New species proposal: Behemoth


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

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Shoals Surfer

Posts: 287

Joined: Friday, 19th August 2016, 21:21

Post Thursday, 19th January 2017, 13:55

New species proposal: Behemoth

I don't think you guys are being sufficiently over the top, so I'll show you how it's done:

Behemoth. In a new size category of its own, it seeks the orb for reasons unknown.

Yeah. Due to its monstrous size, it takes up 4 tiles. It can smash any kind of wall by walking into it, taking damage proportional to the hardness of the wall's material.

Its stats are:
1000 HP, 0 MP
666 str, 1 int, 1 dex.
AC 40
EV 0
SH 0
XL 27

Cannot train any skill. All skills are set at 0, except throwing, which is at 28. Yes, 28.
Can't pick up any item.
Can't worship any god.
Can walk over deep water and lava.
Has slow (20 auts) movement speed.
Has rf+, rc+, rn+, mutation immunity. Has one + of MR, with no chance to improve it. Polymorph and drain effects immunity.
Going up/down stairs inflicts serious damage, since the creature practically has to tunnel its way through.
Can't attack normally. Walking towards a monster either tramples or devours it (see below).

It doesn't gain/regenerates health by normal means, such as resting. It may only trigger regeneration when it kills, like the DS mutation, but on steroids.

Any monster of size medium or smaller can be trampled and killed simply by walking over it.

Loses health when below hungry. The hungrier, the more health it loses.

Can't eat corpses because that's tedious behavior or something.

Abilities:
Devour: Any corporeal monster can be killed and eaten outright, including undead and deamons. Reduces hunger proportionally to the target's HD and size. Triggered automatically by moving towards a monster of size larger than normal. Has to be activated manually for smaller monsters, otherwise they'd get trampled.
Snipe: Any random adjacent corporeal monster of size medium or smaller will be thrown at a specified target, invariably killing the living projectile and, on hit, also the target. Hit chances given by throw skill.
Stampede: activated automatically by twice walking forward in the same vertical or horizontal direction. Gains momentum, reaching speeds of up to 5 auts per tile. Stops when in contact with a wall (which gets destroyed) or a monster of size larger than medium (which dies). In both cases the behemoth suffers damage. Any other monster caught underfoot is mangled and slain.

Balance the regen rate, health gain, nutrition gain in order to force the player to keep the momentum going.

I'm sure it would be a trivial matter to implement, particularly the 4x tiles thing.
Last edited by pedritolo on Thursday, 19th January 2017, 14:10, edited 3 times in total.
make food great again
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Mines Malingerer

Posts: 40

Joined: Friday, 11th November 2016, 02:35

Post Thursday, 19th January 2017, 14:06

Re: New species proposal: Behemoth

There's always dungeon sprint.
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Shoals Surfer

Posts: 287

Joined: Friday, 19th August 2016, 21:21

Post Thursday, 19th January 2017, 14:08

Re: New species proposal: Behemoth

Deso wrote:There's always dungeon sprint.


Good point. Don't allow Behemot in dungeon sprint.
make food great again

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