New combat move: Ignition
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Tartarus Sorceror
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Re: New combat move: Ignition
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Shoals Surfer
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Re: New combat move: Ignition
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
Crypt Cleanser
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Re: New combat move: Ignition
thanks for the gym equipment
the plane crashed
Slime Squisher
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Re: New combat move: Ignition
Level 8 spell? I'd rather cast fire storm with little more investment of xp.
Done 15-rune wins with all playable species, backgrounds, gods!
Re: New combat move: Ignition
Crypt Cleanser
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Re: New combat move: Ignition
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Ziggurat Zagger
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Re: New combat move: Ignition
and yet here we are
Tartarus Sorceror
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Re: New combat move: Ignition
Re: New combat move: Ignition
Also, do you guys just pick GDD threads at random to moved to CYC? I made this thread specifically and explicitly to discuss a spell that I designed and added to DCSS. Do I have to include a terrible feature request for a thread to stay in GDD? Bring back grey elves.
Cocytus Succeeder
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Re: New combat move: Ignition
Might be good in mega-zigs. If one assumes that all squares are filled, each monster would take damage from 9 explosions (a 3x3 square).
Slime Squisher
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Re: New combat move: Ignition
Done 15-rune wins with all playable species, backgrounds, gods!
Abyss Ambulator
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Re: New combat move: Ignition
Seems a bit odd that the caster & allies are immune: Crawl doesn't generally protect you from your own spells (see ball lightning.)
But I guess it would be a lot harder to use if it damaged you too.
Also, good to see a non-conjuration fire spell, though I'm not sure it's enough to stop a FE training conjurations more than fire because of all the other options that gives access to.
Halls Hopper
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Re: New combat move: Ignition
Barkeep
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Re: New combat move: Ignition
duvessa wrote:Also, do you guys just pick GDD threads at random to moved to CYC? I made this thread specifically and explicitly to discuss a spell that I designed and added to DCSS. Do I have to include a terrible feature request for a thread to stay in GDD? Bring back grey elves.
Wasn't me that moved this, but it honestly reads more like a joke thread in Advice.
@duvessa: if you want to discuss the design aspects of a new spell in GDD you'll have better luck if you tone down the joke level. I thought from your post that you thought it was a dumb spell and were making fun of whoever designed it; I honestly never would have guessed it was you.
Something like:
"Hey everyone, I thought delayed fireball was weird and bad, so I designed a replacement called Ignition. Here's how it works..."
would have made it clear you wanted to have a discussion about the spell instead of wanting to crack jokes.
Barkeep
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Re: New combat move: Ignition
Slime Squisher
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Re: New combat move: Ignition
In Progress:
Long-term goal: complete the pantheon.
Re: New combat move: Ignition
njvack wrote:And regarding the spell itself: when people say the caster and allies aren't affected, this just means they don't explode, right? Casting this while adjacent to a hostile is like casting fireball while adjacent to a hostile?
Note that if the spell ignited allies it would be significantly stronger for most characters, since you could use it in conjunction with summon butterflies to make lots of explosions against a single hostile monster. If you require the player to turn the allies hostile first then you need to use something like Haunt for that tactic to work (it's nearly impossible to turn more than one butterfly hostile at a time as they have 1 hp and 0 ac).
You could "solve" that by making it not work against summons at all, but aside from being horribly awkward, that fix removes what little use it has in places like Tomb.
Abyss Ambulator
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Re: New combat move: Ignition
Barkeep
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Re: New combat move: Ignition
duvessa wrote:(it's nearly impossible to turn more than one butterfly hostile at a time as they have 1 hp and 0 ac)
So it's really good for undead with butterflies and a source of torment?
Spider Stomper
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Re: New combat move: Ignition
You could spam s2s or something instead to get a nice horde of more durable and tormentable fuel going, though
Ziggurat Zagger
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Re: New combat move: Ignition
Officially ruining greatplayer statistics since Jan 18th, 2015.
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Halls Hopper
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Re: New combat move: Ignition
duvessa wrote:It is a dumb spell. It's really weak and impractical. Delayed fireball just desperately needed replacement.
No it didnt, extra 5mp and a free action was a great spell.
Tartarus Sorceror
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Tartarus Sorceror
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Re: New combat move: Ignition
Shoals Surfer
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Re: New combat move: Ignition
Re: New combat move: Ignition
also i know delayed fireball was overpowered, broken spells often are
Shoals Surfer
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Re: New combat move: Ignition
Ziggurat Zagger
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Re: New combat move: Ignition
duvessa wrote:i had a dream last night that this thread was locked
also i know delayed fireball was overpowered, broken spells often are
FWIW it was overpowered and *also* broken, a less powerful version with the same mechanics would've been just as broken, in this case "overpowered" and "broken" happened to coincide, but weren't really related.
Halls Hopper
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Re: New combat move: Ignition
Abyss Ambulator
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Re: New combat move: Ignition
Shoals Surfer
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Re: New combat move: Ignition
Jeremiah wrote:No spell is overpowered as long as Trog exists.
Disagree, I feel like no combination of melee and ranged combat can replace the sheer terror that is Summon Horrible Things.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
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