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Change D:1

PostPosted: Tuesday, 24th January 2017, 09:22
by papilio
To as follows

1. Initial monster set is fixed; 12 rats, 3 bats

2. Monsters never generate (except orbrun)

3. No shaft

Re: Change D:1

PostPosted: Tuesday, 24th January 2017, 09:43
by Sar
Boring. Play sprints.

Re: Change D:1

PostPosted: Tuesday, 24th January 2017, 09:50
by Steel Neuron
D:1 is unfair (no upstairs to stairdance) but the thing is, it doesn't matter.

While you're still in D:1 you have invested less than five minutes into your game, so if you get mauled by a gnoll in a tight corridor, you just restart. If you get shafted three floors, you may even want to restart right there, but you might take it as a challenge and have some fun trying to survive.

Re: Change D:1

PostPosted: Tuesday, 24th January 2017, 10:06
by Sprucery
papilio wrote:To as follows

1. Initial monster set is fixed; 12 rats, 3 bats

2. Monsters never generate (except orbrun)

3. No shaft

If you would do this you might just as well just remove the rats and bats and give the PC the exp from them straight away, put all the items on the level to the player's inventory and start the actual game on D:2.