New species idea: Robots


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Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Thursday, 19th January 2017, 04:29

New species idea: Robots

innate rPois+++, rN+++, rTorment, rRot, rFlay, Clarity, rMut, Unberserkable, Unbreathing
Without rF+/rC+, fire/ice attacks inflicts slow (like draconians)
electric attacks *heals* them half of damage
Because they are machine, they CANNOT WORSHIP, EAT AND DRINK (And plz remove Demigods, Mummies)
Cannot use Borgnjor, DDoor, regen, sublime, intoxication, X forms

Abilities (all causes Exh)
Ray Gun (unlocks at L5) : LOS-range, penetrate everything
Homing Missile (L10) : Nevermiss, massive damage, only blockable if all 8 adjacent tiles of target are completely occupied
Mortar (L15) : LOS-range, 3x3, smite-targeted damage
Floating Mine (L20) : Install explosive at the standing spot which explode after 10 turn. But you can explode it directly.
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!

Ziggurat Zagger

Posts: 8689

Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 19th January 2017, 06:11

Re: New species idea: Robots

better idea than felids

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scorpionwarrior

Spider Stomper

Posts: 232

Joined: Saturday, 2nd July 2016, 13:16

Post Thursday, 19th January 2017, 11:58

Re: New species idea: Robots

duvessa wrote:better idea than felids

but worse idea than http://angband.oook.cz/forum/showthread.php?t=7792

Crypt Cleanser

Posts: 714

Joined: Saturday, 5th December 2015, 06:56

Post Thursday, 19th January 2017, 13:04

Re: New species idea: Robots

Not sure if this was an ironic attempt at making a good species but either way, good species
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Vestibule Violator

Posts: 1613

Joined: Saturday, 18th June 2016, 13:57

Post Thursday, 19th January 2017, 13:12

Re: New species idea: Robots

See, I told you: robots are the future!
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Mines Malingerer

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Joined: Friday, 11th November 2016, 02:35

Post Thursday, 19th January 2017, 13:15

Re: New species idea: Robots

Maybe the machine shouldn't be able to revoke religion but was prohibited from casting.
i.e. what stops a machine from following a religion's creed anyway?

Religion is perhaps the most interesting choice during the game and the in build abilities can cover some spell needs anyway.

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Vestibule Violator

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Joined: Saturday, 18th June 2016, 13:57

Post Thursday, 19th January 2017, 13:26

Re: New species idea: Robots

papilio wrote:electric attacks *heals* them half of damage

I have a stupid question, does this mean that it inflicts full damage and then heal half of it, or just that it heals and the robot is otherwise immune? Wouldn't it be better if electric had a chance of triggering haste, while still inflicting full damage? Otherwise, you can just carry Nikolas around.
I Feel the Need--the Need for Beer
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Mines Malingerer

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Joined: Friday, 11th November 2016, 02:35

Post Thursday, 19th January 2017, 14:04

Re: New species idea: Robots

Shtopit wrote:
papilio wrote:electric attacks *heals* them half of damage

I have a stupid question, does this mean that it inflicts full damage and then heal half of it, or just that it heals and the robot is otherwise immune? Wouldn't it be better if electric had a chance of triggering haste, while still inflicting full damage? Otherwise, you can just carry Nikolas around.

It probably means it takes 0% and heals for 50% instead.

I wonder if taking 100% and getting haste would be more befitting.

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