiuf
 11778 | D:2      | Killed Crazy Yiuf
 12134 | D:9      | Reached skill level 10 in Fighting
 12393 | D:9      | Reached skill level 1 in Necromancy
 12812 | D:9      | Reached ** piety under Wu Jian
 13417 | D:9      | Found a sparkling altar of Nemelex Xobeh.
 13435 | D:9      | Reached skill level 5 in Dodging
 13504 | D:9      | Reached skill level 1 in Evocations
 14059 | D:9      | Found a staircase to the Lair.
 14404 | D:9      | Reached XP level 11. HP: 63/63 MP: 14/20
 15070 | D:10     | Entered Level 10 of the Dungeon
 15106 | D:10     | Noticed loopi's ghost (novice ImAK)
 15240 | D:10     | Reached *** piety under Wu Jian
 15853 | D:10     | Noticed Psyche
 15887 | D:10     | Killed Psyche
 15887 | D:10     | Reached skill level 10 in Maces & Flails
 16083 | D:9      | Learned a level 2 spell: Call Imp
 16182 | D:10     | Noticed a two-headed ogre
 16194 | D:10     | Killed a two-headed ogre
 16946 | D:11     | Noticed a manticore
 16972 | D:11     | Killed a manticore
 17654 | D:11     | Noticed a wizard
 17659 | D:11     | Killed a wizard
 17712 | D:11     | Identified the +4 quarterstaff "Killer Klown's Foe" {protect, rF+ Str-3 Int+2} (You found it on level 8 of the Dungeon)
 17717 | D:11     | Learned a level 3 spell: Mephitic Cloud
 17971 | D:11     | Noticed a two-headed ogre
 17986 | D:11     | Killed a two-headed ogre
 18398 | D:11     | Reached skill level 1 in Summonings
 19040 | Lair:1   | Entered Level 1 of the Lair of Beasts
 19058 | Lair:1   | Learned a level 5 spell: Fireball
 19285 | Lair:1   | Reached XP level 12. HP: 60/67 MP: 21/21
 20432 | Lair:1   | Reached **** piety under Wu Jian
 21573 | Lair:2   | Found a hole to the Spider Nest.
 21637 | Lair:2   | Noticed a five-headed hydra
 21882 | Lair:2   | Killed a five-headed hydra
 21882 | Lair:2   | Reached skill level 10 in Dodging
 22998 | Lair:3   | Noticed a four-headed hydra
 23007 | Lair:3   | Killed a four-headed hydra
 23640 | Lair:4   | Noticed a seven-headed hydra
 23657 | Lair:4   | Noticed a death yak
 23657 | Lair:4   | Noticed a death yak
 23657 | Lair:4   | Noticed a death yak
 23659 | Lair:4   | Noticed a death yak
 23659 | Lair:4   | Noticed a catoblepas
 23708 | Lair:4   | Noticed an eight-headed hydra
 24385 | D:12     | Found a staircase to the Orcish Mines.
 24388 | D:12     | Found Xyarche's Armour Emporium.
 24494 | D:12     | Found a glowing golden altar of the Shining One.
 24694 | D:12     | Gained mutation: You frequently scream uncontrollably at your foes. [Imp growth]
 24694 | D:12     | Gained mutation: You heal very quickly. [Imp growth]
 24694 | D:12     | Gained mutation: You are often teleported next to monsters. [Imp growth]
 24694 | D:12     | Gained mutation: You resist negative energy. (rN+) [Imp growth]
 24694 | D:12     | Reached XP level 13. HP: 75/75 MP: 17/22
 24886 | D:12     | Learned a level 1 spell: Sting
 25083 | D:13     | Noticed Nessos
 25100 | D:13     | Killed Nessos
 25100 | D:13     | Reached skill level 10 in Fire Magic
 25139 | D:13     | Noticed Kirke
 25142 | D:13     | Killed Kirke
 25432 | D:13     | Reached ***** piety under Wu Jian
 26225 | D:13     | Learned a level 3 spell: Vampiric Draining
 26228 | D:13     | Learned a level 2 spell: Blink
 26430 | D:13     | Noticed a storm dragon
 26456 | D:13     | Killed a storm dragon

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 |
---------------+----------------------------------------+-----
Spellcasting   |     3     4  5              6        8 |  8.9
Conjurations   |              2  5  6                 7 |  7.0
Fire Magic     |                    6              8 10 | 10.0
Fighting       |                       5  8 10    12    | 12.0
Maces & Flails |                       6  8  9 12       | 12.2
Necromancy     |                             2          |  2.3
Dodging        |                             5  6 11    | 11.0
Evocations     |                             2          |  2.3
Summonings     |                                3       |  3.2
Stealth        |                                        |  2.1
Translocations |                                        |  0.4

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |     8 |       |       |       |       ||     8
       Headbutt          |     3 |    16 |    14 |    68 |    23 ||   124
       Whip              |    33 |   138 |   103 |   410 |   142 ||   826
       Flail             |       |       |       |     3 |       ||     3
       Staff             |       |       |       |    15 |       ||    15
       Quarterstaff      |       |       |       |     1 |       ||     1
       Hand crossbow     |       |       |       |     1 |       ||     1
 Fire: Hunting sling     |       |    12 |       |       |       ||    12
       Hand crossbow     |       |    10 |    11 |    52 |       ||    73
Throw: Stone             |     2 |     7 |     6 |    23 |     2 ||    40
 Cast: Flame Tongue      |    58 |    91 |    81 |   340 |    18 ||   588
       Conjure Flame     |       |     5 |    17 |    75 |     6 ||   103
       Sticky Flame      |       |       |    13 |    68 |    29 ||   110
       Inner Flame       |       |       |     2 |    13 |       ||    15
       Animate Skeleton  |       |       |       |     3 |     4 ||     7
       Call Imp          |       |       |       |     2 |       ||     2
       Blink             |       |       |       |       |     1 ||     1
       Vampiric Draining |       |       |       |       |     1 ||     1
Invok: Heaven On Earth   |       |       |       |       |     1 ||     1
Evoke: Wand              |       |       |    12 |    44 |    17 ||    73
  Use: Scroll            |     7 |     1 |    13 |    19 |     7 ||    47
       Potion            |     1 |     6 |     4 |     4 |     3 ||    18
 Stab: Sleeping          |     2 |     3 |     3 |     2 |       ||    10
       Confused          |       |       |       |     1 |     1 ||     2
       Distracted        |       |       |       |     1 |       ||     1
  Eat: Chunk             |     3 |    12 |     8 |    34 |     5 ||    62
       Royal jelly       |       |       |     2 |     4 |       ||     6
       Fruit             |       |       |     1 |       |       ||     1
       Bread ration      |       |       |     1 |     2 |     1 ||     4
       Meat ration       |       |       |       |     1 |       ||     1
Armor: Robe              |    19 |    33 |    17 |    52 |    19 ||   140
       Skin              |       |    34 |    17 |    21 |       ||    72
Dodge: Dodged            |    99 |   135 |   135 |   349 |   127 ||   845

Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

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Ziggurat Zagger

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Post Saturday, 11th March 2017, 23:25

Re: Yiuf's Home for Lost and Forgotten Species

Just a note: scrolls of summoning don't care about your Evo skill. The results depend on what floor you are on (like casting Shadow Creatures).

What do you mean by "combat log"? Just the message history in your character dump? How many last messages are displayed is controlled by the option
  Code:
dump_message_count = 20
        The number of last messages to be displayed in character dump
        files.
...{HEMoDEHuDDAs}{HaBeKoAK}CeVM{MfWnMiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz
{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMo
HuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu

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Tomb Titivator

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Post Saturday, 11th March 2017, 23:44

Re: Yiuf's Home for Lost and Forgotten Species

Nope, no shops in Orc: 1 and splat in Orc: 2, too many overarmed knights.

That was fun, though!
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

Halls Hopper

Posts: 60

Joined: Tuesday, 24th January 2017, 21:44

Post Sunday, 12th March 2017, 06:54

Re: Yiuf's Home for Lost and Forgotten Species

Image

I've been pushing new minor versions to CPO and the release downloads over the week, but nothing big enough to be worth announcing in each version. Here are some highlights!

Yiufcrawl is now in the Arch User Repository! :mrgreen:
Which, hey, it's not a tough trick to get in the AUR, but it's really awesome to me that someone packaged it up all nice for us.

I should have mentioned that we are currently borrowing SteelNeuron's skeleton race, but you probably saw it over in the Skeleton thread. Steel would love your feedback if you try it out!

The README has gotten some updates.

Imps now do the proper impish thing and blink randomly instead of teleporting randomly! I see we have many impish ghosts on the server, so people must be enjoying it.
:?:
One interesting direction that imps could take: transform all teleportation into uncontrolled blinks, including teleport scrolls. This would make it a more challenging and perhaps "interesting" race to play, and could allow for buffing the species in some other way. Hit up ##crawl-forks on Freenode if you want to chat about imps, yiufcrawl, hellcrawl, gnollcrawl, OOFcrawl, or any other fork!

Reminder: Sludge Elves aren't just another Elf! They have a permanent Evolve mutation! That should be fun for some folks, I'm surprised I don't see a bit more people playing this one.

Thanks for trying this fork! It may soon be hosted on a new webtiles server in North America. Annoy someone named "Dracunos" for more info!
Last edited by shping on Friday, 17th March 2017, 10:53, edited 1 time in total.
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209
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Post Sunday, 12th March 2017, 14:10

Re: Yiuf's Home for Lost and Forgotten Species

New Imp on D:5, having picked up a nice pile of consumables from a good run of the Ostuary.

"Hmm, only one identity scroll and so many things. Yes, the usual advice is to try another potion. But I'm so curious about this one stack of 4 scrolls here. Things are going well generally, let's just see...

... Ohhhh, HOLY WORD. Hmm, here's a nice lovely patch of Dungeon floor for you to decorate. I'll be blinking off in this direction now!" :evil:
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Post Sunday, 12th March 2017, 14:36

Re: Yiuf's Home for Lost and Forgotten Species

Dark, dark acquirement sense of humor strikes again!

Scroll of Acquirement looks upon the Imp on D:9 with 11 skill in Long Blades (no other melee training), and in its infinite wisdom pronounceth:

" Ahhh, I see NO tridents have appeared yet anywhere in this dungeon! But really, isn't a runed demon trident just the sort of thing an imp like you is supposed to be carrying?? Here, take this!"

:evil: :lol:
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Post Sunday, 12th March 2017, 18:28

Re: Yiuf's Home for Lost and Forgotten Species

Question: Why aren't player imps immune to Torment?

Was it just a balance thing?

It seems like being demonic, unable to use holy weapons and all, plus a regular monster crimson imp is immune to it...

Not trying to get OP, just sort of "why"?
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

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Halls Hopper

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Post Tuesday, 21st March 2017, 07:53

Re: Yiuf's Home for Lost and Forgotten Species

Version 1.5.0 is up! And now you can play it on a new server. (located in north america)
http://www.gnollcrawl.tk/
Of course it's still available on CPO as well! It will have version 1.5 sometime tomorrowish.

Image
- No armour.
- Random mutations every 3 levels, from a bear-appropriate subset of mutations. Think of it as "Demonspawn lite", except it's a "heavy bear".

Download from the new repo here https://github.com/yrmvgh/yiufcrawl/releases

Check the README for additional details if you want! https://github.com/yrmvgh/yiufcrawl/blob/yiuf/README.md

I've changed the repo name to "yiufcrawl" to avoid ambiguity with Stone Soup's repo. This also makes text searching work properly on github, and makes my repo stop sending unnecessary PR build test reports into the ##crawl-dev channel.

And yes, by very popular demand, Imps are immune to torment as of a couple versions ago. :roll: :P

I apologize for using the bump button, I had to see what it does!

edit: can anyone read japanese? I found a link to yiufcrawl on "shitaraba.net". I'm a bit curious what they have to say!
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209
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Vestibule Violator

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Post Wednesday, 22nd March 2017, 00:20

Re: Yiuf's Home for Lost and Forgotten Species

Could there be room for ghost draconians? I think it'd be fun to play one.
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Spoiler: show
3DsBeTr, 15DsFiRu, 3DsMoNe, 3FoHuGo, 3TrArOk, 3HOFEVe, 3MfGlOk, 4GrEEVe, 3BaIEChei, 3HuMoOka, 3MiWnQaz, 3VSFiAsh, 3DrTmMakh, 3DsCKXom, 3OgMoOka, 3NaFiOka, 3FoFiOka, 3MuFEVeh, 3CeHuOka, 3TrMoTSO, 3DEFESif, 3DsMoOka

Blades Runner

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Post Saturday, 25th March 2017, 16:49

Re: Yiuf's Home for Lost and Forgotten Species

Gonna post some plutonian feedback now that I've had a chance to play a PlAE down to D:15.
  • I seemed to go straight from white contam to dark red contam without any other contam levels in between. Not sure if this is intended, but it made it impossible to tell where I was on the contam clock and I ended up exploding randomly a lot. Imo there needs to be more feedback on how much contam you have (maybe even display a number)
  • Plutonians are kind of annoying as casting starts for contam reasons, I hit high contam a couple times from miscasting lightning bolt. I guess in principle this means you want really low fail rates or sif (or a way to clear contam quickly).
  • Any significant amount of backtracking can semi-permanently weaken your character because of the max hp rot on high contam explosions. Ghoul has rotting too, but ghouls can also unrot for almost free instead of having to chug a !hw. Think I've rotted over 30 max hp total over the course of this game, though perhaps I am just playing too slowly. Might be nicer to just drop hp to -20% and replace the rotting with some temporary malus.
  • I only used the activated ability to explode a couple times. Seems strong but is also hella loud. Not sure whether it'll still be useful later on.
  • I can still eat permafood for some reason. Does this actually do anything?
  • High mp regen is cool and fun even though it probably doesn't affect power level that much. Would like to see it even higher at high contam tbh.

Game has still been pretty fun, found an early +8 freezing war axe randart and then gozag let me buy Eos at the end of lair so I started turbomurdering everything with that + airstrike/lightning bolt.
Remove spell hunger.

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Post Saturday, 25th March 2017, 23:07

Re: Yiuf's Home for Lost and Forgotten Species

Hellmonk wrote:Gonna post some plutonian feedback now that I've had a chance to play a PlAE down to D:15.
  • I seemed to go straight from white contam to dark red contam without any other contam levels in between. Not sure if this is intended, but it made it impossible to tell where I was on the contam clock and I ended up exploding randomly a lot. Imo there needs to be more feedback on how much contam you have (maybe even display a number)
  • Plutonians are kind of annoying as casting starts for contam reasons, I hit high contam a couple times from miscasting lightning bolt. I guess in principle this means you want really low fail rates or sif (or a way to clear contam quickly).
  • Any significant amount of backtracking can semi-permanently weaken your character because of the max hp rot on high contam explosions. Ghoul has rotting too, but ghouls can also unrot for almost free instead of having to chug a !hw. Think I've rotted over 30 max hp total over the course of this game, though perhaps I am just playing too slowly. Might be nicer to just drop hp to -20% and replace the rotting with some temporary malus.
  • I only used the activated ability to explode a couple times. Seems strong but is also hella loud. Not sure whether it'll still be useful later on.
  • I can still eat permafood for some reason. Does this actually do anything?
  • High mp regen is cool and fun even though it probably doesn't affect power level that much. Would like to see it even higher at high contam tbh.
Game has still been pretty fun, found an early +8 freezing war axe randart and then gozag let me buy Eos at the end of lair so I started turbomurdering everything with that + airstrike/lightning bolt.

Numeric contam display is definitely planned. The trouble with the status light is that changing what counts as "safe" for a pluto also affects the status light.

Berserkers also regularly find themselves detonating from extreme contamination, so I think I'm actually going to go back to the "normal" effect of contamsplosions, which is mutation. That way heal wounds potions don't have to do triple-duty as rot removal, major contam reduction, AND healing hp.

Extreme contamination as written is somewhat of a punishment, whereas Overload is not (but it does increase your contam, so...). Perhaps overload could reduce contamination instead, acting as a sort of "safety valve" for your contam that also hurts and makes a lot of noise, but at least doesn't mut (or rot) you. That would remove the Pu feature/bug/challenge of having a real and never-ceasing clock to pressure you forward, but maybe crawl is not meant to have clocks.

Food is edible because potions and food are tied together. If you have a foodless race, you have a potionless race. Food doesn't do anything for Pu, however.
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209

Mines Malingerer

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Post Sunday, 26th March 2017, 12:37

Re: Yiuf's Home for Lost and Forgotten Species

shping wrote:edit: can anyone read japanese? I found a link to yiufcrawl on "shitaraba.net". I'm a bit curious what they have to say!


528: 名@無@し :2017/03/04(土) 14:43:02 ID:9BUhtzyQ
So this is supposed to be a version where you can play old species
viewtopic.php?f=17&t=23209
https://github.com/yrmvgh/crawl/releases
https://crawl.project357.org/

High Elf
, now with keen eyes, a Tolkien-friendly bonus to noticing traps.
?Sludge Elf,
now with a host of evolving mutagenic body issues and orcish blood.
?Dorf
, your basic Dwarf, based loosely on Hill & Mountain dwarves. High MR and rN to keep your life simple.
?Lava Orc
, as their heat increases, they get a fire/earth magic boost and a damage aura.
?Imp
, a short-lived experimental race. Their undead-like resistances have been simplified to just rN+.
?Plutonian
, an unstable, contaminated humanoid that occasionally explodes. !Curing and kills reduce contam.

529: 名@無@し :2017/03/04(土) 16:39:35 ID:SNw23qZE
I don't get why they had to take them out in the first place
After all, the most interesting species are the ones with the most unique mechanics

530: 名@無@し :2017/03/04(土) 18:48:37 ID:e3kjSdtk
These don't seem like they have that many special mechanics though?
Although it is weird to take out just the regular dwarves and leave in deep dwarves...

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Post Tuesday, 28th March 2017, 01:04

Re: Yiuf's Home for Lost and Forgotten Species

Downloaded this today and have been messing around with the bearkin. I'm not going to really dedicate a full playthrough to it though as the muts aren't permanent and I feel like I may eventually lose them. This seems like a bad thing as they appear to be the reason for the no armor gimmick. Seems like a fun concept when it's finished though. dd

Ziggurat Zagger

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Post Tuesday, 28th March 2017, 20:17

Re: Yiuf's Home for Lost and Forgotten Species

Can felids get their jump attack ability back? I think it was in .15 that they had it, and it was awesome. I may never even get around to playing one, I'm terribly behind on playing the various characters I have considered, but hey, maybe someone will ;)
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Post Wednesday, 29th March 2017, 00:30

Re: Yiuf's Home for Lost and Forgotten Species

I'm looking forward to the bearkin mutations being stabilized so they can synch with the usual mutation roulette.

It's an interesting species with a bit of everything to choose from (unarmed combat potential with teeth and claws but no armor at all, cold resistance, stealth and at the moment short blades though that strikes me as rather counterintuitive, carnivore a la kobold, emergency "bearserk" a la regular bears, some fighter backgrounds and some caster backgrounds).

And the character icon is pretty cute! :lol:

Crawl can use more fun icons. (But the boring beetle rededicated as a giant roach is still kinda silly - despite being cute otherwise. Make some new mobs if you want tons of armor on the icon...)
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Post Wednesday, 29th March 2017, 00:45

Re: Yiuf's Home for Lost and Forgotten Species

Oh I see, the bearserk is a semi-random mutation.

Those are pretty fun anyway. I had a full rC+++ by mid-Dungeon on one character.
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Post Wednesday, 29th March 2017, 00:48

Re: Yiuf's Home for Lost and Forgotten Species

I still think removing ghosts is a bum idea -- they added variety and someone is always going to be along to say, this makes the fork far too different from the regular game.

But other than that, I generally quite enjoy this fork so far.
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
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Post Friday, 31st March 2017, 00:46

Re: Yiuf's Home for Lost and Forgotten Species

Oh, it seems ghosts have come back?

And I am duly slaughtered -- I mean, amused! -- again. Yay. 8-)
Online game stats & morgues
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)

Halls Hopper

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Post Friday, 31st March 2017, 04:17

Re: Yiuf's Home for Lost and Forgotten Species

Yep, you've successfully pestered me into bringing back the occasional ghost. :P

Still no major progress on the known bearkin bug, but I did finally cross off the "make deep elves vewwy quiet" to-do that was hanging on the readme! So that means the "elf or elf like" pantheon of species each has a little quirk: water stuff and crazy apts for merfolk (as dcss), flying stuff and crazy apts for tengu (as dcss), blade+bow crosstrain and trap perception for high elf, orcish blood and perma-Evolve for sludge elf, big xl1 MP (as dcss) and reduced noise for deep elf. Hooray!

If you notice any heavy overlap between elfy or semi-elfy species, do let me know, otherwise I'm pretty happy with them for now. The dwarves+orcs gang is probly going to need some attention, after bearkin fixes.
Last edited by shping on Friday, 7th April 2017, 00:09, edited 1 time in total.
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209

Halls Hopper

Posts: 60

Joined: Tuesday, 24th January 2017, 21:44

Post Friday, 7th April 2017, 00:08

Re: Yiuf's Home for Lost and Forgotten Species

Hey Tavern. A pile of small updates have gone by and we're now at version 1.5.4!

I haven't said much about the last few versions, because I haven't been able to complete any of the bigger changes I'm working on, but there's been enough small changes that it's time to compile a new binary release!

download the release and/or view a list of the relevant commits - https://github.com/yrmvgh/yiufcrawl/releases
US server - http://gnollcrawl.tk:8080/#lobby
AUS server - https://crawl.project357.org/

Many improvements to the Bearkin species, though I still consider Bearkin and Plutonian a bit unfinished and in need of further work. Humans, Kobolds, Deep Elves, Ogres, and Formicids have fun little tweaks that are described in the species selection menu when you start a new game. This is part of a shift from trying to describe changes in the README and changelogs, which some people don't read at all, to describing additions and changes clearly in the game. Do please let me know if any such description is missing or unclear!

Happy crawling!
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209

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