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Remove Halflings

PostPosted: Wednesday, 18th January 2017, 05:40
by papilio
plz

Re: Remove Halflings

PostPosted: Wednesday, 18th January 2017, 11:05
by Elitist
Elaborate.

Re: Remove Halflings

PostPosted: Wednesday, 18th January 2017, 13:19
by RBrandon
probably something to do with hate crimes and the origin of golf

Re: Remove Halflings

PostPosted: Wednesday, 18th January 2017, 13:35
by Shtopit
I had forgotten about that golf thing. Please add the unrandart "Golf Club", which, when it kills an enemy, uses the head of the enemy as a projectile thrown in the same direction as the hit that killed it.

BTW, is a circle of people who regularly meet to play golf also a golf club?

Re: Remove Halflings

PostPosted: Wednesday, 18th January 2017, 18:24
by NhorianScum
Shtopit wrote:I had forgotten about that golf thing. Please add the unrandart "Golf Club", which, when it kills an enemy, uses the head of the enemy as a projectile thrown in the same direction as the hit that killed it.

BTW, is a circle of people who regularly meet to play golf also a golf club?


Pretty sure it's a country club?

Re: Remove Halflings

PostPosted: Wednesday, 18th January 2017, 19:47
by tabstorm
Halflings were a relatively uninteresting species in terms of gameplay, feeling somewhat like Kobold but with weapon specialization like Merfolk.Their theme originates from Tolkien, a source of lore that crawl is trying to borrow less from these days. Their gorgeous hairy feet not withstanding, this particular Tolkien reference wasn't particularly interesting.

Re: Remove Halflings

PostPosted: Wednesday, 18th January 2017, 22:33
by Elitist
tabstorm wrote:Halflings were a relatively uninteresting species in terms of gameplay, feeling somewhat like Kobold but with weapon specialization like Merfolk.Their theme originates from Tolkien, a source of lore that crawl is trying to borrow less from these days. Their gorgeous hairy feet not withstanding, this particular Tolkien reference wasn't particularly interesting.

There is no fucking way their delicious hair covered toes are less interesting than HE's wonderful golden locks.

Re: Remove Halflings

PostPosted: Thursday, 19th January 2017, 04:15
by TrumpTrain
remove Mahkleb, we need less cheese

Re: Remove Halflings

PostPosted: Thursday, 19th January 2017, 16:29
by ONIchinchin
Elitist wrote:Elaborate.


They don't have anything except a boring innate mutation and a very big apt on a useless weapon that's about to get removed if the 0.20 ranged "reform" a.k.a removal is to be taken seriously. It's just a Kobold with a better LB/Axe apt in exchange for having unintuitive apt tweaks on the upper half of the spell skill tree.

Re: Remove Halflings

PostPosted: Thursday, 19th January 2017, 19:52
by genericpseudonym
Halflings' "thing" is being a small race with good defensive apts, which combined with the EV bonus they get from being small makes them pretty tanky.

It's not very interesting though. If the game desperately needs a small, tanky race, it would probably better to have one with some kind of unique racial gimmick/feature that aids their durability instead of just "good numbers".

Re: Remove Halflings

PostPosted: Friday, 20th January 2017, 02:52
by MainiacJoe
ONIchinchin wrote: useless weapon that's about to get removed if the 0.20 ranged "reform" a.k.a removal is to be taken seriously.

Whoa, what's this about getting rid of slings? I love slings!

Re: Remove Halflings

PostPosted: Sunday, 22nd January 2017, 05:52
by TonberryJam
Halfing fighter is actually really potent.

Re: Remove Halflings

PostPosted: Sunday, 22nd January 2017, 17:23
by TrumpTrain
Halflings are getting removed? rip crawl

Re: Remove Halflings

PostPosted: Wednesday, 25th January 2017, 01:10
by Midn8
Halflings actually are fun, as opposed to high elves which are just worse humans

Re: Remove Halflings

PostPosted: Friday, 27th January 2017, 22:53
by severen
TrumpTrain wrote:remove Mahkleb, we need less cheese


Merge mahkleb and qazlal. Qaz blasts are better and more interesting and the cost of the mahk healing can be the noise and that its hard to rest. Course qaz is actually pretty strong already if you use disaster area right, but it also takes really high invo skill so.....