Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Make Trog Care About Invocations
I agree with where that thread has ended up, that Trog and especially Be are OP. When I play them, I find that the penalty of no-magic just means I am awash in skill points and don’t have very many meaningful decisions to make with them. The slow, exhaustion, and passing out penalties at the end of berserk don’t hinder me much anymore, since I’ve learned to be careful when, where, and how frequently I berserk.
The real strength of Trog IMO is in the gifts and especially abilities. So why not have Invocations affect these instead of piety?
- Trog’s Hand: Duration increased by Invocations. Maybe even the HP regenerated per turn and the amount of MR boost, too.
- BiA: strength and/or duration of allies based on Invocations.
- Keep the gifts based on piety, so players aren’t tempted to be at exactly **** plus a tiny amount.
- Perhaps even berserking duration extension on kill or passing-out mitigation afterwards could be based on Invocations as well.
- For this message the author MainiacJoe has received thanks:
- jwoodward48ss