Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Cocytus Succeeder
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Joined: Sunday, 18th December 2011, 13:31
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
Slime Squisher
Posts: 395
Joined: Wednesday, 6th July 2016, 02:40
Midn8 wrote:Generally, if your character is probably going to die, you consume muts to hopefully be able to survive.
Shoals Surfer
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Joined: Tuesday, 4th October 2016, 09:32
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Spider Stomper
Posts: 236
Joined: Saturday, 2nd July 2016, 13:16
MainiacJoe wrote:FR: reduce the frequency of bad mutations from non-Malmutate / non-Contamination enough so that gambling on mutation moves from bad idea to viable-albeit-suboptimal. I know Ds does it "right", but still, gambling can be fun at times if you know you aren't going wipe out your bank account / character.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
luckless wrote:MainiacJoe wrote:FR: reduce the frequency of bad mutations from non-Malmutate / non-Contamination enough so that gambling on mutation moves from bad idea to viable-albeit-suboptimal. I know Ds does it "right", but still, gambling can be fun at times if you know you aren't going wipe out your bank account / character.
I don't know if that's necessary. fwiw, here's my system:
--) only gamble if you have at least two !cure mut.
--) gamble by eating chunks (never drinking potions) until you either get (a) robust, clarity or a useful resist, (b) two or three good-but-not-great mutations (stat bonuses, aux attacks, extra AC), or (c) something you have to cure.
The odds of getting (a) or (b) are pretty decent; as such I think the risk of wasting a backup !cure mut is generally worth it, provided you're willing to deal with neqoxecs/shining eyes by e.g. using summons to block their line of fire.
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
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