Remove Barachians


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Friday, 10th February 2017, 02:03

Remove Barachians

because they're boring
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!

For this message the author papilio has received thanks: 8
Cheibrodos, dracos369, duvessa, Heia, ichbins, luckless, nago, Vajrapani

Crypt Cleanser

Posts: 714

Joined: Saturday, 5th December 2015, 06:56

Post Friday, 10th February 2017, 05:03

Re: Remove Barachians

True. At least pepes can leap.
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Shoals Surfer

Posts: 273

Joined: Monday, 23rd November 2015, 23:18

Post Friday, 10th February 2017, 13:56

Re: Remove Barachians

Honestly Barachian's saving grace is that they're amphibious for me.

What if Barachian's -1's and +1's were randomized every in every category, while remaining equal to what they were before? So they automatically get +1 to a defensive skill, -1 to two magical schools, ect?

Alternatively; what if Barachians just got 8/8/8 starting skill and ended this discussion about bad challenge races.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling


duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out

Shoals Surfer

Posts: 268

Joined: Tuesday, 4th October 2016, 09:32

Post Friday, 10th February 2017, 15:31

Re: Remove Barachians

What if high elves could jump.
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Shoals Surfer

Posts: 273

Joined: Monday, 23rd November 2015, 23:18

Post Friday, 10th February 2017, 15:33

Re: Remove Barachians

NhorianScum wrote:What if high elves could jump.

They'd still be a Tolkien reference, lol.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling


duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Friday, 10th February 2017, 15:37

Re: Remove Barachians

Elitist wrote:What if Barachian's -1's and +1's were randomized every in every category, while remaining equal to what they were before? So they automatically get +1 to a defensive skill, -1 to two magical schools, etc?

That's a recipe for startscumming even more than Wn is.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Halls Hopper

Posts: 68

Joined: Wednesday, 1st February 2017, 15:38

Post Friday, 10th February 2017, 15:38

Re: Remove Barachians

Elitist wrote:Honestly Barachian's saving grace is that they're amphibious for me.

Nothing like getting blown into deep water by a wind drake in what is supposed to be a advantegeous terrain and there is nothing you can do to prevent that.

Shoals Surfer

Posts: 268

Joined: Tuesday, 4th October 2016, 09:32

Post Friday, 10th February 2017, 17:09

Re: Remove Barachians

Elitist wrote:
NhorianScum wrote:What if high elves could jump.

They'd still be a Tolkien reference, lol.


Nah its fine rename them alpi and have them reference Germanic folklore instead.
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Halls Hopper

Posts: 80

Joined: Sunday, 8th January 2017, 05:05

Post Saturday, 11th February 2017, 05:48

Re: Remove Barachians

Okay Fedhas god seams like a good combination for this species but in reality, frogs are tiring to play. They are like humans but with the ability to hop and swim. Not very exciting.
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Temple Termagant

Posts: 9

Joined: Monday, 30th January 2017, 06:25

Post Friday, 17th February 2017, 12:15

Re: Remove Barachians

Agreed, they are boring af and feel like slow jumping humans. Elves were better.

For this message the author Heia has received thanks:
dracos369
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Shoals Surfer

Posts: 273

Joined: Monday, 23rd November 2015, 23:18

Post Friday, 17th February 2017, 20:01

Re: Remove Barachians

MainiacJoe wrote:
Elitist wrote:What if Barachian's -1's and +1's were randomized every in every category, while remaining equal to what they were before? So they automatically get +1 to a defensive skill, -1 to two magical schools, etc?

That's a recipe for startscumming even more than Wn is.

Okay, assume if Fighting and Spellcasting stayed the same. Would you start scum for +1 to Conj? +1 to Axes?

Furthermore, people start scum Demonspawn if they get a weak mutation/Monstrous or get a bad Draconian color. Idk if the dev team minds it.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling


duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
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Crypt Cleanser

Posts: 689

Joined: Sunday, 3rd June 2012, 13:10

Post Friday, 17th February 2017, 23:19

Re: Remove Barachians

thanks barachians

time for donaldians
Dearest Steve
thanks for the gym equipment
the plane crashed
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Halls Hopper

Posts: 80

Joined: Sunday, 8th January 2017, 05:05

Post Thursday, 23rd February 2017, 15:10

Re: Remove Barachians

hehe
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